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1075932 Posts in 44152 Topics- by 36119 Members - Latest Member: Royalhandstudios

December 29, 2014, 04:21:34 PM
TIGSource ForumsDeveloperTechnical (Moderators: Glaiel-Gamer, ThemsAllTook)
Pages: 1 ... 124 125 [126] 127 128 ... 143
Subject Started by Replies Views Last post
Identifying game entities at runtime « 1 2 » Ben_Hurr 22 700 Last post December 20, 2012, 03:02:34 PM
by Ben_Hurr
SDL and future limits « 1 2 » 0x1A 22 1971 Last post November 22, 2012, 03:10:37 PM
by dr.crow
Should I learn openGL or use some game engine? « 1 2 » Joof 22 5884 Last post July 16, 2012, 02:00:32 AM
by kamac
True Type Font library « 1 2 » Crimsontide 22 2547 Last post January 02, 2014, 10:17:45 AM
by Crimsontide
Where to start for mobile games? « 1 2 » Venks 22 1393 Last post June 29, 2012, 02:45:44 PM
by DanFessler
Creating a directed graph examining one way nodes « 1 2 » st33d 22 900 Last post June 20, 2012, 01:12:57 AM
by st33d
Networking library « 1 2 » kamac 22 1517 Last post December 24, 2011, 08:45:17 AM
by noct
C++ msvc100.dll « 1 2 » kamac 22 7791 Last post November 02, 2011, 02:04:36 PM
by kamac
Fixed TimeStep vs Interpolated Fixed TimeStep vs Variable TimeStep « 1 2 » J-Snake 22 4191 Last post September 27, 2011, 10:48:54 AM
by dustin
Flash IDE for Mac « 1 2 » Alistair Aitcheson 22 2652 Last post June 17, 2011, 12:55:22 PM
by nickgravelyn
Preventing detail in dark areas from being revealed by increasing brightness « 1 2 » Michael Grand 22 2075 Last post April 23, 2011, 11:40:17 AM
by Ben_Hurr
Generative race tracks - any algorithm? « 1 2 » Gimym JIMBERT 22 3228 Last post February 17, 2011, 05:38:41 PM
by Gimym JIMBERT
Favorite program docs? « 1 2 » rogerlevy 22 1953 Last post February 05, 2011, 05:05:08 PM
by george
Wraparound worlds « 1 2 » Ben_Hurr 22 2030 Last post October 31, 2010, 07:41:50 PM
by Ben_Hurr
Is there interest in a cross-platform PC+smartphone framework? [UPDATED x3] « 1 2 » mcc 22 3729 Last post April 01, 2011, 07:35:48 PM
by mcc
Bullet Collision « 1 2 » st33d 22 3217 Last post September 30, 2010, 04:05:42 AM
by st33d
Z-Ordering in a Flash game « 1 2 » Alistair Aitcheson 22 2902 Last post August 23, 2010, 02:11:39 AM
by bart_the_13th
Events! « 1 2 » j0d1 22 2631 Last post September 25, 2009, 10:01:14 AM
by Triplefox
Making A Font [tutorial] « 1 2 » Aquin 22 2534 Last post November 19, 2009, 12:18:15 PM
by increpare
Is using c++ maps to store data sane? « 1 2 » Massena 22 2732 Last post July 12, 2009, 12:13:09 PM
by Massena
Relation between game objects<->sprites, "is a" or "has a"? « 1 2 » HannesP 22 3728 Last post February 04, 2009, 08:05:19 AM
by Gary the Llama
PS2 is now an open platform... « 1 2 » Saint 22 4438 Last post October 31, 2008, 04:21:33 PM
by Bad Sector
Looking at Allegro... « 1 2 » MekanikDestructiwKommando 22 4142 Last post June 25, 2008, 01:20:47 PM
by Mattias Gustavsson
2D graphics: vector styles « 1 2 » Chris Whitman 22 5152 Last post May 07, 2008, 10:55:44 PM
by jjs
TiBasic - The ultimate road to complete indieness? « 1 2 » Lukas 22 5624 Last post March 27, 2008, 01:40:28 PM
by skaldicpoet9
Shader Performance and distance calc « 1 2 » Sigma 23 990 Last post December 24, 2014, 10:09:43 AM
by BorisTheBrave
Professional Languages and Libraries « 1 2 » Tribune 23 1039 Last post October 10, 2014, 04:38:23 PM
by Chromanoid
cryengine 4 vs unreal engine 4 « 1 2 » 1000hammers 23 2477 Last post April 16, 2014, 10:23:01 PM
by Eigen
how to round off player position? « 1 2 » gggfhfdh 23 1158 Last post August 06, 2013, 07:58:50 AM
by Fallsburg
Unity now free for mobile? « 1 2 » SelfTitled 23 1541 Last post May 23, 2013, 08:44:13 PM
by Rat Casket
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TIGSource ForumsDeveloperTechnical (Moderators: Glaiel-Gamer, ThemsAllTook)
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