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Soulliard
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« Reply #15 on: December 22, 2009, 09:59:43 AM » |
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Amazing... 
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Clemens
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« Reply #16 on: December 22, 2009, 11:12:06 AM » |
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There are a heap more crystal "drops"... They fit in nicely.. Maybe try to make the drops you've got there fit in better... so they're not just all right at the front.
Well, I didn't really put that much care in the animation because it will drop and disappear pretty quickly. I think it should work quite well in-game, if not, I'll do a quick edit..
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Soulliard
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« Reply #17 on: December 22, 2009, 11:14:49 AM » |
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Yeah, considering how briefly it will appear on the screen and how quickly it will be moving, more detail is unnecessary.
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Coke_can64
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« Reply #18 on: December 23, 2009, 01:51:56 AM » |
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If you guys are doing Jumper, don't forget the spin animation for Ogmo.  Maybe he spin jumps randomly (don't forget the doublejump too) around the stage, about as fast and as high as a normal character, then falls off or something.
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Durza
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« Reply #19 on: December 26, 2009, 06:24:38 AM » |
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I just noticed we have a support for almost every playable character, but there's no Dwarf Fortress TIGBoxer.
How about a carp? They can skip along the screen like a drowning fish, biting anything in their path.
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Ach! Hans, run! It's the lhurgoyf!
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JMickle
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« Reply #20 on: December 26, 2009, 07:24:08 AM » |
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how about ogmo chases one character and tried to push him off the screen?
uses all his 5 different forms to accomplish this as well?
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Soulliard
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« Reply #21 on: December 26, 2009, 08:53:00 AM » |
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Carp will be rebalanced in a later release of DF, so the inclusion won't make much sense in the future.
Not a bad suggestion for Ogmo, but that would make more sense for a Sumotori guy. Which actually isn't a bad idea.
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Mogget
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« Reply #22 on: December 30, 2009, 11:42:11 AM » |
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Does anyone else think Sexy Hiker is completely useless? I mean, you throw the box at someone, and even if it lands right at their feet, they'll still have time to get out of the way before Sexy Hiker swings his not-too-big hammer. He NEVER hits anyone.
Unless, of course, this was intended, what with Sexy Hiking being somewhat of a joke game.
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 Hurray for shameless promotion!
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JMickle
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« Reply #23 on: December 30, 2009, 12:14:22 PM » |
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Does anyone else think Sexy Hiker is completely useless? I mean, you throw the box at someone, and even if it lands right at their feet, they'll still have time to get out of the way before Sexy Hiker swings his not-too-big hammer. He NEVER hits anyone.
Unless, of course, this was intended, what with Sexy Hiking being somewhat of a joke game.
i think the point is it will- probably very rarely- hit, and when it does, game over.
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Soulliard
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« Reply #24 on: December 30, 2009, 02:18:14 PM » |
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That's the idea. I'll probably give SH a small boost, anyways.
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Toadsanime
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« Reply #25 on: January 01, 2010, 07:48:44 AM » |
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Not entirely relevant to this thread but it hit me on this thread, after this game is deemed 'finished' it'd be nice if it was continously updated with characters, stages etc. from both new indie games that come about after Indie Brawl's release and classics that were previously left out.
I mean, it'd be nice if this game was always being slightly and slowly worked on, even after being 'finished'.
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Mentalpatient109
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« Reply #26 on: January 01, 2010, 02:42:04 PM » |
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Not entirely relevant to this thread but it hit me on this thread, after this game is deemed 'finished' it'd be nice if it was continously updated with characters, stages etc. from both new indie games that come about after Indie Brawl's release and classics that were previously left out.
I mean, it'd be nice if this game was always being slightly and slowly worked on, even after being 'finished'.
That's the plan.
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Toadsanime
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« Reply #27 on: January 01, 2010, 04:23:48 PM » |
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Not entirely relevant to this thread but it hit me on this thread, after this game is deemed 'finished' it'd be nice if it was continously updated with characters, stages etc. from both new indie games that come about after Indie Brawl's release and classics that were previously left out.
I mean, it'd be nice if this game was always being slightly and slowly worked on, even after being 'finished'.
That's the plan. Ah, awesome, I thought it may of been. I'll always have something to look forward to with this, then! 
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Inanimate
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« Reply #28 on: January 01, 2010, 04:32:35 PM » |
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Ah, awesome, I thought it may have been. I'll always have something to look forward to with this, then!  I'M A GRAMMAR NAZI, SORRY
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boxedlunch
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« Reply #29 on: January 02, 2010, 03:24:08 PM » |
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You could make ogmo jump around the level, and cause damage when he collides with players.
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