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890914 Posts in 33517 Topics- by 24758 Members - Latest Member: sakuyo

June 18, 2013, 12:42:34 PM
TIGSource ForumsDeveloperCreativeIndie Brawl (Moderators: Clemens, Soulliard)Indie Brawl: Support Characters
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Author Topic: Indie Brawl: Support Characters  (Read 67245 times)
Soulliard
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« Reply #255 on: June 17, 2010, 05:09:30 PM »

The idea behind characters of this sort is to control the battleffield by blocking off certain parts of the stage. The attack may be avoidable, but other players will be restricted by trying to avoid it.

The reason AH did not shoot forward is because there are already at least 2 other support characters that do the same thing. Shooting upwards makes him unique, and gives him a useful niche.
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-Frikman-
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« Reply #256 on: June 17, 2010, 06:31:37 PM »

Soulli's got a point
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« Reply #257 on: June 17, 2010, 06:48:14 PM »

The idea behind characters of this sort is to control the battleffield by blocking off certain parts of the stage. The attack may be avoidable, but other players will be restricted by trying to avoid it.

The reason AH did not shoot forward is because there are already at least 2 other support characters that do the same thing. Shooting upwards makes him unique, and gives him a useful niche.
Well, Gunlimb also creates a vertically shot obstacle. Then again, we can make alien hominid walk and shoot vertically.
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Soulliard
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« Reply #258 on: June 17, 2010, 07:02:42 PM »

We could. Even without that, it's still a different type of obstacle, since it has upward knockback, no height limit and doesn't fan out.
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« Reply #259 on: June 18, 2010, 07:34:35 AM »


I'm still want to finish it, but I'm just so glad that I finally got some good linework done (He is extremely hard to draw) that I just had to share him.

Edit:

I'll add an arm (as I remember, he only has one) later.
« Last Edit: June 18, 2010, 08:23:16 AM by Goodbye » Logged
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« Reply #260 on: June 18, 2010, 09:08:12 AM »

the legs looks kinda weird, but except from that, it's good ! Beer!
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JMickle
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« Reply #261 on: June 18, 2010, 09:45:45 AM »

He looks awesome. The colours look pretty sweet as well.
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-Frikman-
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« Reply #262 on: June 18, 2010, 10:42:57 AM »

looks sweet but i agree with the leg (the one in the back looks too big). btw i got a question about AH: how about shooting the laser diagonally up?

EDIT: i feel shame for asking this but who's that character O.O?
« Last Edit: June 18, 2010, 10:50:03 AM by -Frikman- » Logged

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« Reply #263 on: June 18, 2010, 10:43:18 AM »

the legs looks kinda weird, but except from that, it's good ! Beer!
That is why he is so hard to draw.
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Soulliard
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« Reply #264 on: June 18, 2010, 02:29:29 PM »

looks sweet but i agree with the leg (the one in the back looks too big). btw i got a question about AH: how about shooting the laser diagonally up?
That would be cool, too.

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EDIT: i feel shame for asking this but who's that character O.O?
You should be ashamed. It's Asha.
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« Reply #265 on: June 18, 2010, 03:53:24 PM »

ooooohhhhh Asha.... yep, shamy. i still on stage 4 (or was it 5?) on "Iji" so i didn't knew how it/she was ^^U.
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That would be cool, too.
i knew it! xD
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« Reply #266 on: June 18, 2010, 04:07:57 PM »

Definitely after Sector 5, because that's when the Komato appear. Also, he appears again in Sector X as a much more difficult battle.

http://fc02.deviantart.net/fs27/f/2009/250/0/2/Iji_vs_Asha_by_Oneiric_Studios.jpg

Also of note is that he still has his left arm, but not the right. The in-game sprites reflect this (no pun intended), so should ours? Or would that be too much effort?
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« Reply #267 on: June 18, 2010, 09:59:24 PM »


I'll finish her in the morning.

Edit:
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This is always an awesome picture.

Edit:

still working on the gun.
« Last Edit: June 19, 2010, 07:44:11 AM by Goodbye » Logged
JMickle
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« Reply #268 on: June 19, 2010, 08:04:21 AM »

who is she?
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« Reply #269 on: June 19, 2010, 08:12:16 AM »

who is she?
Rilo Doppelori, Noitu Love 2? If she isn't that recognizable I can redo her.
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