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878266 Posts in 32910 Topics- by 24328 Members - Latest Member: Pl4n3

May 21, 2013, 12:45:35 PM
TIGSource ForumsDeveloperCreativeIndie Brawl (Moderators: Clemens, Soulliard)Indie Brawl: Support Characters
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Author Topic: Indie Brawl: Support Characters  (Read 66004 times)
capn.lee
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« Reply #315 on: July 01, 2010, 09:48:29 AM »

thanks, as much as i'd stared at it, i didn't realise the arms were terrible until you'd said.

Is there anything else? i am horribly new to this Smiley
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JMickle
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« Reply #316 on: July 02, 2010, 07:18:18 AM »

so the two characters will spawn over the box and fire off in both directions? is that right?


page'd

I like the left one except for the nose, but I don't like the right one at all.
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Goodbye
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« Reply #317 on: July 02, 2010, 08:32:48 AM »

i am horribly new to this Smiley

Read this:


Soulliard showed it to me when I started pixel-arting.
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John Sandoval
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« Reply #318 on: July 02, 2010, 12:21:55 PM »

Hey! I used that one too. It's pretty decent, as far as tutorials go.
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BoydTheMilkman
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« Reply #319 on: July 20, 2010, 03:56:53 PM »

A suggestion for a support character: the titular character from Machinarium. He would use his ability and extend his body to damage players from above:

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Soulliard
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« Reply #320 on: July 20, 2010, 04:23:43 PM »

That's not really an attack. It would be completely weak, anyways.
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BoydTheMilkman
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« Reply #321 on: July 20, 2010, 05:58:29 PM »

Hmm... perhaps he can eat players like how he eats items in the game?
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Soulliard
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« Reply #322 on: July 20, 2010, 06:09:17 PM »

Maybe. But that seems more fitting for someone like Eets.
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Inanimate
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« Reply #323 on: July 20, 2010, 07:55:38 PM »

It wouldn't be an attack, you'd just have to get over him, he'd act like a walking wall. And he could walk around, pushing people. You could attack him, and after a bit you'd knock him down. Anyone on the other side gets damaged.
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Soulliard
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« Reply #324 on: July 20, 2010, 09:09:27 PM »

That would be pretty complex to program for an unexceptional support character.
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« Reply #325 on: July 20, 2010, 11:14:37 PM »

Okay, then he could just act as a walking moving wall, who pushes people if they don't get out of the way (like Isaac from Brawl)
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Blaizer
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« Reply #326 on: July 20, 2010, 11:23:23 PM »

I like it. He should appear unstretched, wait a second for players to do what they want, then stretch to full height.
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-Frikman-
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« Reply #327 on: July 21, 2010, 06:55:43 AM »

will he stop projectiles too Well, hello there!?
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Soulliard
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« Reply #328 on: July 21, 2010, 02:01:42 PM »

What you're suggesting would require the engine to support moving solid objects. That's a major engine change, and it's not worth it for a single support character.
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-Frikman-
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« Reply #329 on: July 21, 2010, 02:06:55 PM »

hmm how about making it as an attacking rectangle with little knockback and lack of damage? that way it wouldn't require an engine change and it's doable.
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