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891108 Posts in 33521 Topics- by 24766 Members - Latest Member: karlari84

June 18, 2013, 10:35:23 PM
TIGSource ForumsDeveloperCreativeIndie Brawl (Moderators: Clemens, Soulliard)Indie Brawl: Support Characters
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Author Topic: Indie Brawl: Support Characters  (Read 67278 times)
Soulliard
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« Reply #45 on: January 10, 2010, 11:29:14 PM »

If there was enough warning, and gravity was only reversed for a short period of time, it could be balanced.
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William Broom
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« Reply #46 on: January 11, 2010, 12:27:49 AM »

It would be cool if you could stand on the underside of drop-through platforms.
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Karuvitomsk
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« Reply #47 on: January 11, 2010, 12:33:09 PM »

Maybe we ought to just have a VVVVVV stage? It would certainly remedy any problems flipping gravity in every possible stage would have. It could have two flat "bottoms" with platforms in between, and fully open sides so people can still be knocked out on non-health modes.

Plus I love the main overworld theme and would love to hear it in this game in some way, shape, or form, holy shit. Kiss
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JMickle
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« Reply #48 on: January 11, 2010, 12:45:57 PM »

Maybe we ought to just have a VVVVVV stage? It would certainly remedy any problems flipping gravity in every possible stage would have. It could have two flat "bottoms" with platforms in between, and fully open sides so people can still be knocked out on non-health modes.

Plus I love the main overworld theme and would love to hear it in this game in some way, shape, or form, holy shit. Kiss
I was about to suggest a stage instead of a character.
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Soulliard
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« Reply #49 on: January 11, 2010, 01:18:20 PM »

Yeah, that would make more sense.
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JMickle
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« Reply #50 on: January 11, 2010, 01:25:32 PM »

maybe captain viridian can appear in places and if a character touches him their gravity is switched.

if not the captain maybe a trinket or a checkpoint or some other object in the game.
\


OMG of course the lasers!
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Karuvitomsk
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« Reply #51 on: January 11, 2010, 04:05:11 PM »

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Clemens
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« Reply #52 on: January 11, 2010, 10:18:30 PM »

Maybe we ought to just have a VVVVVV stage? It would certainly remedy any problems flipping gravity in every possible stage would have. It could have two flat "bottoms" with platforms in between, and fully open sides so people can still be knocked out on non-health modes.

Plus I love the main overworld theme and would love to hear it in this game in some way, shape, or form, holy shit. Kiss
I was about to suggest a stage instead of a character.
I'm all up for this! Great idea!

maybe captain viridian can appear in places and if a character touches him their gravity is switched.

if not the captain maybe a trinket or a checkpoint or some other object in the game.

Not sure if a character that reverses gravity would work - I could imagine it becoming unfairly hard for the players. Also I don't know captain viridian, not even from Karuvitomsk blue sprite, but from what I see, he doesn't look very memorable either.

BUT!

OMG of course the lasers!

Hell yes, LAZORZ! We need them! There must be at least one level featuring them. Any idea for a game to cover? They are featured in many games, but is there one that sticks really out for their effective/excessive usage?
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Soulliard
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« Reply #53 on: January 11, 2010, 10:26:29 PM »

I think by lasers he was referring to the beams in VVVVVV that reverse your gravity when you touch them.

Damaging lasers are a must, but are already pretty well covered by the Iji level. Lasers don't get much more epic than an Alpha Strike.
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JMickle
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« Reply #54 on: January 12, 2010, 09:04:38 AM »

I think by lasers he was referring to the beams in VVVVVV that reverse your gravity when you touch them.

This.

Quote
Damaging lasers are a must, but are already pretty well covered by the Iji level. Lasers don't get much more epic than an Alpha Strike.

And this, actually. Both. All of your post. Everything about it was perfect. What a brilliant post. You, sir, are a master poster.
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« Reply #55 on: January 20, 2010, 12:28:16 AM »

Pinoko/Uboa from Yume Nikki could be an interesting support character. She would stay still and occasionally move, but for each melee attack contact has a 1-in-64 chance of transforming into Uboa for a one-hit kill. Thoughts?
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mokesmoe
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« Reply #56 on: January 20, 2010, 12:30:21 AM »

Random chance of being instantly killed sounds quite frustrating.
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Ersatz
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« Reply #57 on: January 20, 2010, 01:02:30 AM »

Even if it's only 1.5% chance per melee hit?
« Last Edit: January 20, 2010, 01:05:56 AM by Ersatz » Logged
mokesmoe
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« Reply #58 on: January 20, 2010, 08:05:36 AM »

A lower chance would make it even more frustrating when it happens.
"I'm gonna get hit by Pinoko, but it doesn't really matter that much, because I have plenty of health. WTF! HOW DID I DIE!!!!!"
Not fun.
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Ersatz
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« Reply #59 on: January 20, 2010, 01:37:41 PM »

No, I meant when she gets hit, otherwise she just ignores you.
« Last Edit: January 20, 2010, 02:22:27 PM by Ersatz » Logged
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