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879590 Posts in 32992 Topics- by 24372 Members - Latest Member: adellaxs66

May 24, 2013, 11:45:07 AM
TIGSource ForumsDeveloperCreativeIndie Brawl (Moderators: Clemens, Soulliard)Indie Brawl: Support Characters
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Author Topic: Indie Brawl: Support Characters  (Read 66119 times)
Soulliard
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« Reply #300 on: June 27, 2010, 07:26:15 PM »

Yeah, I'm going to put a hold on Fishbone until it is finished.

The Action Fist characters are certainly viable support possibilities.
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« Reply #301 on: June 27, 2010, 08:49:29 PM »

WIP Action Fist Dominic. Used Iji for size reference.

I'll get to work further on it tomorrow.
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JMickle
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« Reply #302 on: June 28, 2010, 03:28:57 AM »

Action fist characters could have an interesting moveset, but it'd have to be another long range character.
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Landshark RAWR
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« Reply #303 on: June 28, 2010, 08:59:23 AM »

I think it would be neat in Dom and Ina both spawned and ran shooting in opposite directions, with Dom getting a wide shot and Ina getting a double shot or something
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Soulliard
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« Reply #304 on: June 28, 2010, 03:35:11 PM »

Before you get to far into spriting, why don't we decide what they will do? I think it would be cool if the two appeared together for a combined attack, like Landshark suggests.
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« Reply #305 on: June 28, 2010, 03:57:16 PM »

I knwow the pose sucks, but here's a WIP:
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JMickle
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« Reply #306 on: June 28, 2010, 04:22:29 PM »

The box opens, the both jump out and land on the farthest sides of the stage they can, and shot towards the centre. Would be a mean attack, but technically fair and avoidable.
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Landshark RAWR
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« Reply #307 on: June 29, 2010, 04:50:21 AM »

what if when they meet at the center they high-five each other potentially killing anyone who ends up in between them when they do it (unlikely but would be fun)
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-Frikman-
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« Reply #308 on: June 29, 2010, 10:54:08 AM »

i support combining those 2 last ideas  Ninja Hand Metal Left
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Soulliard
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« Reply #309 on: June 29, 2010, 02:06:17 PM »

How would they determine which locations to jump to?
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Landshark RAWR
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« Reply #310 on: June 29, 2010, 02:47:46 PM »

they could jump to the left and right most player spawn points?
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-Frikman-
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« Reply #311 on: June 30, 2010, 10:03:48 AM »

center of the screen, always?
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Soulliard
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« Reply #312 on: June 30, 2010, 02:17:00 PM »

I still like Landshark's first idea best.
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capn.lee
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« Reply #313 on: July 01, 2010, 02:18:36 AM »

so the two characters will spawn over the box and fire off in both directions? is that right?

« Last Edit: July 01, 2010, 05:29:35 AM by capn.lee » Logged
MaloEspada
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« Reply #314 on: July 01, 2010, 08:26:24 AM »

very bad pose on the right character. the arms are too long.
the nose on the left character is TOO high.
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