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878651 Posts in 32931 Topics- by 24339 Members - Latest Member: Nexrage

May 22, 2013, 11:03:27 AM
TIGSource ForumsDeveloperCreativeIndie Brawl (Moderators: Clemens, Soulliard)Indie Brawl: Support Characters
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Author Topic: Indie Brawl: Support Characters  (Read 66046 times)
Soulliard
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« Reply #330 on: July 21, 2010, 02:10:15 PM »

Because knockback also stuns and because that's basically the same thing Sumotori does and because it would be a really weak effect.
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Landshark RAWR
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« Reply #331 on: July 22, 2010, 02:20:54 PM »

Well... if the character ate items in the game(I dont know if he just eats it or somehow processes it into something else because hes a robot) what if he just walked around and uhh, ate items?
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-Frikman-
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« Reply #332 on: July 22, 2010, 02:28:37 PM »

that will be pointless unless the item appearance rate boost up. I'm tellin' you: combine the living wall + item eating ability into one (sumotori eating items? maybe but with less knockback)
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mokesmoe
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« Reply #333 on: July 22, 2010, 02:34:35 PM »

If we can't have moving walls can't we just have it not move and be a wall?

No need to think up completely different ideas.
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-Frikman-
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« Reply #334 on: July 22, 2010, 03:03:13 PM »

hmmm that sounds better but he needs to eat items  Ninja Hand Shake Right
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« Reply #335 on: July 22, 2010, 04:24:10 PM »

I don't think he HAS to be a wall, why does he have to be a wall when his main purpose would to be to destroy items?
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Soulliard
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« Reply #336 on: July 22, 2010, 04:28:46 PM »

Why does he need to be a wall? He never acts like a wall in the game. It sounds less like you're trying to create an interesting support character and more like you're trying to shoehorn a character into the game.

Destroying items is lame. Does anyone actually get excited when they get Munchlax?
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« Reply #337 on: July 22, 2010, 04:39:41 PM »

No, but he DOES extend his body, and in a 2D game that would act as a wall.

And frankly, there are characters who have negative and positive effects. I see nothing wrong with having a Munchlax, as it adds more variety to the support characters. I don't get excited when I see him, but it does change my strategy, because I start running for the good items when he's around. It's an interesting game-changer.

I suggest that perhaps he eats items, and when he's eaten around 3, he'll suddenly become a wall.
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Soulliard
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« Reply #338 on: July 22, 2010, 04:55:29 PM »

I'm going to veto this idea. It's a lot of work for a support character that would be little more than a mild annoyance, especially considering the pace of IB's animation.
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mokesmoe
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« Reply #339 on: July 22, 2010, 05:09:23 PM »

I agree that eating items is stupid. And if "He never acts like a wall in the game" then yes, you guys are just trying to stuff him in the game.

Remember, shoehorns are... umm... something bad that rhymes with shoehorn. You get my point.


On a completely different note: Moving solid objects would probably be a good engine change not for support characters, but for levels. I don't think it would be hard to do, although the custom movement engine might interfere with it. It would probably reuse a lot of code from moving platforms, which we are planning to add.
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Soulliard
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« Reply #340 on: July 22, 2010, 05:12:59 PM »

None of the currently-planned levels call for it. If it turns out that it is needed, then it wouldn't be a huge addition. But it's not a change worth making for a single support character.
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Soulliard
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« Reply #341 on: July 26, 2010, 04:13:55 PM »

Frogatto was suggested as a main character. He's not quite main-character material, at least not yet, but I think he would make a good support character. Here's my idea.

Frogatto - Shoots his tongue in front of him. If he hits a character, he grabs and swallows it, doing minor damage. After a second or so, he spits the character out in front of him.
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-Frikman-
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« Reply #342 on: July 28, 2010, 07:11:48 AM »

not bad. anyway i was thinkin of the wall character deal and i remenbered a game where a character does that: Use Boxmen. if you never heard of it it's a puzzle/platform game where you can do copys of yourself and you can turn those copys on human walls. is just and idea in case someone still wanting a wall support character
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« Reply #343 on: July 28, 2010, 10:41:11 AM »

Maybe you can extend that so he jumps next to another character and spits it on them, dealing damage?
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Soulliard
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« Reply #344 on: July 28, 2010, 02:06:14 PM »

Maybe you can extend that so he jumps next to another character and spits it on them, dealing damage?
I was originally thinking that another character could wait beside him and attack the character when he is spit out, but that is a good idea, too, certainly more in keeping with the theme of the game. Sounds like a good idea to me.

Frikman: I don't think a wall support character is very interesting, regardless of the source material.
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