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nothingxs
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« Reply #135 on: March 10, 2010, 06:51:23 PM » |
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It's also a instant hit. It has the same startup as liero's doomsday missiles, and doesn't have to travel. I don't see anyone complaining about how terrible the doomsday is.
Doomsday controls a great deal of space, and on top of that it deals damage over a ton of it. It's kind of a great attack. The instant hit thing is actually kind of wildly good too since there's no dodging / big air maneuverability options, so I suppose it gets more of a pass than I originally gave it. I find the plasma cannon very useful at long ranges for juggling the enemy off the side of the screen.
And besides that one use... what? Outside of providing very far range control directly in her X axis it's not a very useful move. Seems like a good way to get cheap kills in 4 player mode, granted... Surely it's good if it has 1 or 2 applications? You don't want one move that you can use in every single situation, that'd be no fun. A move that has only one or two applications doesn't make it a good move, unless it's very good at what it does (and what it does is not irrelevant to the game, on that note). Honestly, I haven't seen more of the plasma cannon in more detail in actual VS matches so arguing much about it until it's seen is kind of moot.
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Eagle0600
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« Reply #136 on: March 10, 2010, 08:12:19 PM » |
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The uses it has are enough. I actually end up using it a lot when I'm playing, so that's that. Seriously, let it go.
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Blaizer
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« Reply #137 on: March 10, 2010, 10:45:34 PM » |
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If you want it to be less powerful... Just make it so if you use it in the air, it has to wait until you hit the ground before it can do anything.
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Eagle0600
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« Reply #138 on: March 11, 2010, 02:55:30 AM » |
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That's exactly what it currently does.
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nothingxs
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« Reply #140 on: March 13, 2010, 04:09:23 PM » |
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The uses it has are enough. I actually end up using it a lot when I'm playing, so that's that. Seriously, let it go.
You realize I'm allowed to disagree with you, right? I don't have to "let it go," and it's not like I'm making a huge fuss or campaign about it. I'm discussing the thing. Thank you. If you want it to be less powerful... Just make it so if you use it in the air, it has to wait until you hit the ground before it can do anything.
It already does this, but it makes down-special in the air a waste of a move because it doesn't fire immediately upon landing. If I could use jumping to cancel start up then it'd be more interesting. At the end of the day she could just have a different down-special if she's in the air.
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nothingxs
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« Reply #141 on: March 13, 2010, 04:30:59 PM » |
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Before I forget: Naija has something almost like an infinite. It's probably nigh impossible to avoid if it isn't an infinite though. It's pretty much down+Attack (Sweep) xN (where N is all of your life), up+attack. Or just attack.
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Soulliard
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« Reply #142 on: March 13, 2010, 05:04:04 PM » |
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That's not an infinite. In fact, it's very easy to dodge. Just double-jump.
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nothingxs
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« Reply #143 on: March 14, 2010, 06:02:11 PM » |
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That's not an infinite. In fact, it's very easy to dodge. Just double-jump.
Funny, we had a situation where you weren't able to while I was testing it out over here. I might Fraps video of it.
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Widget
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« Reply #144 on: March 20, 2010, 07:17:57 AM » |
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That's not an infinite. In fact, it's very easy to dodge. Just double-jump.
Funny, we had a situation where you weren't able to while I was testing it out over here. I might Fraps video of it. Weren't able, or weren't capable? I don't mean it to be as rude as it comes across but, just because you or your friends can't pull it off, doesn't prove it to be impossible...  EDIT: On second thought, maybe that's not the most important point. If, for example, 50% of players weren't able to break such a simple "combo" wouldn't that, possibly, suggest that it's a way for 50% of the players to win without any effort or ability? Bleurgh... I should really try to figure out my opinion before hitting reply, I think 
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« Last Edit: March 20, 2010, 07:22:27 AM by Widget »
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shig
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« Reply #145 on: March 20, 2010, 09:28:31 AM » |
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That's not an infinite. In fact, it's very easy to dodge. Just double-jump.
Funny, we had a situation where you weren't able to while I was testing it out over here. I might Fraps video of it. I bet you had already spent your second jump before bing caught in the infinite. Wich would make it really an infinite.
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Soulliard
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« Reply #146 on: March 20, 2010, 09:34:09 AM » |
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Being hit with any attack that causes hitstun recharges your double-jump.
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nothingxs
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« Reply #147 on: March 21, 2010, 04:36:03 PM » |
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It may be specific to the matchup? Looks like Naija can do it to Iji somewhat indefinitely? I should record this. Naija can't do it to another Naija because you can literally mash a move the spin-bubble move in the interim.
You can still definitely combo sweep into A, which is just fine because it's a nifty little way to do damage.
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Dailyman
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« Reply #148 on: May 02, 2010, 04:00:49 PM » |
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I don't want to sound negative, and i certainly don't want to make anyone feel guilty for submitting ideas but...
Can we focus on actually producing sprites rather than suggesting every single indie game character and every single level idea in history? Every person and their mother is submitting ideas but no one has any drive to apply their ideas. We should focus on spriting the ideas we have already rather than trying to cram every indie game in the world into Indie Brawl.
Sorry if I'm coming off as insensitive but so little is actually getting done, especially since Ardent Sideburns left.
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Paul McCrawfish
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« Reply #149 on: May 02, 2010, 05:43:02 PM » |
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I don't think most of the people making suggestions left and right really have any applicable skills. It's not like there's a huge pool of misdirected energy waiting to be harnessed. Forbidding people to make excessive suggestions won't speed up the project any.
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