SuteF would be a fairly interesting stage. There would be no ring outs, naturally, but maybe you'd have to knock your foes into lasers? Or you could use the main character and have him fire a huge laser. But movewise, the character is fairly limited.
Hm. No ring outs would make the stage unplayable.
You missed the obvious in Super Crate Box! a SCB stage, with waves of enemies that arrive to make it harder to maneuver.
Neither the art style nor the level design of SCB really stood out to me. It's the gameplay that sets the game apart. There are many more iconic and memorable locations in indie games.
meat boy could run across the stage being chased by a few saws flying after him
He already has a planned attack. He will run across the stage, leaving a trail of slippery meat juice behind him.
I think a meatboy stage would work quite well, a foresty level with fire and buzzsaws at the edges of the stage to replace simply being knocked off the platforms, maybe with a gratuitous spray of blood where they left the stage.
But this is all very generic stuff. The buzz saws are the only imagery from the forest area that are really iconic, and I don't think that's enough to base a stage on.