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998316 Posts in 39153 Topics- by 30562 Members - Latest Member: z3ph

April 18, 2014, 07:04:46 PM
TIGSource ForumsDeveloperCreative (Moderator: John Sandoval)COLLABORATION
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Author Topic: COLLABORATION  (Read 60450 times)
fish
DOOMERANG
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cant spell selfish without fish

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« on: January 18, 2008, 11:41:31 AM »

this thread is for collaborations.
looking for a coder?
looking for an artist?
looking for manhugs?
then post here.

allow me to get the ball rolling.
i am looking for 2 coders to help me with 2 different project.

project 1: polygoo.
that's the iphone/ipod touch game.
so im looking for someone who is comforatble working for these platforms.

project 2: Huh?
this project needs a guy to make a 2d platforming engine.
simple game.
would use lots of different art style from lots of different artists.
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Ivan
Owl Country
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alright, let's see what we can see

Valaam0
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« Reply #1 on: January 18, 2008, 11:43:59 AM »

i am currently making a 2d platforming engine that i'm very close to releasing. You just need a coder who'll do your game with it Smiley

It's kinda low-bit tho.
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http://polycode.org/ - Free, cross-platform, open-source engine.
fish
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cant spell selfish without fish

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« Reply #2 on: January 18, 2008, 11:45:26 AM »

is it your avatar's thing?
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Ivan
Owl Country
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alright, let's see what we can see

Valaam0
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« Reply #3 on: January 18, 2008, 11:50:11 AM »

Yeah it will be used for that. Plus some other projects you might have heard of  Roll Eyes

http://www.ivansafrin.com/crap2/rgs_edit7.png

(working on the editor for it right now)
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http://polycode.org/ - Free, cross-platform, open-source engine.
Mattias Gustavsson
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« Reply #4 on: January 18, 2008, 12:07:56 PM »

simple game.

how simple? (I'm a coder. well, sort of)
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Who, Me? www.mattiasgustavsson.com - My blog & projects
Wizard www.rivtind.com - My Fantasy world and isometric RPG engine
Cool www.pixieuniversity.com - My Software 2D Game Engine
Inane
TIGSource Editor
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Arsenic for the Art Forum


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« Reply #5 on: January 19, 2008, 11:08:45 AM »

I'm willing to help out on any short-term graphics work if you guys need!
Err, take note I'm only really good at pixel art.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
sharksweetheart
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« Reply #6 on: January 19, 2008, 05:02:02 PM »

.
« Last Edit: November 12, 2009, 08:34:39 PM by sharksweetheart » Logged
shinygerbil
Blew Blow (Loved It)
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GET off your horse


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« Reply #7 on: January 21, 2008, 05:54:30 PM »

EDIT: I seem to have found one.

I don't know why but that sounds really creepy to me.

I found one. It struggled a bit, but I'm loading it into the bags now.

/offtopic
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olücĉbelel
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« Reply #8 on: January 21, 2008, 06:05:15 PM »

EDIT: I seem to have found one.

I don't know why but that sounds really creepy to me.

I found one. It struggled a bit, but I'm loading it into the bags now.

/offtopic
Cool
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studio13
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« Reply #9 on: January 23, 2008, 11:32:06 AM »

Offering my skills and services to a project looking for a sound designer.

Setup with my own studio and libraries, I'm ready to chew up and spit out interface sounds, character sounds, foley, ambience and dialogue. I often work along side composers mixing and delivering music but I don't actually compose music. My professional background is in the broadcast industry, providing creative and technical audio production services since 1998.

More about me and what I do from on site www.studio13.ca
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Ixis
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« Reply #10 on: January 23, 2008, 05:19:11 PM »

I'm looking for a dedicated coder and possibly an extra artist who'd be willing to work on a project with me.

It's a game based around the pixel ripping concept I suggested in the game idea forum. You're an 8-bit character in a world of hi-resolution monsters. You blast them down from 32 to 16 to 8-bit creatures, and then jump on their backs and start ripping chunks of pixels off of them in crazy violent fashion.
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Hideous
That's cool.
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3D models are the best


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« Reply #11 on: January 28, 2008, 03:47:40 AM »

Offering my skills and services to a project looking for a sound designer.

Setup with my own studio and libraries, I'm ready to chew up and spit out interface sounds, character sounds, foley, ambience and dialogue. I often work along side composers mixing and delivering music but I don't actually compose music. My professional background is in the broadcast industry, providing creative and technical audio production services since 1998.

More about me and what I do from on site www.studio13.ca

bad-fur-day.pack-er.com
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Farmergnome
2pacalypse Now
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« Reply #12 on: January 28, 2008, 03:53:20 AM »

Studio 13, would you be interested in helping out on a smallish shooter project?  Its a few weeks from completion and we are still missing alot of sfx that would make it. If not, then I am looking for a sfx dude, sound designer!

 for:

http://forums.tigsource.com/index.php?topic=1011.0
« Last Edit: January 28, 2008, 04:37:42 AM by Farmergnome » Logged

ChevyRay
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« Reply #13 on: February 06, 2008, 09:50:48 PM »

Anybody interested in doing some music for a 2D platformer? More or less an adventure game but with an emphasis on fighting. Hopefully I'll soon have a project page set up at Eo and a demo for download, or a website set up to keep tabs on progress.


Text engine up and running

Title screen (so far... lacking a nicer-looking title)


More information to anybody who's interested, just PM me or email me at [email protected]
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narasu
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wehed milie hier, wehed milie daar


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« Reply #14 on: February 09, 2008, 09:35:57 AM »

Yeah it will be used for that. Plus some other projects you might have heard of  Roll Eyes

http://www.ivansafrin.com/crap2/rgs_edit7.png

(working on the editor for it right now)

I'd like to know where I can find that tool :D
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Ronin Narasu - Musician, philosopher, petty thief

http://soundcloud.com/ronin-narasu
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