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891375 Posts in 33540 Topics- by 24777 Members - Latest Member: Amy

June 19, 2013, 03:47:40 PM
TIGSource ForumsDeveloperFeedbackDevLogsThe Procedural Place To Be
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Author Topic: The Procedural Place To Be  (Read 17369 times)
mokesmoe
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« Reply #75 on: January 20, 2010, 04:43:26 PM »

Just say "The Procedural Place To Be", you can always change it later. You could also write a description of the game, and have that as the link. Something short.
Example (copied from the OP):

Hello! I am trying to build a procedural planet: Devlog
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nikki
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« Reply #76 on: January 20, 2010, 05:20:08 PM »

i was waiting for the first person to start about it Smiley
what do you think about it now?

cheers!
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mokesmoe
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« Reply #77 on: January 20, 2010, 09:01:56 PM »

Great! I would have aid something earlier, but didn't get around to it till now.
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Petethegoat
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« Reply #78 on: January 21, 2010, 08:42:09 AM »

The new roofs look delicious. Beer!Hand Thumbs Up Right
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nikki
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« Reply #79 on: January 22, 2010, 09:13:43 AM »

I've put a small subset of my roof program (that is almost finished) in the feedback forum

so grab a copy if you want!
bye
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knight
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« Reply #80 on: January 22, 2010, 09:30:12 PM »

 Hand Clap amazing simply amazing
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Outcast Orange
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« Reply #81 on: January 23, 2010, 12:51:01 PM »

I'm in love with this thing.

It's the same concept as mine,
 only way stylized and based in realism.

This looks very interesting so far,
 and I hope that it will include some sort of game play later one,
 so I can explore it.

(Exploration is my favorite part of any game)
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Jack Gleeson
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« Reply #82 on: January 23, 2010, 04:39:44 PM »

Lovely stuff. And I really like the front perspective, it's not seen often and looks quite odd, while still being awesome.

Good work.
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nikki
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« Reply #83 on: February 04, 2010, 02:40:24 AM »

It's been a while since my last update.

There are a few reasons for that, mostly because i picked up a copy of the sims....  Hand Any Key Hand Joystick

That was as an example for the housebuilder user interface, so i took notes.
After that I decided to rewrite the housebuilder program, wich was a good call i think. It'll be a little while before i'll show that program though.

Another thing i did, was have a real good look at how the Sims worked, and i've tried to make a proto-type that did the same. The actors are need-driven, and the objects and interaction are easily modified.

So what i am saying is that i am looking at gameplay features Smiley

the actors only have a few needs, and nothing that makes them really happy  Sad


hypnotic proto type
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Core Xii
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« Reply #84 on: February 08, 2010, 05:15:00 AM »

I feel compelled to point out that prototype is a single word.
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nikki
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« Reply #85 on: March 06, 2010, 12:18:49 PM »

little update:

I am in the process of rewriting the housebuilding program , i played the sims for a few days and decided to 'borrow' their GUI thoughtwork.  Well, hello there!

Also some crazy-ass palette multilayered texture disco is visible ! , i hope you like it Wink

I'll quickly get back to it !



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mokesmoe
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« Reply #86 on: March 06, 2010, 05:44:15 PM »

...crazy ass-palette...
Hehe.

Looks neat.
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kiwi
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« Reply #87 on: March 07, 2010, 01:21:13 AM »

This looks great nikki, just one question, what's with the little lines on the floor next to the diagonal walls?
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nikki
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« Reply #88 on: June 02, 2010, 05:55:41 PM »

something side-related came inbetween:

vimeo 1
vimeo 2

procedurally generated inhabitants and conditional life planning ( Kiss) yay!



soon some on-track updates
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Alex May
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« Reply #89 on: June 04, 2010, 01:11:30 AM »

Nice videos.
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