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Linc
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« Reply #75 on: February 19, 2012, 12:23:38 PM » |
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Someone's probably already mentioned this, but Game Coding Complete (I have the third edition) by Mike "Mr. Mike" McShaffry is pretty sweet, albeit moderately confusing for an amateur (referring to myself here).
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-Lincoln Bergeson
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Eatingburger
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« Reply #76 on: May 16, 2012, 10:35:46 AM » |
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Not sure if this belongs here, but:
If anyone has some examples exceptionally written and designed (in terms of object hierarchies, etc) game source code (for any language), I'd love to see how people planned everything out.
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Vince_Lawrence
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« Reply #77 on: May 16, 2012, 11:17:48 PM » |
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Ever wondered how to learn programming languages such as Ruby, Python and Java faster than what you expected? Well, check this too sites for your pleasure! CodeAcademyCode Academy is for beginners who knows nothing about programming, simply follow the instructions on the console and you will eventually notice that you are progressing. CodeAcademy LabCode Academy Lab is for beginners who knows nothing or little about JavaScript, Ruby and Python, this is good as the first link above but these has courses with track plans and you are also able to see your progresses! Enjoy! 
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Vince_Lawrence
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« Reply #79 on: May 16, 2012, 11:35:28 PM » |
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Oh, sorry, i didn't know that
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st33d
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« Reply #80 on: May 17, 2012, 02:26:50 AM » |
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Merged.
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beestings
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« Reply #82 on: June 29, 2012, 10:23:39 AM » |
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I'm pretty new to programming, and I have dabble a tad in Actionscript 2, and a minute amount of C++. I'm really getting more interested in programming (possibly for a career later in life, but maybe not). I have, for the past few years (I'm 16 now) really wanted to create my own game. I started in Macromedia flash, with Actionscript 2 learning how to make a character jump and walk and how to make buttons/enemies etc. This year I rose up to C++, learning a very small amount of things like variables, arrays, strings basic syntax adding strings etc (i used codeblocks). Anyways, I realized it probably wasnt the smartest idea to try and completely learn C++ when all I wanted to do was make a game. Right? I've been thinking about maybe going towards c#, java or javascript so I can actually create a fully functioning game (totally willing to put in the time and effort). Java may be a smarter choice because my Mom knows some basic java (she took a java course) and my friends dad, who has been interested in my programming and always will to help me is a java programmer. Java is also taught in AP computer sciences at school and its a class I really want to take in the next year or two (the class requires no previous programming knowledge btw) . Anyways, I've been reading through these threads and was wondering which language will be most useful/fit my needs the best? I'm looking to create a game with the programming complexity (if that makes sense) of games like Owlboy, fez, froggato etc. The game I'm currently planning on making is a 2d pixel game, and I might want to go into some 3d when I become a lot more experienced but who knows (so I want a language that can be programmed with 3d software too) . I would also like a language that has alot of tutorials/books out there and is more common. thanks a ton 
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kamac
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« Reply #83 on: June 29, 2012, 10:36:21 AM » |
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I would also like a language that has alot of tutorials/books out there and is more common I believe that only C++, Java and eventually C# has those. Looking at your needs and what people surround you, just go with Java. It's powerful, has many tutorials/books, can do 3D and it works for android + browser if you ever need it. Seems a reasonable choice in your position!
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beestings
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« Reply #84 on: June 29, 2012, 11:21:16 AM » |
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I would also like a language that has alot of tutorials/books out there and is more common I believe that only C++, Java and eventually C# has those. Looking at your needs and what people surround you, just go with Java. It's powerful, has many tutorials/books, can do 3D and it works for android + browser if you ever need it. Seems a reasonable choice in your position! thanks. I think I'm gonna go with C# (my friends dad also knows it), it seems much more widely used with game programming--any suggestions on a good game engine/compiler, I'm not sure the difference  , or which counts as what  . I like the idea of having a stage (flash macromedia as appose to codeBlocks) and being able to place/import images to the stage. Its all good if I can attain that without doing something like actionscript, but I just need a new program where I can start programming in.
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« Last Edit: June 29, 2012, 12:29:32 PM by beestings »
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Maud'Dib Atreides
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« Reply #85 on: August 10, 2012, 07:06:31 PM » |
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I would also like a language that has alot of tutorials/books out there and is more common I believe that only C++, Java and eventually C# has those. Looking at your needs and what people surround you, just go with Java. It's powerful, has many tutorials/books, can do 3D and it works for android + browser if you ever need it. Seems a reasonable choice in your position! thanks. I think I'm gonna go with C# (my friends dad also knows it), it seems much more widely used with game programming--any suggestions on a good game engine/compiler, I'm not sure the difference  , or which counts as what  . I like the idea of having a stage (flash macromedia as appose to codeBlocks) and being able to place/import images to the stage. Its all good if I can attain that without doing something like actionscript, but I just need a new program where I can start programming in. SGDK2 http://sgdk2.sf.netIt's used to create 2D games in C#. (Potentially create 3D games, but I'm the only person who's modded the engine that far for my own project  but that's another story for another day) It's how I learned C#. It teaches you how to grasp the syntax of the language, and the basic logic, through dropdown box selectable logic, eventually giving you enough skill to take on the library's out of the box code to create your own game through C# code. It features an in-program code editor and can be used to import external C# libraries, such as Box2D, Lidgren, even the OpenTK wrapper for OpenGL. Open Source, editable in Visual Studio- even compiles without it. Try it if you don't feel confident with XNA or Unity. Any questions, message me and join the SGDK2 forums or I can give you information about the moderator- he also is a user on this site. Trust me, you'll love it. It's a rewarding program.
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Guy: Give me all of your money. Chap: You can't talk to me that way, I'M BRITISH! Guy: Well, You can't talk to me that way, I'm brutish. Chap: Somebody help me, I'm about to lose 300 pounds! Guy: Why's that a bad thing? Chap: I'M BRITISH.
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Richard Kain
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« Reply #86 on: August 14, 2012, 10:45:05 AM » |
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Trust me, you'll love it. It's a rewarding program. You forgot to mention the in-editor tile map editing, complete with different layers. Or the in-editor sprite editing and very capable pixel art creation features. I've played around with the SGDK2 as well, and found it to be quite capable. I personally prefer it to programs like Game Maker.
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moi
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« Reply #87 on: August 14, 2012, 12:02:52 PM » |
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I tried it but I found it confusing and a bit cluncky to use, but I have no idea of how powerful it is really
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lelebęcülo
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Maud'Dib Atreides
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« Reply #88 on: August 14, 2012, 04:46:32 PM » |
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Trust me, you'll love it. It's a rewarding program. You forgot to mention the in-editor tile map editing, complete with different layers. Or the in-editor sprite editing and very capable pixel art creation features. I've played around with the SGDK2 as well, and found it to be quite capable. I personally prefer it to programs like Game Maker. Yeah, while browsing the forums before asking a question already asked, I've seen your name there quite a few times. It's nice that I can meet other SGDK2 users (past?) here. I've seen another one, and he seemed to have found the creator of the engine here (who I informed about this site myself) but I digress SGDK2 is powerful. I've been able to achieve 3D with it now myself. Small milestone, I know. But I feel great just for achieving it. Again, you guys should try it. I tried it but I found it confusing and a bit cluncky to use, but I have no idea of how powerful it is really Really? Well there's not much of a learning curve as compared to most game development IDE's, but I guess everyone is different. (I tried Game Maker once, when I was 13. Promptly uninstalled 3 hours later, it was slow on my computer and slightly confusing to me, especially since I had already dedicated myself to SGDK- then there was the nagboxes for registration of Game Maker) I'd be more than happy to show you and everyone else how useful it is. I'll release a devlog of a game I've been working on for 3 years (on and off) soon, which I'm making in combination SGDK2 and Visual Studio. Hopefully it will bring more and more users toward the engine.
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« Last Edit: August 14, 2012, 05:00:16 PM by #Sharp »
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Guy: Give me all of your money. Chap: You can't talk to me that way, I'M BRITISH! Guy: Well, You can't talk to me that way, I'm brutish. Chap: Somebody help me, I'm about to lose 300 pounds! Guy: Why's that a bad thing? Chap: I'M BRITISH.
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moi
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« Reply #89 on: August 15, 2012, 05:37:50 AM » |
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it appears I was thinking about another program, something with "scrolling" in the name too
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lelebęcülo
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