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877627 Posts in 32872 Topics- by 24313 Members - Latest Member: CWolf

May 20, 2013, 03:46:59 AM
TIGSource ForumsPlayerGamesIGF 2010 nominations
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mr. podunkian
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« Reply #435 on: January 12, 2010, 11:41:05 PM »

Just because not every single nomination is completely innovative doesn't mean there isnt still a focus on innovation.

i feel that the technical prowess involved in this is altogether tangental, and relates back to both being simply both a personal innovation, and an innovation that is simply an innovation due to the platform the game is released on. cool that he ported this flash game to every system, ever, but why is that any more innovative than a flash game that remains a flash game? did the libraries/programs used to make your game really factor into the judge's critiques, or are we now retroactively justifying these decisions through various, high strung ways?

also, the argument of 'indie' versus 'not-indie' was put to bed ages ago when matthew wegner told me how i was using the word 'indie' was not really how the igf was using it, and that's no longer a part of what i am discussing. as i said before, i'm having this discussion under the pretense that all of the games submitted to the IGF can be considered "indie."

These are times of the future i tell ya. I mean hell, how awesome would it be if critics simply just based their reviews about a games off assumptions.
sorry, i was basing my opinions and observations off of the rundown of the game as offered by derek, who i assume has played the game, judging from his explanation of the gameplay mechanics. i'm sorry if 'slidey controls' equates to innovation to you, but i don't think it's very unreasonable, nor unwarranted for me to suggest otherwise.

if the troubling facts future i've somehow miraculously foretold are about one of the other points i've made:

- the art is hand drawn, and painted, rather than pixellated and abstract. this is not innovation.
- the game is on the wii. this alone does not make it innovative.

then please immediately use a computer and google 'super meat boy.' no, this isn't a technology that is isolated to the futurecomputers we use here in the future, in fact, even computers from as far back as the 90's could access this technology as well. you may be surprised to learn that these are things that could be gleaned by anyone with a pair of eyes and a brain that is capable of understanding basic thought.

- arturo
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Tommunism
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« Reply #436 on: January 12, 2010, 11:57:04 PM »

Here's some awesome logic.

I haven't seen Avatar, but, Avatar is a movie with nothing new to offer, with an unoriginal story, with special effects that aren't as good as everyone says they are.

Case Dismissed.

Tommy
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Derek
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« Reply #437 on: January 12, 2010, 11:59:34 PM »

Well the important thing is that you respect it enough to Google search it, Tommy.  Good for you - I look forward to having a beer with your real life persona next time I see it.  Hand Thumbs Up Left
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mr. podunkian
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« Reply #438 on: January 13, 2010, 12:10:39 AM »

hey super meat babies, let's bring the conversation away from your hurt egos and back towards Re: IGF 2010 nominations
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brandonnn
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« Reply #439 on: January 13, 2010, 12:10:57 AM »

Hey guys --

So, I got really depressed about the state of the IGF this year, and went back through the past few to try and get an "innovation" pick-me-up.

Turns out, this competition's been pulling the wool over our eyes for as long as I can remember.

2009: Blueberry Garden (Mario + pen and ink), Machinarium (Myst), BrainPipe (Descent + weird sounds), Cortex Command (Worms + Metal Slug + some extra pixels)
2008: World of Goo (Pontifex + googley eyes), Fez (Cave Story clone imho), Desktop Tower Defense (srsly? a thousand different Star/Warcraft mods called and want their idea back)
2007: Aquaria (Metroid + water), Everyday Shooter (Geometry Wars + acoustic guitar), Castle Crashers (jesus like name any given arcade beat-em-up), Samorost 2 (Myst + hey how did this guy win twice?)
2006: Darwinia (name any RTS and make it look like Tron, kinda bullshit), Dad 'N Me (80s arcade again, and Castle Crashers probably should have been disqualified in 2007), Braid (Mario + Donkey Kong + wasn't even finished, obvi just looking for Santa Monica contract, should've been disqualified), Dofus (WoW + iso + Flash?), Dodge That Anvil (who took the Tiny Toons license away from Treasure?)
2005: Gish (Mario + stress ball), Alien Hominid (Contra + cartoon + "polish"Huh? + these guys must be laughing all the way to the bank for bilking the festival out of all this cash), Steer Madness (the team's description itself says "best described as 'Grand Theft Auto' meets 'Chicken Run', seems like disqualified from square one), N (Mario + a bunch of yellow squares??)

I started to go back even further but it was just a bunch of RTS/RPG names I didn't recognize from TIGforums and some PopCap ripoff junk from some place called Flesh-something developer.

Kinda understanding why Excite Bike and Myst were finalists again this year.

Looked for the truly innovative stuff like "Cloud" and "Narbacular Drop", turns out it only won bullshit "student" awards.

Kinda feeling like the last five years of independent gaming's been one big swindle.

Kinda super disillusioned with everything right now.
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Glaiel-Gamer
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« Reply #440 on: January 13, 2010, 12:15:29 AM »

Kinda super disillusioned with everything right now.

After reading that I wish I took the blue pill, but it's too late now

WHAT ELSE HAVEN'T THEY TOLD ME?
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AndySchatz
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« Reply #441 on: January 13, 2010, 12:16:50 AM »

...Kinda super disillusioned with everything right now.
Rad.  Dont forget that Crayon Physics was just a clone of when I used to draw.  With Crayons.
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« Reply #442 on: January 13, 2010, 12:17:35 AM »

i also now have a deep hatred for tommy and super meat boy

I only hope the judges for the awards are right and don't pick them for any, and make me beat them out for audio, otherwise I'd have to go on the internet and complain about it
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mr. podunkian
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« Reply #443 on: January 13, 2010, 12:26:29 AM »

welcome to the ground floor of the pigscene forums, a world where irony is law.

p.s. brandonnn dunno what you're saying besides saying this is how it's always been, which is a point people've expressed many-a-time in this thread. cause lemme tell ya brother, i didn't vote, but if i had, i woulda voted for obama. i would've voted for change. just because a bad system's been around for a thousand years doesn't mean it's gotta go on for a thousand more.

funny, coming from you, mr. podunkian. i heard you still use multimedia fusion 2.

...k... kuso.

p.s. thanks for the derail, bro
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Edmund
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« Reply #444 on: January 13, 2010, 12:29:14 AM »

hey super meat babies, let's bring the conversation away from your hurt egos and back towards Re: IGF 2010 nominations

You're so getting pantsed at GDC
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aeiowu
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« Reply #445 on: January 13, 2010, 01:02:30 AM »

Podunk~
If you like innovation so much, why don't you marry it?

No seriously though, what's so great about it?
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mr. podunkian
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« Reply #446 on: January 13, 2010, 01:24:55 AM »

Podunk~
If you like innovation so much, why don't you marry it?

No seriously though, what's so great about it?

i spent the last three months creating what amounts to the world's most elaborate fan fiction. i am also making a game that borrows heavily from other games. innovation isn't something i care much about.

it does bother me, however, that the IGF's one sentence summary amounts to "rewarding innovation in games", when from my perspective, that's not at all what they're doing anymore. that, in a nutshell, sums up my relation to innovation with respect to this discussion, and even that was just more a point in illustrating what i perceived to be the many failures of the IGF.
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Edmund
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« Reply #447 on: January 13, 2010, 02:11:57 AM »

Podunk~
If you like innovation so much, why don't you marry it?

No seriously though, what's so great about it?

i spent the last three months creating what amounts to the world's most elaborate fan fiction. i am also making a game that borrows heavily from other games. innovation isn't something i care much about.

it does bother me, however, that the IGF's one sentence summary amounts to "rewarding innovation in games", when from my perspective, that's not at all what they're doing anymore. that, in a nutshell, sums up my relation to innovation with respect to this discussion, and even that was just more a point in illustrating what i perceived to be the many failures of the IGF.

Translation: "I felt like bitching"
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PlayMeTape
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« Reply #448 on: January 13, 2010, 02:18:16 AM »

it does bother me, however, that the IGF's one sentence summary amounts to "rewarding innovation in games", when from my perspective, that's not at all what they're doing anymore. that, in a nutshell, sums up my relation to innovation with respect to this discussion, and even that was just more a point in illustrating what i perceived to be the many failures of the IGF.

So you're saying that the only thing you take issue with is a brief description of what the competetion awards? If the IGF site didn't have that written at the top you woildn't be making such a fuss? Because it feels like you wanted the the competetion to change, which I can respect, but these kinds of semantics I can not.
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mr. podunkian
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« Reply #449 on: January 13, 2010, 03:06:48 AM »

So you're saying that the only thing you take issue with is a brief description of what the competetion awards? If the IGF site didn't have that written at the top you woildn't be making such a fuss? Because it feels like you wanted the the competetion to change, which I can respect, but these kinds of semantics I can not.

reread the last sentence of what i wrote -- this discussion over semantics is just one of the things about the IGF that i was dissatisfied with, and it's something i'm sure others are dissatisfied with as well.

i think i might've misstated what i meant by 'innovation isn't something i care about' -- i meant that it's something i don't care about much in my own works (with the implication, of course, that i haven't entered my games into IGF, as i don't feel they do not innovate much). i very much believe innovation should be part of the IGF, and it's personally kind of baffling that people are more behind the idea of simply removing the tagline than they are revising the festival.
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