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SirNiko
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« Reply #90 on: January 12, 2010, 04:58:19 PM » |
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or have an invincible non-attacking npc that just walks around and summons monsters when it feels lonely. (Because I think that would be cool.)
I actually thought of this same idea. I would call it Maxwell's Demon and it'd wander about balancing out the monster population and opening microscopic doorways to let high energy particles pass through. -SirNiko
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J. R. Hill
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« Reply #91 on: January 12, 2010, 05:16:20 PM » |
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One other thing I'd like to see is local (broadcast only to people in a certain range) and global chat channels.
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allen
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« Reply #92 on: January 12, 2010, 07:23:24 PM » |
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Wild Shadow
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« Reply #93 on: January 12, 2010, 09:41:06 PM » |
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Earlier today we posted build 67 of Realm of the Mad God. Play at: New stuff in build 67: - Characters are now saved across server and/or client restarts. You should only lose a character at death.
- A bunch of behind-the-scenes fixes.
Thanks for playing! Rob & Alex, Wild Shadow Studios
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ZarroTsu
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« Reply #94 on: January 12, 2010, 09:57:47 PM » |
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- Characters are now saved across server and/or client restarts. You should only lose a character at death.
 Damn, this makes me sad that I killed off my level 15 Knight earlier today; best armor and everything. Ah well, what's the fun of staying perma level 20? :[ Since I'm a total dork, I've copy/pasted a greek alphabet table over top of the map as a temporary means of identifying where (approximately) you are, should you have the map handy.  (Of course Eta, Tau and Upsilon are sort of inaccessible, but eh.)  EDIT: Something Else I notice is a lack of a means to "start over", unless you take the time to suicide. Perhaps you could add a suicide key with a confirmation box, or something similar. (If it tends to spam the game, give it a 5 minute delay between uses or somesuch)
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« Last Edit: January 12, 2010, 10:26:48 PM by ZarroTsu »
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Jackbnimble
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« Reply #95 on: January 13, 2010, 03:15:57 AM » |
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Interesting game, I would prefer I think a little less actual terrain I can't count the number of times I've gotten caught on a tree or rock and some area's are just swarmed with tree's and such.
You might want to increase the drop rate on rings a little bit as well, and possibly add lesser versions for low level monsters.
all in all a good game, nice job getting it running stably and consistently. I'm curious what your plans are for adding new features, content, etc.
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Wild Shadow
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« Reply #96 on: January 13, 2010, 01:16:02 PM » |
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Hi folks! [This post used to have a link to our new test server, but the test is over, and it was a success! The main page at now points to the new server.] Thanks for helping us test! Rob & Alex, Wild Shadow Studios
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« Last Edit: January 13, 2010, 07:01:35 PM by Wild Shadow »
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Kazerad
Level 1
Should really make more games.
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« Reply #97 on: January 13, 2010, 03:21:58 PM » |
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Was just trying this out. The premise is fun, but I feel like it is direly in need of some "quick chat" functions. Like, a button to hit to declare "Medic!", "Thanks!", or "Help!", perhaps showing a speech bubble with its tail pointing to your character
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Lon
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« Reply #98 on: January 13, 2010, 03:26:50 PM » |
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Was just trying this out. The premise is fun, but I feel like it is direly in need of some "quick chat" functions. Like, a button to hit to declare "Medic!", "Thanks!", or "Help!", perhaps showing a speech bubble with its tail pointing to your character
I agree, being able to shout out these three statements would be great.
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“We all sorely complain of the shortness of time, and yet have much more than we know what to do with. Our lives are either spent in doing nothing at all, or in doing nothing to the purpose, or in doing nothing that we ought to do..." -Seneca
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Wild Shadow
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« Reply #99 on: January 13, 2010, 07:17:43 PM » |
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Today we are happy to report that we have acquired a new server machine which is much faster than the old one. We have upped the player limit accordingly -- it's currently at 40 but we hope to push it even higher. We also implemented a new 'migration' algorithm, which should have low level monsters actively seeking out empty areas of the map to settle in. Along with elimination of the inaccessible monster-filled islands, faster spawn point rotation, additional spawn points on the east coast, and reserved server slots for low-level monsters, the "where are the enemies?" problem should be much alleviated. In fact, spawn areas may now be too dense with monsters. Please let us know what you think about the monster densities now. Play at: As always, thank you SO MUCH for playing! Rob & Alex, Wild Shadow Studios
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Wild Shadow
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« Reply #100 on: January 13, 2010, 07:34:28 PM » |
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Was just trying this out. The premise is fun, but I feel like it is direly in need of some "quick chat" functions. Like, a button to hit to declare "Medic!", "Thanks!", or "Help!", perhaps showing a speech bubble with its tail pointing to your character
These are good ideas! We'd love to encourage ad-hoc grouping and co-op play as much as we can. We're also thinking that's it's a bit hard to find and get to people for grouping. Any ideas? Rob & Alex, Wild Shadow Studios
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Inanimate
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« Reply #101 on: January 13, 2010, 07:43:51 PM » |
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How about someone can send out a 'flare', which shows up on the map? You can pick a color, too.
Or, someone can just click an option for 'SEARCH', and it'll show up in the chat as a 'link'; click it and you get sent to the person.
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Kazerad
Level 1
Should really make more games.
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« Reply #102 on: January 13, 2010, 07:54:08 PM » |
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Or you could give the option to put a "tracking tag" on another player. It would show what direction they were if they walked off your screen. That way people playing with a friend could easily regroup when one dies, and players who are looking to stick with a group of strangers could just put a tag on someone in that group so they could more easily catch up to them. You wouldn't have to worry about losing them if you get separated.
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Lon
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« Reply #103 on: January 13, 2010, 08:00:47 PM » |
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These are good ideas! We'd love to encourage ad-hoc grouping and co-op play as much as we can. We're also thinking that's it's a bit hard to find and get to people for grouping. Any ideas?
Rob & Alex, Wild Shadow Studios
It is difficult to find friends and/or your group if you get separated (or die). Being able to send a ping on the mini map would be nice for not only finding friends, but also for pointing out different locations. I know that some archers with the Golden Bow shoot in all directions, or Mages use fire to grab players attention when you are nearby. Perhaps away to see user names on the minimap would be nice. Id imagige that would get crowded or messy pretty quickly though. It can be difficult to find Oryx too. Perhaps he can have his own dot mini map. Or maybe that is part of the fun, hunting Oryx. But it isn't much fun if you can't ever find him and some one kills him before you get to see him... XP Kazerad's tag idea is nice.
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“We all sorely complain of the shortness of time, and yet have much more than we know what to do with. Our lives are either spent in doing nothing at all, or in doing nothing to the purpose, or in doing nothing that we ought to do..." -Seneca
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TheRadicalOne
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« Reply #104 on: January 13, 2010, 08:54:51 PM » |
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Hey, I've been playing your game for a few days now and I think it's incredible for a flash MMO.
I was just thinking you could encourage player grouping more if players had a small HP/MP meter above their head, or any indicator of what condition they're in, like the color of their name changing from green to red. It's a bit frustrating to see a teammate die right next to you while you are a priest and just didn't know how much life they had.
Maybe potions could also heal everyone around you in a (much smaller) area of effect? Since it's a fast paced game, being able to move next to someone and use a healing/magic potion on both of you could really be great for the small armies I keep seeing.
I agree with the suggestions everyone else gave so far about finding each other, the boss, where you actually are in the world.
Great job on the game so far and thanks!
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