Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

879865 Posts in 33010 Topics- by 24383 Members - Latest Member: celloe

May 25, 2013, 06:10:50 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsAssemblee: Part 2Dungeons of Fayte: 1-4 Player Co-op RPG/Sim [DEFINITIVE EDITION]
Pages: 1 ... 8 9 [10] 11 12
Print
Author Topic: Dungeons of Fayte: 1-4 Player Co-op RPG/Sim [DEFINITIVE EDITION]  (Read 83502 times)
Del_Duio
Level 1
*

Supreme Omelettelord


View Profile WWW Email
« Reply #135 on: March 08, 2010, 05:31:34 AM »

Other positions in the town is an interesting idea for making use of charm. I like it!

And yeah, there should definitely be more charm-based stat checks.

Like getting a girl to kiss you, which might heal your HP.
Logged

DXF Games: Equin- The Lantern, Hasslevania, ODW, Neil Peart- Mission: The Camera Eye and more http://dxfgames.com
photonicwarrior
Level 0
*


View Profile
« Reply #136 on: March 08, 2010, 11:16:51 AM »

Other positions in the town is an interesting idea for making use of charm. I like it!

And yeah, there should definitely be more charm-based stat checks.

Like getting a girl to kiss you, which might heal your HP.

Unfortunately, I think she'd have to kiss the entire party due to the way events work in dungeons  Tongue
Logged
Ryavis
Level 0
***


View Profile
« Reply #137 on: March 08, 2010, 02:56:16 PM »

She kisses you and then you brag about it to your party members until they heal themselves just to get you to shut up.
Logged
pulsemeat
Level 0
***



View Profile Email
« Reply #138 on: March 09, 2010, 12:29:33 AM »

Heh, I was thinking that myself. But actually, an extra healing point per dungeon based on a charm requirement is a really interesting idea.
Logged
pulsemeat
Level 0
***



View Profile Email
« Reply #139 on: March 21, 2010, 12:23:11 PM »

OK, I've put up what should be the final (unstable) version of this edition of the game. There's now a Hall of Legends you can visit after you've finished the game once to see your progress, and it includes an unlockable super-challenge that you can try with heroes you've saved:

http://www.yoyogames.com/games/110894-dof-update

And since a lot of people have played the game a number of times already and probably wouldn't appreciate having to play through with the same characters again, I've made this:

http://www.yoyogames.com/games/120362-dof-cheat

Download the above and drop it into your Dungeons of Fayte folder. With it, you can tell the game what you've already completed. Be honest! Note that while this will let you unlock progress, you won't get any saved characters, so if you want to try the ultimate challenge, you'll have to beat the game again with the classes you want to play.

Naturally, there are other things to unlock, and I've also improved the Buccaneer by giving him a completely different special attack. There have been a few other tweaks and fixes; let me know if you encounter any problems.

Extra thanks to Geeze for his art on two new characters!
« Last Edit: March 21, 2010, 01:00:54 PM by pulsemeat » Logged
Dom2D
Level 5
*****


I'll do it myself then!

dominiqueferland@hotmail.com
View Profile WWW Email
« Reply #140 on: March 22, 2010, 07:07:23 AM »

YAY! A new version!!!!!  Hand Shake Left Cheesy Hand Shake Right
Logged

patata
Level 0
*


View Profile
« Reply #141 on: March 23, 2010, 03:26:54 PM »

My character freezes when I try to "load" a saved hero from the hall of heroes. =(
Logged
pulsemeat
Level 0
***



View Profile Email
« Reply #142 on: March 23, 2010, 11:33:54 PM »

I just realized one major source of problems might be how values are written out on computers from different countries. Are you in the US or elsewhere, patata?
Logged
patata
Level 0
*


View Profile
« Reply #143 on: March 24, 2010, 12:02:49 AM »

Argentina. Tongue
Logged
pulsemeat
Level 0
***



View Profile Email
« Reply #144 on: March 24, 2010, 06:58:42 AM »

According to wikipedia, Argentina uses commas as its decimal separators. Since Game Maker writes out real valued numbers based on the computer's region settings, but then fails to actually read them in again, that's probably the problem.

Obviously, I'll put together a solution ASAP, but in the meantime you might be able to fix the problem by going into the save files (named by class in the game's /Data folder) and changing all the commas to periods. Tongue
Logged
patata
Level 0
*


View Profile
« Reply #145 on: March 24, 2010, 09:05:33 AM »

..in the meantime you might be able to fix the problem by going into the save files (named by class in the game's /Data folder) and changing all the commas to periods. Tongue
I replaced all commas with periods, but the problem persists! Cry
Logged
pulsemeat
Level 0
***



View Profile Email
« Reply #146 on: March 24, 2010, 02:15:30 PM »

Ugggh this is starting to look unpleasant. Any chance you could post the contents of one of those save files? I have a feeling that things aren't saving the same on other peoples' computers as they are on mine.
Logged
patata
Level 0
*


View Profile
« Reply #147 on: March 24, 2010, 11:34:57 PM »

Ugggh this is starting to look unpleasant. Any chance you could post the contents of one of those save files? I have a feeling that things aren't saving the same on other peoples' computers as they are on mine.
PM sent. Wink
Logged
Vanguard
Level 6
*



View Profile
« Reply #148 on: March 26, 2010, 11:28:09 PM »

The new additions are fun.  I like the new harder-than-the-Bone-Lord challenges.

The sharp version of the executable looks exactly like the fuzzy version for me, except for in the sharp version there are black boxes around all of the sprites where it should be transparent.
Logged
pulsemeat
Level 0
***



View Profile Email
« Reply #149 on: March 27, 2010, 12:39:06 AM »

I just put up a new version that SHOULD fix the save problem. Unfortunately, it means that previous saved characters will no longer work (although I shouldn't need to change them again so this will be the last time). I think the problem was because I was foolishly assuming that data references would be stable across different plays (which is why it seemed to be working some times and not others).

Fortunately, it's pretty easy to fix your save data, which can be transferred over from the /Data folder...

HOW TO FIX SAVED CHARACTERS (don't look if you don't need to and don't want to tempt yourself)



Here's an example of the new format for Archer.txt, with a character named CLUBBO:

CLUBBO
Archer
40
80
20
40
20
Plutonium Bow
Cloth Tunic
Eagle Ring

Previously, it was nothing but numbers. If you have one of those saves, replace the second line with the name of the class (redundant, I know), and the final three lines with your weapon, outfit, and ring. Note that the first letter of each word should be capitalized. If you have any problems with this, PM me and I'll get you what you need.


END CHEATING

One more thing is that if you're from a country that uses commas instead of periods for decimal indicators, you should go through your saved files and replace all the commas with periods (including Ultimate.txt, if you have it). This will NOT be a problem with future saves.

Also, I should note that I added the ability to see your stats in dungeons or in town by pressing the Space key. Good suggestion, guys! And for people with multiple keyboards, I added a fourth keyboard option (IJKL), which is hidden but can be accessed by pressing the T key at the controls screen.

Please let me know if you experience any problems, I really want to get this version polished up!


P.S. to Vanguard: Yeah, unfortunately, the sharp version doesn't work for all computers. Oddly enough though, te fuzzy version is sharp on some computers!
« Last Edit: March 27, 2010, 01:01:07 AM by pulsemeat » Logged
Pages: 1 ... 8 9 [10] 11 12
Print
Jump to:  

Theme orange-lt created by panic