First post and first game here on TIGSource.
After seeing the great cam-shots from dariusk (found here:
http://forums.tigsource.com/index.php?topic=8970.45), I just had to try to create something alike!
DownloadI have used the following assets in the project:
oryx - Characters/Monsters and items (
http://forums.tigsource.com/index.php?topic=8970.0).
feeblethemighty - The SFRX sound pack (
http://forums.tigsource.com/index.php?topic=8963.0).
Cosmic Fool - 4x4 font (
http://forums.tigsource.com/index.php?topic=8780.0).
Thank you all! I also wanted to thank Sos for creating the Assembleech tool, without that I wouldn't have found dariusk's camshots and of course dariusk for the great camshots.
The game is just a simple shooter with waves of monsters trying to get to the left side of the screen. It is mostly created to try out the led-effects, so don't expect great gameplay. Hell, also don't expect a title-screen or menu or something. I can't say the led-effect is fully the way I wanted, since the 'uber-bright' leds are not yet the way I wanted (see the camshots of dariusk and you'll know what I mean), but all-in-all I'm quite happy with it.
Technical info: I've used C# with the Tao Framework. I've never used Tao before, so I wanted to try it out, this project seemed like a nice way of doing that.
The leds in the game are rendered once when the game starts. It uses OpenGL shaders, so you need relatively 'new' hardware/drivers.
EDIT: Since there is some trouble using OpenGL shaders, I've added a version that uses a pre-rendered led.png, so that the led texture doesn't have to be rendered realtime. This version should also work for machines supporting OpenGL 1.5.