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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 2Led's Get Shooting [FINISHED]
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FrozenCow
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« on: January 10, 2010, 12:52:04 PM »

First post and first game here on TIGSource.
After seeing the great cam-shots from dariusk (found here: http://forums.tigsource.com/index.php?topic=8970.45), I just had to try to create something alike!


Download

I have used the following assets in the project:
oryx - Characters/Monsters and items (http://forums.tigsource.com/index.php?topic=8970.0).
feeblethemighty - The SFRX sound pack (http://forums.tigsource.com/index.php?topic=8963.0).
Cosmic Fool - 4x4 font (http://forums.tigsource.com/index.php?topic=8780.0).

Thank you all! I also wanted to thank Sos for creating the Assembleech tool, without that I wouldn't have found dariusk's camshots and of course dariusk for the great camshots.

The game is just a simple shooter with waves of monsters trying to get to the left side of the screen. It is mostly created to try out the led-effects, so don't expect great gameplay. Hell, also don't expect a title-screen or menu or something. I can't say the led-effect is fully the way I wanted, since the 'uber-bright' leds are not yet the way I wanted (see the camshots of dariusk and you'll know what I mean), but all-in-all I'm quite happy with it.

Technical info: I've used C# with the Tao Framework. I've never used Tao before, so I wanted to try it out, this project seemed like a nice way of doing that.
The leds in the game are rendered once when the game starts. It uses OpenGL shaders, so you need relatively 'new' hardware/drivers.

EDIT: Since there is some trouble using OpenGL shaders, I've added a version that uses a pre-rendered led.png, so that the led texture doesn't have to be rendered realtime. This version should also work for machines supporting OpenGL 1.5.
« Last Edit: February 08, 2010, 08:28:43 AM by FrozenCow » Logged
dariusk
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« Reply #1 on: January 12, 2010, 08:40:32 AM »

Holy shit! That's AMAZING!!!!!!!!!

I raise my glass to you, sir! Beer!
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FrozenCow
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« Reply #2 on: January 12, 2010, 08:43:11 AM »

Thanks man! Also for the idea Grin
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dsilvers
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« Reply #3 on: January 12, 2010, 09:00:56 AM »

Miyamoto never had to wait for someone to make a game based on his Meggy art for publicity like this.  Tongue
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Crackerblocks
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« Reply #4 on: January 16, 2010, 01:20:08 PM »

Additional information: Could not load shader:Fragment shader failed to compile with the following errors:
ERROR: 0:5: '{' : syntax error parse error
ERROR: 1 compilation errors.  No code generated.

Crashes when I first run. Got this message when debugged the exe. Some kinda shader problem. I've never had any trouble running gl games before.
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FrozenCow
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« Reply #5 on: January 16, 2010, 01:39:04 PM »

Hmm, I haven't seen that one before. I have seen it crash before on computers with not so great hardware/opengl support, but I don't know if that resulted in the same error (it seems like a strange one). I'll test it here some more.
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J. R. Hill
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hi


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« Reply #6 on: January 16, 2010, 06:34:15 PM »

Man, once you get swarmed in this game it's all over.
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Kazerad
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Should really make more games.


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« Reply #7 on: January 16, 2010, 06:46:37 PM »

Quote
LedsGetShooting has encountered a problem and needs to close.  We are sorry for the inconvenience.
This game looks super snazzy! Are you familiar with this error/a fix for it?
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falsion
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« Reply #8 on: January 16, 2010, 07:44:44 PM »

It crashes for me too. What a shame, I really wanted to try this.
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FrozenCow
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« Reply #9 on: January 17, 2010, 04:41:39 AM »

I've added a separate version (http://dl.dropbox.com/u/183064/LedsGetShooting_WOFGLF.zip). This one doesn't use shaders and it should work for you now.
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FrozenCow
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« Reply #10 on: January 17, 2010, 04:46:56 AM »

Man, once you get swarmed in this game it's all over.
Yes, the game was pretty short, so I cranked up the difficulty to make it a bit more interesting. It is very doable, but you'll have to use your grenades very efficiently.
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Xander
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« Reply #11 on: January 17, 2010, 07:12:14 AM »

I guess it doesn't need to be any longer to demonstrate what's cool about it. It's really quite sweet, and drew the attention of a passer by just a minute ago. Awesome work!
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FrozenCow
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« Reply #12 on: January 17, 2010, 11:20:56 AM »

Thanks, great to hear such motivating words!
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FungusTrooper
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« Reply #13 on: January 20, 2010, 11:44:16 AM »

I can't run it. Vista 64, it crashes on start with a generic error.

Description:
  Stopped working

Problem signature:
  Problem Event Name:   CLR20r3
  Problem Signature 01:   ledsgetshooting.exe
  Problem Signature 02:   1.0.0.0
  Problem Signature 03:   4b4a3f9f
  Problem Signature 04:   LedsGetShooting
  Problem Signature 05:   1.0.0.0
  Problem Signature 06:   4b4a3f9f
  Problem Signature 07:   17e
  Problem Signature 08:   7e
  Problem Signature 09:   System.Exception
  OS Version:   6.0.6002.2.2.0.768.3
  Locale ID:   2057


Sad
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FrozenCow
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« Reply #14 on: January 21, 2010, 07:48:38 AM »

I can't run it. Vista 64, it crashes on start with a generic error.
Thanks for the report. I hope the issue is fixed in the just uploaded (recommended) version. Also added some little tweaks in this version with a better win led-effect and better error reporting (if it still crashes, check the Exception.txt file).
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Melly
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This is how being from "da hood" is like, right?


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« Reply #15 on: January 23, 2010, 11:42:45 PM »

Tried it. It was fairly enjoyable, though it does get a bit repetitive. I love the graphical effect you created. Awesome stuff.
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Oddball
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« Reply #16 on: January 26, 2010, 05:20:15 PM »

Liked: The visuals are great. I especially liked the blood splatter.

Disliked: The game space is to confined. I'd have liked more room to manoeuvre. At one point I went completely off the bottom of the screen.

Conclusion: Good little time waster.
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Lunisneko
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« Reply #17 on: March 01, 2010, 06:58:18 PM »

M. O. A. R.

Beautiful. I especially like the geometry wars styled background kaboom effect. I think I speak for everyone when I say: make it moar.
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FrozenCow
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« Reply #18 on: March 02, 2010, 05:45:22 AM »

Thanks for all the motivating words! I really hope to do many more, looking forward to the next compo Cheesy
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