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Lazycow
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« on: January 13, 2010, 09:45:55 AM » |
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Welcome to... >>  << This is a multi-user-adventure, based on the Nanovoid-engine. All players are located in the same world and some parts of the world are blocked by special barriers which only can be removed by a team of players. And there are some boss-monsters which are also too strong for one single player. features:- mouse/touch/joypad/keyboard control - integrated online chat
- cross-platform: Windows / MacOS-X / Linux / iPhone / iPad (probably freeware)
- milestone-1: a player, a sword, a maze, some bats, a dragon and a treasure
Lazycow's collection of all devlog-game-animations can be found hereScamper's "Dungeon Theme - In The Caverns" can be found hereDo you want to contribute? Please tell me! milestone-1: mockup / early dragon test / item handling
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« Last Edit: March 09, 2012, 03:08:28 AM by Lazycow »
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Alomard
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« Reply #1 on: January 13, 2010, 11:25:26 AM » |
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I can identify with you situation, ive got a team project on hold too, and i often when my partner is going to get back to me with something :S
nevertheless, i eagerly await whichever of these is released first
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Ashkin
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« Reply #2 on: January 13, 2010, 02:51:52 PM » |
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How did I miss this? This will be a tasty appetizer for the main course that is Silverline! 
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Lazycow
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« Reply #3 on: January 18, 2010, 12:20:47 AM » |
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 I made some progress on the dragon. Here's a trailing test of the body parts - currently without head and wings. Feel appetized, Ashkin. ("appetized" might not be a real word, though) @Alomard: I have started about 10 cooperations with artists and all lost their motivation about some weeks. Finally, I am doing the graphics myself. They might not look so good, but there's a chance that something gets finished!  Head and wings need to be drawn from different angles. Oh well... hard work...
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Ashkin
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« Reply #4 on: January 18, 2010, 12:42:02 AM » |
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Lookin' good.
Your graphics look just fine.
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Inanimate
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« Reply #5 on: January 18, 2010, 12:43:48 AM » |
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Silverline lives on!
And the name better be true to it; I expect lots of treasures (in lines being optional)!
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Hajo
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« Reply #7 on: January 18, 2010, 03:26:06 AM » |
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Indeed! I had once made sketches of sphere-based beings, which would have worked well with my rendering system, but I had given up since I didn't seem to be able to make them look interesting. And now comes this. Amazing and very impressive 
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Per aspera ad astra
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supershigi
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« Reply #8 on: January 18, 2010, 06:55:44 PM » |
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What a cool idea! It seems like there's a lot of room to do interesting things with the multi-player aspect of it. The dragon is looking great ^_^
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Andy Wolff
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« Reply #9 on: January 18, 2010, 07:10:25 PM » |
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Hey that's really cool
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jwaap
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« Reply #10 on: January 24, 2010, 07:08:27 AM » |
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it is
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michael
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« Reply #11 on: January 24, 2010, 07:18:40 AM » |
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shit. this is beautiful. a lo-res multiplatform multiplayer coop zeldalike dungeon romp is kind of my dreamgane. whats it being developed in? i might be very interested in offering some artistic help with this project. but i should wait and see where it goes so as not add an 11th artist to your flop list
or we can talk about what kind of art you'd like to have
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« Last Edit: January 24, 2010, 08:27:48 AM by michael »
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you rob the bank, i'll rob stewart
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Bood_War
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« Reply #13 on: January 24, 2010, 09:18:22 AM » |
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Looking good so far!
Posting so I can follow this.
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Groktar the DestroyerYour mother's a communist.
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Nate Kling
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« Reply #14 on: January 24, 2010, 09:26:21 AM » |
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One more vote for awesomeness from me. I am super excited for this, there are so many things to be explored in multiplayer that indie games haven't really touched on yet!
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