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879458 Posts in 32981 Topics- by 24367 Members - Latest Member: bastion_music

May 24, 2013, 06:17:31 AM
TIGSource ForumsPlayerGeneralfirst person tetris
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PlayMeTape
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« Reply #15 on: January 14, 2010, 04:45:29 PM »

That's an interesting concept!

Competitive tetris:

One player plays as a little guy, running around and climbing blocks in a first person view, attempting not to get squished, the other player watches from a side view while just playing regular tetris, attempting to squish the little person for extra points.

The ideal situation for the first person player to get into would be a little nook or something, caused by a hole in the wall. If such a situation occurs, the block dropping tetris-player has a certain number of blocks to eliminate the row providing a haven for the defensive player.

Or something!

I've always wanted to make a game like that! Except for that it felt a little obvious Tongue.
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Alexander Bruce
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« Reply #16 on: January 14, 2010, 06:18:27 PM »

Chevy, that kind of idea reminds me of this: http://www.kongregate.com/games/acaudel/second-person-shooter
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inkBot
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« Reply #17 on: January 14, 2010, 08:54:08 PM »

Wasn't there already a Tetris like game where you also controlled a character climbing around on the blocks? Or am I just making things up from your idea?
Maybe you're thinking off I Wanna Be The Guy? There was a Tetris level in there I think.

Neat idea this, but the name is kinda misleading. I thought it was going to be something similar to that old 3D Tetris game on DOS.

I made it to level 01. Whoo! Beer!
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Cokho
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« Reply #18 on: January 15, 2010, 08:54:42 AM »

A man call Thirt3en made video about being on a video-game : Gravity; Platforms and Inclines  Smiley
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Pardon my poor english T_T
Christian Knudsen
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« Reply #19 on: January 15, 2010, 09:16:59 AM »

Chevy, that kind of idea reminds me of this: http://www.kongregate.com/games/acaudel/second-person-shooter
Awesome!
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SirNiko
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« Reply #20 on: January 15, 2010, 10:52:45 AM »

I initially thought "Wait, this isn't first person!". However, if it really was first person, it would probably be downright unplayable. If you rotated so you're facing away from the blocks below, you can't see where you're going, and the difficulty would jump the moment you leave a gap under an overhang. Good luck fitting under there.

Also, while this is bad, it's still no match for Tetripz. Anybody remember that exercise in eyestrain?

-SirNiko
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Rodifan
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« Reply #21 on: January 15, 2010, 12:03:14 PM »

I would find this thing amusing! It makes playing Tetris easier for some reason. Haven't got to the higher level yet.
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Nikica
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« Reply #22 on: January 15, 2010, 12:29:01 PM »

okay so I didn't even notice night mode

it makes that game about 10000 times better
This!
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Delmore
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« Reply #23 on: January 15, 2010, 02:05:02 PM »

Wasn't there already a Tetris like game where you also controlled a character climbing around on the blocks? Or am I just making things up from your idea?
Maybe you're thinking off I Wanna Be The Guy? There was a Tetris level in there I think.

Pretty sure he is thinking of Tetris Plus.

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kyn
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« Reply #24 on: January 17, 2010, 06:07:56 AM »

Or Mr. Blocko Super Tournament Edition



It has Multiplayer.
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JaJitsu
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« Reply #25 on: January 17, 2010, 10:54:37 PM »

I want a tetris game where you play the blocks looking out at the player playing as you fall down the screen. Then, you have to decide where to move to based on the reaction of the player controlling you, because you can't see below yourself.


based on the reaction? what reaction would the player have?
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Inanimate
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« Reply #26 on: January 17, 2010, 10:56:09 PM »

I want a tetris game where you play the blocks looking out at the player playing as you fall down the screen. Then, you have to decide where to move to based on the reaction of the player controlling you, because you can't see below yourself.


based on the reaction? what reaction would the player have?


nodding / shaking / furious / pleased / sad / angry / annoyed / moving hands / thumbs up...
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Aquin
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« Reply #27 on: January 17, 2010, 11:32:03 PM »

That hurt my brain.   Tired

I remember playing a 3D Tetris game waaaay back in the DOS days.  I also remember the perspective messing me up real bad, making the game unplayable.  Maybe FPS Tetris is one of those ideas that just wasn't meant to be.
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jwk5
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« Reply #28 on: January 18, 2010, 12:20:57 AM »

What would have made the Night Mode better is if there was no walls, so that you could place and move pieces from any angle. Lines could be X number in a row, so you could effectively score lines from any angle providing it is a solid row.
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« Reply #29 on: January 19, 2010, 05:08:00 PM »

Chevy, that kind of idea reminds me of this: http://www.kongregate.com/games/acaudel/second-person-shooter

This is actually brilliant. I now want to make a game with an optional 'backseat player' option, that narrates text like this as you're playing.
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