nihilocrat
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« Reply #20 on: January 21, 2010, 11:48:50 AM » |
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The windows version doesn't work for me in 64bit Vista. I extract the .exe and try to run it, and nothing happens.
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jph wacheski
Level 1
It's only a matter of folding time and space,..
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« Reply #21 on: January 21, 2010, 12:01:04 PM » |
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Bees poop trees?
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Carl
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« Reply #22 on: January 21, 2010, 12:39:33 PM » |
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Isn't it-> This is How clouds and Bees work? and I think playability will be doubled, if right-click could summon lightning (which takes away what you planted)
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Yours Sincerely<br /><br />Carl
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Tanner
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« Reply #23 on: January 21, 2010, 04:59:49 PM » |
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The game won't start on my netbook running XP.
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klembot
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« Reply #24 on: January 21, 2010, 06:40:31 PM » |
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I dug on the cloud sprite. He doesn't look all that pleased, but he's making the world a lot prettier. It took me a little to figure out that I was in fact controlling him. My first instinct was that I was indirectly affecting the swarm of bees or somesuch, but this became clear when I started clicking. I'd enjoy it even more with more variations of trees, or perhaps if creating groves led to further complexity... my apologies if such things exist and I just missed them.
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sugarbeard
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« Reply #26 on: January 22, 2010, 05:57:53 AM » |
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The game won't start on my netbook running XP.
I'm having this problem too... Boo I really want to try this!
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superflat
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« Reply #27 on: January 22, 2010, 06:13:29 AM » |
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Hmm I built it in XP, and it works on the few machines I've seen it on... The only thing I can think of is it might be setup to use OpenGL as opposed to DirectX - in which case you might want to check you have up-to-date drivers for OpenGL.
Kinda stumped I'm afraid!
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godatplay
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« Reply #28 on: January 22, 2010, 08:26:43 AM » |
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I started working on a musical garden game in July or August, and this has totally inspired me to finish it. Thanks guys Question: Is there a musical cue to go with the trees? If not, that would have been good to see. The lack of variety in the music is about my only critique. Otherwise it'd be great to see more to the game. Nice work!
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Overkill
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« Reply #29 on: January 23, 2010, 11:27:57 AM » |
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This was a fun little sandbox to play around with. The colorful flowers, trees and bees made it a fun experience. It was a lot of fun building up huge forests, though I was disappointed that eventually trees started disappearing ;_;. It was an entertaining diversion for about 10 minutes, though.
I could easily see a sandbox thing like this becoming a game, if you had to build up a forest with some sort of goal size. There could be fires and baddies you had to rain on to keep your progress from being lost (it would alert you or something). And you could have different levels with varied sky and vegetation themes! And maybe switch the background music (which was well done, by the way) based on amount of progress.
Of course, maybe it isn't your intent to make this into a larger experience down the road. Either way, it was fun, but at the moment it's not very lasting.
Nonetheless, good job.
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superflat
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« Reply #30 on: January 23, 2010, 04:10:57 PM » |
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Thanks, I'm definitely considering taking it further.
I'm writing another game with the same flat 3D at the moment, also short and procedural in nature. But I keep thinking of ways I could take Bees further - more stuff with music, special rules to make ever more elaborate forests, more animals, unique plants, weather etc...
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godatplay
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« Reply #31 on: January 24, 2010, 07:08:38 AM » |
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One thing I really like about this is that it's 100% positive. There aren't any typical game-like conflict elements in it. Just pure joy
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Phasma Felis
Level 1
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« Reply #32 on: January 26, 2010, 10:57:34 AM » |
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I don't think the question is whether this is how bees work, but "Is this really a game?"
I vote that anything that uses Magic Pink unironically is Not A Game. I can plant and plant, but the ugly never goes away. It glares at me between the leaves.
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