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1059546 Posts in 43087 Topics- by 35045 Members - Latest Member: squarechainz

November 01, 2014, 05:59:49 AM
TIGSource ForumsFeedbackPlaytestingstrangers
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Author Topic: strangers  (Read 24854 times)
jwaap
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JW


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« on: January 22, 2010, 05:24:27 AM »

download the game
play this song while playing

a school project, and hopefully it tells you something about humanity

f4 for full screen

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Kevin
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I am the reinforcements.


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« Reply #1 on: January 22, 2010, 06:43:51 AM »

haha nice. It's pretty effective, I think. Great visuals, too. Spaceman's vertical axis could to be centered. Right now, he jumps horizontally when you change directions.
About half way through I was like "It'd be funny if they were peaceful aliens". I shot them all anyway.
« Last Edit: January 24, 2010, 02:28:59 AM by Kevin » Logged

Danrul
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« Reply #2 on: January 22, 2010, 07:05:52 PM »

I have to say this game worked perfectly on me. 

That is all.

No spoilers.
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JackNeil
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Grappling Hook


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« Reply #3 on: January 23, 2010, 06:12:13 AM »

Nice game and surprising twist. Smiley

I first was confused, why A and D didn't work in the tutorial. I would recommend either to allow all actions you mention in the tutorial-message or none. Anything else is not consistent.

In the end I tried to start the spaceship with the right mouse-button, because before I used the right mouse-button for the jet-pack. I think this would be more intuitive than pressing the enter-key.
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Christian Teister | Game Developer
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increpare
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« Reply #4 on: January 23, 2010, 07:47:54 AM »

I seemed to get stuck in the ship a couple of times.  I liked it, though : )
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pgil
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« Reply #5 on: January 23, 2010, 07:15:45 PM »

I seemed to get stuck in the ship a couple of times.  I liked it, though : )
I got stuck in the ship too  Sad Is the enter key supposed to start it?
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jwaap
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JW


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« Reply #6 on: January 24, 2010, 02:01:57 AM »

bug fixed, download same file again
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Renton
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« Reply #7 on: January 24, 2010, 02:36:58 AM »

I am in love with this game. I must rip off the ideas sometime.
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kaputtnik
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Roll over, Stravinsky!


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« Reply #8 on: January 26, 2010, 01:44:39 AM »

I approve.
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Time flies like an arrow. Fruit flies like a banana. | www.56kmodern.com - game truth, shun error.
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« Reply #9 on: January 27, 2010, 03:52:55 AM »

I think it is a considerable talent to be able to integrate the twist into the gameplay. I liked Braid, and this game because of its success in achieving this integration. I wish it was longer, or had a Edmund-like second part; but as (apparently) this was made to be a short experience, the length is not something one should complain about.
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del
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« Reply #10 on: January 27, 2010, 04:12:27 PM »

 Hand Thumbs Up Left Grin Hand Thumbs Up Right

Amazing!!!!
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rekcah
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« Reply #11 on: January 27, 2010, 06:07:47 PM »

That was PRETTY damn awesome LMAO!!!
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Kicks
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Kicks4224@hotmail.com Tykwondo42
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« Reply #12 on: January 27, 2010, 07:25:37 PM »

Columbus needs his own game.
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Cerogravian
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Working As Designed


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« Reply #13 on: January 27, 2010, 11:33:44 PM »

Wonderful experience, even though I wasn't that shocked Giggle

But above all - Great visuals and I really love the music, your work as well? Gentleman
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Christian223
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« Reply #14 on: January 28, 2010, 02:54:12 AM »

Very nice "twist". Maybe it would be better if you continued a little bit more the story, and told about what happens with the characters after the visit to that planet. Something that shows more the consecuences of your actions.
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Danrul
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« Reply #15 on: January 29, 2010, 03:57:52 AM »

Very nice "twist". Maybe it would be better if you continued a little bit more the story, and told about what happens with the characters after the visit to that planet. Something that shows more the consecuences of your actions.

This would ruin the games purity.  Don't think about it traditionally, appreciate it as a vignette.
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J. R. Hill
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« Reply #16 on: January 31, 2010, 03:29:23 PM »

 Cry
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hi
Michael Grand
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« Reply #17 on: January 31, 2010, 05:08:26 PM »

More like it tells you something about what games are usually like Wink

All in all, a very well done game.  It feels polished, and I really liked the Banjo Kazooie style talk system.  The way you introduce the controls is also very nicely done.  However, the "RMB" and "LMB" bit had me confused.  Since you used "WSAD" for movement, I assumed "RMB" meant you use the R, M and B keys to maneuver with your jetpack.  However, the issue was solved after some quick experimentation, and I understand that you didn't have much space to work with.
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Aik
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« Reply #18 on: February 02, 2010, 06:53:25 PM »

But ... but I was enjoying slaughtering everything Sad
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Ninomojo
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« Reply #19 on: February 02, 2010, 07:24:40 PM »

This looks so awesome, but is there a way I can work around the fact that my keyboard is AZERTY? (changing Windows' default keyboard language doesn't work).
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