Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

879088 Posts in 32960 Topics- by 24353 Members - Latest Member: kanki

May 23, 2013, 08:26:56 AM
TIGSource ForumsDeveloperCreativeYou are the Castle.
Pages: [1] 2
Print
Author Topic: You are the Castle.  (Read 2838 times)
Stukos
Level 0
**



View Profile
« on: January 23, 2010, 04:07:01 PM »

You control the traps in the castle. Mario-type traps like fireballs from lava, thwomp-like guys, spike pits, maybe dropping in enemies from pipes, etc. Difficulty increases as more heroes charge through, and some become smart enough to avoid the simpler traps.

There's a potential for 2 player hotseat (one controls the castle, the other controls the heroes).

I don't have time to make this, but I could draw pixels if someone else wanted to code it.

Mockup:









Logged

Robotwo
Level 2
**


I'm a complicated being after all


View Profile Email
« Reply #1 on: January 23, 2010, 06:56:03 PM »

Sounds like ZombieMaster Grin ... except all platform'ish Smiley
Logged

What we are is simply a stepping stone to what we can become
Stukos
Level 0
**



View Profile
« Reply #2 on: January 23, 2010, 09:50:18 PM »

Sounds like ZombieMaster Grin ... except all platform'ish Smiley

Do you lay traps in that game?
Logged

Halcyon
Level 2
**



View Profile
« Reply #3 on: January 24, 2010, 03:53:13 AM »

I was actually brainstorming game ideas recently and pretty much this exact thought came into my head. Unfortunately I am unable to code it, but I would like to see this turned into a game.
Logged
Dataflashsabot
Level 2
**


View Profile
« Reply #4 on: January 24, 2010, 03:58:39 AM »

I am suddenly tempted to make this. Unfortunantly I may be too busy coding two animation apps and possibly a Mini LD entry... :/
Logged
tim-bo-jay
Level 2
**


Why can't the world be made of pixel art?

the.chovy@googlemail.com Underscore87 lifeoftimmy@yahoo.co.uk
View Profile WWW Email
« Reply #5 on: January 24, 2010, 04:12:14 AM »

I gotta say looking at this it screams that it should be an iPhone game, think about it you could tap the traps to set them off. The core game is very basic so it'd run perfect on the iPhone, and...well...I dunno...I just really wanna play this on my iPhone? Sad
Logged

PlayMeTape
Guest
« Reply #6 on: January 24, 2010, 07:01:33 AM »

This should have been a Gamma entry! Would have made for some excellent gameplay. In case of one player you control all the traps with one button, which makes for the actual challenge. If you miss with one trap you have to wait for all the traps to recover. In case of multiplayer every person controls one or two types of traps. For instance all the fire traps. Oh well Smiley.
Logged
Robotwo
Level 2
**


I'm a complicated being after all


View Profile Email
« Reply #7 on: January 24, 2010, 07:24:28 AM »

Do you lay traps in that game?

Yes , in Zombie Master one player is a Demonic Overlord thing that spawns and controlls zombies ,
and lays traps for a group of survivors(other players).

While the survivors see the game in a FPS kinda' way ,
the ZM(zombie master) sees it as a RTS ,
balancing resources and harvesting survivors Smiley
Logged

What we are is simply a stepping stone to what we can become
tim-bo-jay
Level 2
**


Why can't the world be made of pixel art?

the.chovy@googlemail.com Underscore87 lifeoftimmy@yahoo.co.uk
View Profile WWW Email
« Reply #8 on: January 24, 2010, 08:09:34 AM »

Do you lay traps in that game?

Yes , in Zombie Master one player is a Demonic Overlord thing that spawns and controlls zombies ,
and lays traps for a group of survivors(other players).

While the survivors see the game in a FPS kinda' way ,
the ZM(zombie master) sees it as a RTS ,
balancing resources and harvesting survivors Smiley

God I haven't played ZM in forever, I miss it, do people still play? I may have to re-download it :D (all my friends stopped when L4D came out, traitors!)
Logged

Zaratustra
Level 7
**



View Profile WWW Email
« Reply #9 on: January 24, 2010, 08:15:37 AM »

I AM THE WIZARD.
Logged

Robotwo
Level 2
**


I'm a complicated being after all


View Profile Email
« Reply #10 on: January 24, 2010, 08:40:12 AM »

God I haven't played ZM in forever, I miss it, do people still play? I may have to re-download it :D (all my friends stopped when L4D came out, traitors!)

Still is a lot of people playing it Smiley , still a fun game to play now and then  Grin
Logged

What we are is simply a stepping stone to what we can become
Stukos
Level 0
**



View Profile
« Reply #11 on: January 24, 2010, 10:59:14 AM »

I gotta say looking at this it screams that it should be an iPhone game, think about it you could tap the traps to set them off. The core game is very basic so it'd run perfect on the iPhone, and...well...I dunno...I just really wanna play this on my iPhone? Sad
If I had any idea how to use Cocoa I would make time to build this game, because you're totally right. The screen could be mapped so that tapping a trap would set it off. And it's simple enough to pick up and play, but would probably be challenging enough to keep people interested. Perfect for the iPhone.

If you miss with one trap you have to wait for all the traps to recover. In case of multiplayer every person controls one or two types of traps. For instance all the fire traps. Oh well Smiley.

This is a good idea too. I think a game like this would make a good Xbox Live game too, for multiplayer.
Logged

Vanguard
Level 6
*



View Profile
« Reply #12 on: January 24, 2010, 12:15:45 PM »

This is a cool idea.
Logged
tim-bo-jay
Level 2
**


Why can't the world be made of pixel art?

the.chovy@googlemail.com Underscore87 lifeoftimmy@yahoo.co.uk
View Profile WWW Email
« Reply #13 on: January 24, 2010, 02:08:04 PM »

God I haven't played ZM in forever, I miss it, do people still play? I may have to re-download it :D (all my friends stopped when L4D came out, traitors!)

Still is a lot of people playing it Smiley , still a fun game to play now and then  Grin

That's it! Tomorrow I shall be Zombie Mastering it up all day long! MWAHAHAHAHA!

If I had any idea how to use Cocoa I would make time to build this game, because you're totally right. The screen could be mapped so that tapping a trap would set it off. And it's simple enough to pick up and play, but would probably be challenging enough to keep people interested. Perfect for the iPhone.

If you miss with one trap you have to wait for all the traps to recover. In case of multiplayer every person controls one or two types of traps. For instance all the fire traps. Oh well Smiley.

This is a good idea too. I think a game like this would make a good Xbox Live game too, for multiplayer.

Hell if you can get a coder who's confident enough to do it, it may be worth looking into releasing a version on everything you can, simple game mechanics but addictive game play is what's made games like Bejewelled and I MAED A GAM3 W1TH ZOMB1ES!!!1 so successful, so it's bound to catch on on one platform or another...although that's my optimistic side talking...
Logged

DeadPixel
Level 2
**



View Profile WWW
« Reply #14 on: January 27, 2010, 04:50:53 AM »

We're going to have a go at making this.  I'll post a devlog up once we get something worth showing!  b^_^d
Logged

Pages: [1] 2
Print
Jump to:  

Theme orange-lt created by panic