PremiseDinowaurs is a (for now) one-on-one multiplayer online cartoon dinosaur combat/strategy game. In other words, it's going to be totally sweet.

Think "Worms/Gunbound meets Starcraft + psuedo MMO"
In a side-view scrolling arena, players can strap crazy weapons to their dinosaurs - who are all oblivious to the fact that they're actually fighting in a battle - while little villagers scurry about to force the dinosaurs to attack the enemy and capture all the territory on the map. Maps are laid out like Scorched Earth - i.e. a 2d side-view height map. Along the map are villages, half belong to one player, half the other. So the goal is to use the crazy weapons you can build at your villages to attack the enemy dino and enemy villages to capture every village on the map. So the capturing is kinda like team capture-the-flag in that sense.
Each player can create 3 dinos, choosing from 4 different herbivorous races, and then customize the color, choose a team, and add accessories for each dino.
Dinosaurs
Anklyosaurs - The "dazed" one. Constantly staring off into space, and captivated by small/shiny things, like bugs and butterflies.

Brontosaurs - The "hungry" one. Either eating or hungry. Or both.

Stegosaurs - The "sleepy" one. It takes all the energy in the world to wake up long enough to realize it's time to go back to sleep.

Triceratops - The "angry" one. Who knows what the problem is. Bad weather? Problem with the misses? The state of the games industry?
Accessories
Knight helmet - hats are a big part of customizing the dino

Tanuki suit - suits are available as accessories
Arenas
Concept for Snow Mountain level - we've added to and made the villages smaller, and added some dirt layers to mimic a "cut-away" style since this image.

Concept for Grassland level.