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877395 Posts in 32863 Topics- by 24301 Members - Latest Member: khanstruct

May 19, 2013, 12:13:51 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsGAMMA (Moderator: fish)ZagiZigi [beta release]
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Author Topic: ZagiZigi [beta release]  (Read 4472 times)
SophieH
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« on: January 27, 2010, 07:02:27 AM »

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Heres the post with the download link

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so on Saturday I realised this thing was open to folks beyond Montreal, so I figured I'd see what I could do in the time left :D



It's unity, almost code complete (I think, it may have some surprises for me yet) and I have it to the point where I can almost hand it over as a finished game, so everything I put in from here is all bonus really. I'm doing my best to make it polished before the deadline.

also the name is very likely to change, but might not depending on how long it will take me to make a title logo for it (wow I'm cutting things fine here)

anyhoo, I'll try and post more here, but for up-to-the minute progress I normally drop posts on my tumblr
« Last Edit: February 17, 2010, 08:16:09 PM by GirlFlash » Logged

tyronehenrie
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« Reply #1 on: January 27, 2010, 10:32:38 AM »

I've been seeing the progress from your Twitter posts. It's coming along quickly! I hope that character ragdolls when she inevitably hits the walls. Hand Any Key 4 1/2 days left gogogo!
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Katamaran
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« Reply #2 on: January 27, 2010, 04:29:26 PM »

oh man, I really love your main character. good luck on the few days left!
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SophieH
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« Reply #3 on: January 28, 2010, 05:20:36 AM »

I hope that character ragdolls when she inevitably hits the walls.

no ragdolls sorry, I just don't have the time and I've never done it before, plus its the type of game where you die a lot, anything that extends the time between death and respawn will eventually become frustrating Sad

anyhoo, here's a fresh screen:
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SophieH
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« Reply #4 on: January 29, 2010, 10:56:32 AM »


made the first sewer level :D
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JamesGecko
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« Reply #5 on: January 29, 2010, 10:44:24 PM »

Looks highly excellent. Amazing what one can do with a week.  Smiley
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SophieH
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« Reply #6 on: January 31, 2010, 11:56:52 AM »

and it's been submitted!


it's not got quite everything I wanted to have (5 levels instead of 9 D:) but I'm happy with everything that's in there and I'm glad I didn't rush to add everything at the cost of quality.

when it comes web release time I can add all that other stuff then Smiley
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jfroco
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« Reply #7 on: January 31, 2010, 05:17:13 PM »

Hi GirlFlash,

Your game looks fantastic! I'm looking forward to playing it.

Best regards

JF
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SophieH
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« Reply #8 on: February 17, 2010, 07:12:11 PM »

so I got my email this morning, the game didn't make the cut but that's not getting me down, I learnt plenty working on it and seeing as I only spent a week on the thing in total it's not much of a loss at all. besides, the quality of even the other 'dropouts' is really brilliant :D, I dont mind being on the losing team when the team is so awesome Smiley

I'm not sure if I'll release the gamma version now or not, I plan to update it with a few more levels and cutscenes. plus the very cool flashygoodness has agreed to make some music for the game too.

what do you guys think, a quiet 'pre-release' version so you can play what there is, or would you rather wait till it's whole?
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tyronehenrie
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« Reply #9 on: February 17, 2010, 07:15:23 PM »

I felt the same way, but I don't think there's any harm in doing the quiet release. It depends on if you think the feedback will help the final product.

Just do it!
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Katamaran
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« Reply #10 on: February 17, 2010, 07:45:02 PM »

I wouldnt mind giving some feedback on on a "beta" release, if that's what you want. this one looks fun Smiley
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knight
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« Reply #11 on: February 17, 2010, 07:51:25 PM »

If this didnt make it I don't know what will.
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SophieH
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« Reply #12 on: February 17, 2010, 08:14:15 PM »


ok then, release it I shall! (I guess I dont take much convincing lol)

we'll call this the beta release then (zip contains windows and OSX versions):



any and all feedback will be appreciated  Smiley
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allen
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« Reply #13 on: February 17, 2010, 08:34:47 PM »

This is more fun than I thought it would be. Especially in the sewer levels. The adding of difficulty levels is a nice touch as well. Shame it didn't get picked, it's really fun.
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Katamaran
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« Reply #14 on: February 17, 2010, 08:53:04 PM »

wow, the hardest difficulty level isnt playing around.

This has some real potential for some hardcore old-school action puzzles. I have to say I didn't finish the third or so sewer level, I really wish that there were not limited lives.
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