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TIGSource ForumsDeveloperPlaytestingGNILLEY, for Global Game Jam Sydney
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Author Topic: GNILLEY, for Global Game Jam Sydney  (Read 19165 times)
Gainsworthy
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« Reply #20 on: February 01, 2010, 03:46:24 PM »

Radix! You just got a mention on FBI Radio. Virtual Vices. Also mentioned you playtesting in a room of sleep-deprived coders. Sounds boss.  Beer!

Haven't had a chance to play yet, but that video is amazing.


EDIT: Added linky to the podcast, if you want to hear it. It's like, 10 minutes, and you get one or two at the end. It's the one about, uh, worst tech ideas. Though GNILLEY was totally unrelated to the rest of the topic.

Heard it on the radio this morning, thought I should notify.
« Last Edit: February 02, 2010, 03:51:51 AM by Gainsworthy » Logged
Radix
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« Reply #21 on: February 01, 2010, 05:12:13 PM »

I don't really know what that is, but awesome.

are you the one in the hat?
That's Malcolm, one of the organisers. I almost brought a hat.
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unsilentwill
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« Reply #22 on: February 01, 2010, 07:27:44 PM »

First error:

Error
---------------------------
Traceback (most recent call last):
  File "<string>", line 1, in <module>
ImportError: DLL load failed: The specific module could not be found.

Kind of a shame too, trying to show it to friends, tried on three different machines.
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Radix
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« Reply #23 on: February 01, 2010, 07:30:53 PM »

Were they all Windows 7 machines by any chance?
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unsilentwill
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« Reply #24 on: February 01, 2010, 07:31:35 PM »

Vista 64x actually, maybe one was 7.
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deadeye
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« Reply #25 on: February 01, 2010, 07:53:03 PM »

I have XP.
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Radix
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« Reply #26 on: February 01, 2010, 08:37:27 PM »

I'm feeling like it might be a 64-bit thing.

Except for deadeye and allen which might be a python thing.

Still figuring it out. Un/fortunately it's only affecting a minority.
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unsilentwill
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« Reply #27 on: February 01, 2010, 09:34:59 PM »

 Hand Thumbs Down Left  Droop Hand Thumbs Up Right
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undertech
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« Reply #28 on: February 01, 2010, 09:55:43 PM »

Thanks, but you probably got an initial error before those two started looping.

(Let me know if I'm wrong, but still...)

If anyone's having errors, please post the first message. It'd help me out.

You're right! This is the first message:
---------------------------
Error
---------------------------
Traceback (most recent call last):
  File "<string>", line 1, in <module>
ImportError: DLL load failed: The specified module could not be found.

---------------------------
OK  
---------------------------

Windows 7 64-bit
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Mipe
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« Reply #29 on: February 02, 2010, 12:17:36 AM »

I wonder how much different Aquaria would have been had we used our voice...  Who, Me?

*grabs a can of nitrogen for those high tones*
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deadeye
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« Reply #30 on: February 02, 2010, 05:34:48 AM »

I'm feeling like it might be a 64-bit thing.

Except for deadeye and allen which might be a python thing.

Well I do have a dual core, but... uh... I'm only running 32bit XP Sad
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« Reply #31 on: February 02, 2010, 06:37:10 AM »

Yeah and you guys got a different error message too, right?


Edit:
Quote
Under Win7-64, running the game as admin made the errors go away.
CONFIRM/DENY
« Last Edit: February 02, 2010, 07:09:34 AM by Radix » Logged
undertech
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« Reply #32 on: February 02, 2010, 10:20:33 AM »

DENY

Also going through all the compatibility modes did nothing.
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knight
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« Reply #33 on: February 02, 2010, 05:15:52 PM »

Looks great in the presentation but I cant get past the menu. I tried yelling and everything but nothing works.
edit:It appears I have a 64bit operating system and windows7 so that may be the case.
« Last Edit: February 16, 2010, 05:01:59 PM by knight » Logged
deadeye
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« Reply #34 on: February 02, 2010, 05:16:42 PM »

Yeah and you guys got a different error message too, right

My first error says:

Code:
Traceback (Most recent call last):
  File "<string>", line 1, in <module>
ImportError: DLL load failed: The specified module could not be found.

Which is the same as unsilentwill.
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« Reply #35 on: February 07, 2010, 06:34:05 PM »

I get the same error.
Wanted to play this game, too.
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Ted
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« Reply #36 on: February 13, 2010, 08:05:03 PM »

Evan (celluloseman) and I played it last night.  Pets add a new dimension to GNILLEY.  Next time I'll get her to help play.




Edit: fixed the link
« Last Edit: February 18, 2010, 01:25:38 PM by savethedinosaurs » Logged

st33d
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« Reply #37 on: February 16, 2010, 05:05:33 AM »

I did a similar thing once with a tetris game where you moved the piece by moving left and right in front of a camera and spoke into a microphone to turn it.

There was an FFT graphic in the bottom right that made it look like it was analysising what you were saying as opposed to just reading the volume.

So we lied to our first play-tester and told them it was callibrated to the word, "bollocks".

Cue a dancing man with Tourette's syndrome.
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nihilocrat
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« Reply #38 on: February 16, 2010, 04:56:12 PM »

The first python issue is probably indeed due to python already being installed on the system. I haven't checked up on the Construct forums for months, and everyone is pretty nebulous about what exactly the issue is, but I think Construct screws with the PYTHONPATH in a way that assumes it's the only Python install on the system.

Also, the 64 bit issues might be due to construct packing in 32-bit python DLLs. Just a guess, no real foundation. If you have access to a 64-bit machine try to build the game on that.
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« Reply #39 on: February 16, 2010, 06:56:41 PM »

This game is very fun. Actually, maybe it's been more fun seing you present it than playing, but still this is what the GGJ is all about... Gnilley it's like 'the perfect game for a GGJ'.
Congratulations for all the hype!
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