Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

407880 Posts in 13861 Topics- by 26277 Members - Latest Member: gonna24you

July 31, 2010, 06:06:01 PM
TIGSource ForumsDeveloperCreativeDevLogsMONOLITH <<13.03.10 - New Video!>>
Pages: [1] 2 3 ... 10
Print
Author Topic: MONOLITH <<13.03.10 - New Video!>>  (Read 5090 times)
tim-bo-jay
Level 1
*


Why can't the world be made of pixel art?

the.chovy@googlemail.com Underscore87 lifeoftimmy@yahoo.co.uk
View Profile WWW Email
« on: February 02, 2010, 09:20:50 AM »


Quote from: NEWS
● Video Added! See the Level Builders vast improvements that I think we can all agree were worth Zach's mental breakdown in the process HERE :-)

● Drop In/Drop Out ability has been added to the Level Builder allowing for quicker testing.

● Tower Size Options added to the Level Builder to allow easier editing of how wide and how high a tower is.

● Save feature has been improved and a new Load feature has been added to the Level Builder.


Me, psoplayer and zachwlewis have begun work in a future Xbox Indie title and it's now at a point where we feel comfortable showing off our progress!

Game Name : MONOLITH

Hand Pencil Story :

The story behind Tower Game is one that makes no real sence, but isn't that what makes games like Crash Bandicoot, Sonic or Mario great? Well..that and good game-play. The basic plot of Tower Game lets you take control of a Janitor who's set out on a quest to save a Princess who's been kidnapped by an evil something (we are thinking Scientist right now) who's holding her against her will at the top of a tower...floating above 99 other towers.

Who, Me? Videos :

Panda Audio : Why a panda for the audio icon? Why not?!
Samples Coming Soon. Provided By:


Blink Screen Shots :

More screens will be added later, for now check page 5 for over 20 sexy images!

:SMB Mario: Art/Sprites :


Hand Any KeyEpilepticHand Any Key Things We Are Working On :

● Variations to game play.
● Upgrades.

Hand Thumbs Up Left Smiley Hand Thumbs Down Right Test Build Release :
This test build is pretty out of date now as everything for the game has been rewritten but if you want to get a basic idea of how the game will work it's worth a poke...

|MONOLITH - Alpha 3|
(Left and Right to move...well..Left and Right! Z to Jump and X to Attack or Mop Swipe)
(Can't run XNA Games? Check out how HERE)

(The Game will also work with an Xbox Game Pad! Joystick for Movement, X jumps and A attacks)
« Last Edit: March 13, 2010, 11:01:28 AM by tim-bo-jay » Logged

rayteoactive
Level 1
*



View Profile WWW Email
« Reply #1 on: February 02, 2010, 11:00:42 AM »

The file you are trying to access is temporarily unavailable. Hand Shake Left Tiger Hand Shake Right
Logged

Tobe's Vertical Adventure released!
http://tobesadventure.squarespace.com/
tim-bo-jay
Level 1
*


Why can't the world be made of pixel art?

the.chovy@googlemail.com Underscore87 lifeoftimmy@yahoo.co.uk
View Profile WWW Email
« Reply #2 on: February 02, 2010, 11:36:23 AM »

Yeah I think they've started moderating their files so I added a mirror too till they've passed the file as ok Smiley
Logged

Gagege
Level 0
***


writergage
View Profile WWW Email
« Reply #3 on: February 02, 2010, 11:40:55 AM »

Rapidshare not working either. Wow, you've overloaded 2 servers already. Congrats!
Logged

Sola Scriptura
Sola Gratia
Sola Fide
Solo Christo
Soli Deo Gloria
tim-bo-jay
Level 1
*


Why can't the world be made of pixel art?

the.chovy@googlemail.com Underscore87 lifeoftimmy@yahoo.co.uk
View Profile WWW Email
« Reply #4 on: February 02, 2010, 11:43:16 AM »

Haha bad sign considering this threads only gotten 47 views! Tongue

I'll add another now, any recommendations for hosting sites?
Logged

tim-bo-jay
Level 1
*


Why can't the world be made of pixel art?

the.chovy@googlemail.com Underscore87 lifeoftimmy@yahoo.co.uk
View Profile WWW Email
« Reply #5 on: February 02, 2010, 11:49:46 AM »

Added two new mirrors! Facepalm
Logged

Gagege
Level 0
***


writergage
View Profile WWW Email
« Reply #6 on: February 02, 2010, 12:04:39 PM »

Ok, I like this. It has a lot of potential. Even this little non-game demo was a lot of fun (for the few minutes of play time that is was).

I love the graphics and the way the character moves.

My two criticisms are:

(first)The first jump took me a few tries to get across until I figured out that I had to actually step most of the way off the ledge and then jump. Maybe you should make the gaps a little less wide is what I'm saying.

(second)I want more! I can see this becoming a joyful exploration game type of experience. I'd like to be able to easily see certain areas that are not so easy to get to. That would be fun.
Logged

Sola Scriptura
Sola Gratia
Sola Fide
Solo Christo
Soli Deo Gloria
tim-bo-jay
Level 1
*


Why can't the world be made of pixel art?

the.chovy@googlemail.com Underscore87 lifeoftimmy@yahoo.co.uk
View Profile WWW Email
« Reply #7 on: February 02, 2010, 12:13:20 PM »

(first)The first jump took me a few tries to get across until I figured out that I had to actually step most of the way off the ledge and then jump. Maybe you should make the gaps a little less wide is what I'm saying.
Yeah the jump is under powered right now, we are fixing this. We've decided to go for a quicker jump rather than a higher one thus we don't have to raise the whole floor above giving you less of a view. It should be fixed in the next pre-release we put on here Smiley

(second)I want more! I can see this becoming a joyful exploration game type of experience. I'd like to be able to easily see certain areas that are not so easy to get to. That would be fun.
We are toying with visibility, trying to make the tower big without being over whelming, we also don't want to zoom out too much and make some things (like spike floor) harder to see. We've got a selection of tiles we are adding in now, once we have them in and can see how easy to see they are at what sizes we should know how much of a view we can give to tempt the player into risking a few lives to get more gold (we also have full intention of rewarding some exploration with Easter eggs, cause come on, who doesn't like finding an Easter egg in a game?!)

REALLY glad you enjoyed it though, I've been nervous since I uploaded it encase someone said it was unappealing!
Logged

Zachary Lewis
Level 0
***


Professional by day, indie by night.


View Profile WWW
« Reply #8 on: February 02, 2010, 12:40:07 PM »

Here's a question for all you Tiger s out there: Would you like code examples and implementation walkthroughs and tutorials for this kinda' stuff? I know there's a ton of XNA-related resources out there, but I wouldn't mind putting some text or video tutorials for the kind of stuff I'm creating or for documenting my workflow. I'm learning tons of tricks and shortcuts as I go (this is my second serious XNA project), and I'm all about improving the community.

Also, you're welcome to download the game from our version control server as long as you promise not to kill the little thing. That link should be good forever. Smiley
Logged

mokesmoe‽
Level 10
*****


I'm probably joking.


View Profile Email
« Reply #9 on: February 02, 2010, 04:07:14 PM »

I thought it was fun, but the jumping was very slow. The jumping and landing lag bugs me when I want to jump quickly.
Logged

tim-bo-jay
Level 1
*


Why can't the world be made of pixel art?

the.chovy@googlemail.com Underscore87 lifeoftimmy@yahoo.co.uk
View Profile WWW Email
« Reply #10 on: February 02, 2010, 05:43:22 PM »

I thought it was fun, but the jumping was very slow. The jumping and landing lag bugs me when I want to jump quickly.

The jump speed will be fixed in the next release Smiley
Logged

tim-bo-jay
Level 1
*


Why can't the world be made of pixel art?

the.chovy@googlemail.com Underscore87 lifeoftimmy@yahoo.co.uk
View Profile WWW Email
« Reply #11 on: February 03, 2010, 02:04:23 PM »

Well we finally came up with a name. Not wanting to mention Towers in the title because we don't want to come across as a Tower Defense game we've gone for the name


That's Monolith if you've mistaken the tower for just a tower and think it's called Monolth.
Logged

Zachary Lewis
Level 0
***


Professional by day, indie by night.


View Profile WWW
« Reply #12 on: February 04, 2010, 09:07:52 AM »

There's a new version out (available here). It adds random tiles for a more decrepit feel of the tower and tightens up the janitor's controls for stage three.
Logged

tim-bo-jay
Level 1
*


Why can't the world be made of pixel art?

the.chovy@googlemail.com Underscore87 lifeoftimmy@yahoo.co.uk
View Profile WWW Email
« Reply #13 on: February 04, 2010, 10:18:09 AM »

WE NEED YOUR OPINION!

Hi sexy people, we need your opinion on something!

Recently a design choice for Monolith has appeared, this would allow me to make the tiles look much better (as it'd have more space to toy with than the current 4x24) but it will mean giving up the stair-case system we currently use in place of a jumping and climbing system. I can't decide which way to take the design so I'm coming to you guys for your thoughts. If you've played the recent release you know what the current game play is like.
Logged

Gagege
Level 0
***


writergage
View Profile WWW Email
« Reply #14 on: February 04, 2010, 03:02:09 PM »

Glad you asked. Smiley Actually one of the first things I noticed about the game was that I liked that I could just walk....... for a while before I had to jump.
So, one vote for keeping the stair-case system.
Logged

Sola Scriptura
Sola Gratia
Sola Fide
Solo Christo
Soli Deo Gloria
Pages: [1] 2 3 ... 10
Print
Jump to:  

Theme orange-lt created by panic