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878432 Posts in 32923 Topics- by 24333 Members - Latest Member: blackarm

May 21, 2013, 09:57:01 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsGAMMA (Moderator: fish)glorg
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Cthulhu32
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« Reply #15 on: February 04, 2010, 12:27:47 PM »

Thank you Fish for clearing that. I just realized I didn't actually say how much I like the video Grapefrukt! That looks really neat, I like the idea of a one-button RPG/dynamic world generator! Please write up some technical goodness after Gamma's announced/all done, I love reading all the cool techniques used for worlds like this.
« Last Edit: February 04, 2010, 03:24:03 PM by Cthulhu32 » Logged

mikeaka
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« Reply #16 on: February 04, 2010, 01:36:16 PM »

No it seems to me the rules are a mere suggestion and I think for next time they should be clearly written out so as to not cause confusion.

Also I kinda figured Fish would say it's legit just to spite me but that's ok.

And I'm not concerned about winning I just want everyone to compete fairly.  No reason to be spiteful guys.  I don't see why it's such a bad thing that I feel strongly about this.

I'm sad you guys think I was making a ruckus just for myself.


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GOZU
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« Reply #17 on: February 07, 2010, 07:03:24 PM »

This has excellent presentation but as a one-button game it seems to be lacking. The player basically pushes A whenever the game says to? It doesn't look like the person playing has any real control over what happens on the screen, like the gameplay is missing, you just wait for it to tell you to push a button. The only comparison I can think of is skipping cutscenes in commercial games, it's basically the same thing, "Press A to continue..." over and over.

If I'm wrong then apologies, but the video gives quite a poor impression gameplay-wise.
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