Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

878537 Posts in 32925 Topics- by 24337 Members - Latest Member: kellerx25

May 22, 2013, 05:43:28 AM
TIGSource ForumsDeveloperCreativeIndie Brawl (Moderators: Clemens, Soulliard)Indie Brawl: Knytt Stage
Pages: 1 [2] 3
Print
Author Topic: Indie Brawl: Knytt Stage  (Read 6086 times)
HyperDuckChris
Level 9
****


@hyperduckchris @hyperduckdan @hyperduckkev


View Profile WWW Email
« Reply #15 on: February 19, 2010, 02:09:19 AM »





Thought I'd throw some lavely piccies in the mix!
Logged

neon
Level 10
*****


DOHOHOHOHO


View Profile Email
« Reply #16 on: February 19, 2010, 05:55:02 PM »

i'd just like to throw my vote in for making the knytt stage like picture #3 there.  it's such a knytty screenshot.  it's perfect.  except you might want to change the stage layout around.  but that color palette in #3 is great.
Logged

Soulliard
Moderator
Level 10
******


The artist formerly known as Nightshade


View Profile WWW Email
« Reply #17 on: February 19, 2010, 07:16:02 PM »

We decided a while ago that the Knytt level would be mostly based on the area in that first screen shot.
Logged

Plasticware
Level 1
*



View Profile
« Reply #18 on: February 19, 2010, 07:18:44 PM »

When I threw together the stage design initially, I admit that I hadn't really looked at the actual game for a while. I mean, certain design elements really stood out in my memory, such as the sloped tiles and that one area where Nifflas uses them to create an arch, but yeah, my palette was way off. Next edit might not be coming for a while because I've been more than a little busy, but someone can feel free to tweak the colors a bit.
Logged
godsavant
Guest
« Reply #19 on: February 19, 2010, 10:43:14 PM »



Some cutting & pasting, a bit of recoloring, nothing big. It was annoying that I later saw the updated version with the trees. Soulliard, could you update OPs in threads with the most recent versions of their incarnations? It's somewhat frustrating to have to scrounge through threads to find recent versions, or make animations for things that have already been done but not OP'ed. This applies for the Spelunker thread, as well, with Veo's new idle, walking and jumping animations.
Logged
Soulliard
Moderator
Level 10
******


The artist formerly known as Nightshade


View Profile WWW Email
« Reply #20 on: February 19, 2010, 11:01:24 PM »

Sorry about that. I don't always remember to update the threads immediately.  Durr...?
Logged

Goodbye
Level 3
***


Mr. GuyManDude


View Profile
« Reply #21 on: February 20, 2010, 09:13:19 PM »

I like it, except that some of the lighting bothers me, I'll be back with a quick edit.

Edit:

I think that's better. I have to get to playing knytt sometime to get a better idea of how this should look.
« Last Edit: February 20, 2010, 09:22:03 PM by Goodbye » Logged
godsavant
Guest
« Reply #22 on: February 20, 2010, 09:56:29 PM »

I like it, except that some of the lighting bothers me, I'll be back with a quick edit.

Edit:

I think that's better. I have to get to playing knytt sometime to get a better idea of how this should look.

I do like this one better, nice work on the highlights; my Line tool is broken, so there's no simple way to replace those colors.
Logged
Goodbye
Level 3
***


Mr. GuyManDude


View Profile
« Reply #23 on: February 20, 2010, 10:04:49 PM »

Actually I didn't do much. I just replaced the white he had with a darker (yet still light) shade.
Logged
Goodbye
Level 3
***


Mr. GuyManDude


View Profile
« Reply #24 on: May 06, 2010, 01:55:16 PM »

Logged
Dailyman
Level 1
*



View Profile Email
« Reply #25 on: May 06, 2010, 03:34:50 PM »

We should use particle effects for the water or something so it doesn't look so stagnant.
Logged
John Sandoval
Level 10
*****


too kawaii to live


View Profile WWW
« Reply #26 on: May 06, 2010, 07:05:04 PM »

A mist would be very cool.
Logged

Dailyman
Level 1
*



View Profile Email
« Reply #27 on: May 07, 2010, 04:10:09 AM »

great idea
Logged
Soulliard
Moderator
Level 10
******


The artist formerly known as Nightshade


View Profile WWW Email
« Reply #28 on: May 23, 2010, 12:32:47 PM »

Knytt Stage: I know it's not done, but there's really not much space for the opponents to fight on those two tiny pillars, and that's with 2 people. Imagine if there's four!
Logged

Laremere
Level 5
*****



View Profile Email
« Reply #29 on: May 24, 2010, 11:38:26 AM »

I don't know if that's that bad of a thing.  Sure it may not be a stage which is viable for a four player game, but there will be plenty of stages that are.  Having one stage be a bit cramped makes it unique and worthy for two people who want to have a constant close quarters fight.
Logged

If a tree falls in the forest and no one is around to hear it, is sound_tree_fall.play() called?

"Everything that is really great and inspiring is created by the individual who can labor in freedom."
-Albert Einstein
Pages: 1 [2] 3
Print
Jump to:  

Theme orange-lt created by panic