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420904 Posts in 14399 Topics- by 31146 Members - Latest Member: quinton58webster

September 06, 2010, 12:35:40 AM
TIGSource ForumsGet Togethers!TIGJamsMicro Game Jam (on rails)
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Author Topic: Micro Game Jam (on rails)  (Read 3780 times)
CiroContinisio
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« on: February 05, 2010, 12:04:07 PM »

Ehilà!
This is the story of a new (I hope so) form of Game Jamming.
It so happened that the day after the Global Game Jam 2010 in Catania, at 9.08 in the morning, we (me and Rosario Milone of Moonloop) took the Intercity train to Naples. After an hour of sleep (me) and music (Rosario), still half asleep I say:
"What about completing the GGJ game now?" [it only had the first level]
"Why not"
"But... why don't we do another thing, why don't we do another Jam??"
- Rosario got excited..
"Yeah, let's do a train jam!"
"Wanna try?"
"How can we do, we don't have power plugs for the PCs!"
"So let's go on as long as the batteries hold!"
"OK"

Rosario got REALLY excited, and I did too, because we really liked the idea of having a jam in this improvised way...
So it was born the...
Well, hello there! Micro Game Jam (on rails) Well, hello there!

Ok, we needed a theme. Soon we found one:

Hand Point Right "As long as we have battery, we'll never run into problems" Hand Point Left

Perfect, so the theme is energy, the batteries... charge... think... think... mmm...
We had to find a good concept for a game, of course in Flash, that had to be nice and low on graphics. I proposed something 'abstract', like Eliss, but in the end we created a 'tangible' context anyway.


Some sketches on the notepads that Microsoft gave us at the GGJ

The concept

The concept is this: the player is in control of an enormous floating tower (on the right in the drawing there's the initial versions, with threads or feet), something like Howl's Wandering Castle, but in water. The tower swims trough the sea, and is moved by electric energy, produced by a dinamo on top of it.
The player has to produce energy doing a click-and-drag movement with the mouse on the gear shaped dinamo on the top. In the meanwhile, he has to manage small little units in the shape of batteries (you can see them in the sketch - left page, top - in 4 forms).
Those units are automatically produced in the core of the tower, and the player has to send them to the Nodes on the tower (the white balls) via a click/gather and click/dispatch mechanic, like in Eufloria.
The units are needed because enemy units will come and attack the tower from outside, and drain energy. When energy is lost, the tower begins to sink, and the Nodes begin to be covered with water. Once a Node is in the water, it can be attacked but not defended, so it's a very dangerous leak of power.
Once the energy reaches 0, the game is over. The goal is the high-score, that is determined by how much distance was covered by the floating tower.

The Jam

After sketching the concept, we got out of the train that in the meanwhile had been swallowed by a big ferry that was roving through the Strict of Messina, towards Calabria. We got on the main deck and ate a big "arancino" (a Sicilian gourmandise) for the acceptable price of 2€, because game devs need fuel.
Once we got back in the train, we made a lot of calculations, wrote down a task list, made some simple meta-programming, and then...
3...
2...
1...
Contact!
We turned on the laptops in sync, but we soon found out that Rosario's was very low on battery, it only had 23 minutes left. We turned it off, and started developing on my Mac.
The timer said: 3 hours and a half. Mmm, a little too few. Hand Thumbs Down Left


Rosario completes the task list while I'm doing the first graphics

I brought out of the bag my trusty pen tablet, but soon found out that drawing a straight line in a moving train was impossible. So I drew the bare minimum to see the game in action, and then we moved on to programming.
We were lightning fast, Rosario even used some very bad code practices that I still dream at night, but he was very fast in creating the first classes for the game.


A closeup of the first prototype in motion

Towards the end Rosario was a little 'roasted' Angry, because after 3 hours with a laptop on your... lap, you feel like you are in the Sahara desert. So I took the Mac and went on with the programming.


The scarf is now my symbol.

After a lot of time in which we took some photos of ourselves (with the girl in the cabin thinking: "these guys are crazy"), sadly the Jam ended with the Mac having only 2% of battery, and Rosario that got out of the train because we reached his destination. Cry

The end

In the end, we failed.
The game anyway was up and running, the programming is there at 60%. We need to re-do the graphics from the start, finish the game and do some balancing. Anyway, not bad for a 3-4 hours of work, we even started without a concept!!

Towards the end of the Jam, here's a video interview with the developers involved in the jam. (sorry it's in italian!)

We're going to finish the game soon. I'll post the game and eventual art as soon as I have them.
« Last Edit: February 05, 2010, 12:08:41 PM by CiroContinisio » Logged

Cagey
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« Reply #1 on: February 05, 2010, 09:15:14 PM »

Great post!

I'd love to see some more details of the game. The sketches look really interesting.
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« Reply #2 on: February 06, 2010, 01:30:16 AM »

Cool story, Ciro. I'll look forward to hear more about that   Hand Metal LeftGrinHand Metal Right
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« Reply #3 on: February 06, 2010, 02:17:21 AM »

Making games on a train is so much fun.
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CiroContinisio
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« Reply #4 on: February 06, 2010, 08:14:04 AM »

Here's some development, regarding graphics:

The game at the start:



On the top right the units of the game, worth (respectively) 1, 5, 10, 20.

Here's the Game over condition:

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« Reply #5 on: February 06, 2010, 08:35:59 AM »

finish this interesting game!  Beer!
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« Reply #6 on: February 08, 2010, 08:42:21 PM »

Awesome. :D

I've wanted to try something like this while traveling to GDC, but my laptop battery is a mere 2 hours at most.  However, I do end up in an airport a few times en route.  Perhaps I can find a plug to charge up between flights.
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Mike Kasprzak<br />Sykhronics Entertainment - Smiles (HD), PuffBOMB, towlr, Ludum Dare - Blog<br />
CiroContinisio
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« Reply #7 on: February 09, 2010, 02:24:06 AM »

Awesome. :D

I've wanted to try something like this while traveling to GDC, but my laptop battery is a mere 2 hours at most.  However, I do end up in an airport a few times en route.  Perhaps I can find a plug to charge up between flights.

Yeah, go on! It's very fun.
If you are alone, I think you'll be even faster (concentrated).
By the way, my girlfriend's laptop had a very good battery (4 hours)... of course we didn't open other programs, listen to music, and so on.
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« Reply #8 on: February 10, 2010, 04:17:55 AM »

awesome stuff as always Ciro  Kiss

looking forward to play that game
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<Powergloved_Andy> I once fapped to Dora the Explorer
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« Reply #9 on: February 25, 2010, 03:42:36 PM »

Best gamejam idea ever. It's really hard to finish a game of any kind in that amount of time, so don't feel too bummed.
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CiroContinisio
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« Reply #10 on: February 26, 2010, 08:59:39 AM »

Ah ah, surely we don't feel like it :D
A game jam with battery constraint is a crazy idea... although at the beginnning I thought we could make it. But then we discovered the PC's battery was already low, so...
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« Reply #11 on: February 26, 2010, 05:49:27 PM »

Stories like these make me feel productive as well, even without a time limit!
Nice to hear the Italian, too.
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« Reply #12 on: March 03, 2010, 04:43:50 PM »

Stories like these make me feel productive as well, even without a time limit!
Nice to hear the Italian, too.

Thanks... are you a fan of italian language? In a recent trip to London, I've discovered that everyone knows a little bit of italian (I mean a little bit more than expected)...

It's like... italian is cool. I never could foresee this happening. I mean, our public face in the world is Berlusconi!
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Skomakar'n
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« Reply #13 on: March 15, 2010, 10:08:29 PM »

Stories like these make me feel productive as well, even without a time limit!
Nice to hear the Italian, too.

Thanks... are you a fan of italian language? In a recent trip to London, I've discovered that everyone knows a little bit of italian (I mean a little bit more than expected)...

It's like... italian is cool. I never could foresee this happening. I mean, our public face in the world is Berlusconi!
Romance languages are always nice to hear. I know Spanish at a basic conversational level with a disappearing vocabulary, and I'm using that knowledge to learn Portuguese, which thus is obviously going really smoothly, at the moment.
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Adam Emil Skoog.
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« Reply #14 on: March 16, 2010, 06:55:47 AM »

It's like... italian is cool. I never could foresee this happening. I mean, our public face in the world is Berlusconi!
Italian culture has been around for a little bit longer than Berlusconi.
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