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1038434 Posts in 41964 Topics- by 33589 Members - Latest Member: MatthewHayden14

September 02, 2014, 10:59:21 PM
TIGSource ForumsDeveloperBusinessPortfoliosHyperDuck SoundWorks
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Author Topic: HyperDuck SoundWorks  (Read 11181 times)
HyperDuckChris
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« on: February 06, 2010, 09:03:19 AM »


OUR PORTFOLIO (PDF is at this link)

Lead Audio and Sound Design behind A.R.E.S: Extinction Agenda (Extend Studio)
   Currently available on Steam since Jan 18th 2011 and coming to XBLA this year
   Microsoft Dream Build Play First Prize Winner 2010
   Trailer


Lead Audio and Sound Design behind Dust: An Elysian Tail (Humble Hearts LLC)
    To be released 2011 on XBLA
   Microsoft Dream Build Player Grand Prize Winner 2009
    Trailer


Lead Audio behind Break Limit (Zombie Monkey Games)
   Released on XBLIG in Fall 2010
   Part of the Indie Winter Uprising 2010
   Trailer
   Soundtrack at http://music.hyperduck.co.uk

Lead Audio behind Iji (Remar Games)
   Released on PC, Summer 2008
   Best freeware game voted by ByteJacker.com, 2009.
   Recent iji medley remix by us


Lead Audio behind Zero Gear (NimbleBit LLC)
   Released on Steam Jan 2009
   Trailer
   Soundtrack at http://music.hyperduck.co.uk

Lead Audio behind Mama & Son: Clean House (Ludosity Interactive)
   Released on XBIG 2010
   Soundtrack at http://music.hyperduck.co.uk

Lead Audio behind Absent Eden (Howard Day)
   Release date on PC: 2011
   Older Gameplay Footage

Lead Audio and Sound Design behind BiteJacker (Secret Base)
   Out now at Mochi Games
  Due out on other flash portals soon
   Trailer

Lead Audio behind Space Junk (The Game Studio)
   Avaiable at Kongregate
   Winner of BoingBoing.nets competition Games influenced by Music

Lead Audio behind Synthetic Arc (Ali Akbar)
   Due for release 2011
   GamePlay

Lead Audio behind Katakijin (now named Venge, developed by Divine Chi)
   Due for release 2011
   GamePlay

Lead Audio behind Newton Vs. The LazyNots (Andrei313)
   Preview
   Due date TBA

Lead Audio and Sound Design behind Tile Quest (Jason Pickering)
   Development Log
   Due date TBA

Lead Audio and Sound Design behind The Salvage (Peter Queckenstedt)
   Audio Development Log
   Game Development Log
   Due date TBA

Lead Audio and Sound Design behind Last Age (Zombie Monkey Games)
   Main Website
   Due date after Dream Build Play 2011, in the running for DBP 2011

Lead Audio behind Planet MineSweeper (Tapnik Games)
   Main Website
   Due for release 2011



Contact us at [email protected] for discussions on rates and payment negotiations. Our main website  can be found and subscribed to at http://hyperduck.co.uk. Furthermore, we are constantly growing our amount of Original Soundtrack release material through our Bandcamp page at http://music.hyperduck.co.uk and you can find some exclusive unreleased materials from interviews and various press sources on our SoundCloud page at this link.

We look forward to hearing from you, thank you for your time.

HyperDuck SoundWorks
(Christopher Geehan & Dan Byrne-McCullough)

Iji
Indie Brawl
« Last Edit: December 01, 2011, 05:22:15 AM by Mecha » Logged

JMickle
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« Reply #1 on: February 06, 2010, 09:10:37 AM »

I cannot stress enough how awesome these guys are. Throw your money at them.
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SoulEye
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« Reply #2 on: February 06, 2010, 12:10:27 PM »

Cool cats right here, I'd use them if I were doing a game. Good music, recommended!  Gentleman
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JaJitsu
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« Reply #3 on: February 06, 2010, 04:29:18 PM »

keep up the amazing work guys!  Grin
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Craig Stern
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« Reply #4 on: February 07, 2010, 04:01:18 AM »


Okay, I just have to pop in here and say that I love the banjo and slide guitar in that. The effect is awesome. Grin Hand Thumbs Up Right

All in all, really quality stuff.
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Soulliard
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« Reply #5 on: February 08, 2010, 09:40:00 AM »

They've done some music for Indie Brawl, and it is top-notch. I'd definitely keep them in mind for any future projects.
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skyy
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« Reply #6 on: March 16, 2010, 04:51:01 AM »

One word: Win. That's what these guys are.
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Kramlack
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« Reply #7 on: April 03, 2010, 10:59:28 AM »

What's the rate per song/style/length?

It wasn't listed here, nor could I find it on your site. It'd be helpful to know the prices.
« Last Edit: April 03, 2010, 03:23:29 PM by Kramlack » Logged
HyperDuckChris
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« Reply #8 on: April 03, 2010, 03:09:49 PM »

We usually negotiate a comfortable pricing method/rate with the person we're working with, based on the workload and audio budget! If you're interested in us working on your project give us an email at [email protected]  Gentleman
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JMickle
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« Reply #9 on: April 26, 2010, 02:07:58 PM »

can i pay you to make music for me 24/7 so i never get bored?
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Mr. LL
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« Reply #10 on: June 02, 2010, 03:25:34 PM »

Oh my sweet sugar bunnies topped with cool whip that was amazing   Addicted
Your music was amazing and the game itself looks like it's going to be awesome.

(By chance, how much is it going to cost when done? Do you know? I ASSUME it'll cost money  Epileptic)
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HyperDuckChris
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« Reply #11 on: June 03, 2010, 04:11:01 AM »

I honestly do not know the price of it man. Sorry Sad

However I enjoyed your reaction teehee :D thank you sir  Gentleman
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KM
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« Reply #12 on: June 03, 2010, 10:30:27 AM »

Which music school were you guys going to, Berklee or something of the like?
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HyperDuckChris
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« Reply #13 on: June 11, 2010, 03:42:20 AM »

Sorry I never answered this! No we went to Newcastle College in England, just completed a B.Mus Honours Degree in Jazz, Popular & Commercial Music. Great course!

Berklee would be nice though Smiley mighty expensive though. We're not the rich type Sad
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KM
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« Reply #14 on: June 11, 2010, 08:21:17 PM »

Yeah, I'd go if I had the money right now. And the free time too I guess. And a student visa, and probably a passport. And I'd have to leave my fiancee for at least a while. Etc.  Crazy
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