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June 20, 2013, 03:20:22 AM
TIGSource ForumsPlayerGamesDavid Jaffe is tired of "art games"
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Author Topic: David Jaffe is tired of "art games"  (Read 32311 times)
Chris Z
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« on: February 08, 2010, 04:12:28 PM »

http://criminalcrackdown.blogspot.com/2010/02/go-destructoid.html

This blog and the Destructoid article he refers to mainly targets Tale of Tales, but yea here we go again.  I've always viewed games as an artform, not in the artificially deep sense force fed by a few indie games today.  The meaning to me is in the atmosphere the game creates and the game world and storyline, and how all those things combine to immerse you in the experience of playing it.  Once developers take themselves to seriously and set out to specifically create an "art game", things get ugly.
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Valter
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« Reply #1 on: February 08, 2010, 04:19:48 PM »

I think that telling anybody what kinds of games they should or shouldn't be making is a bit silly  Shrug
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Chris Z
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« Reply #2 on: February 08, 2010, 04:22:05 PM »

I think that telling anybody what kinds of games they should or shouldn't be making is a bit silly  Shrug

I agree, we all have a choice in what we spend time and money on.  I think they're mainly venting and part of the frustration comes from the developers and journalists making the games out to more than they ought to be.
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C.A. Sinner
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« Reply #3 on: February 08, 2010, 04:28:34 PM »

I don't know about you, but the designer of God of War trashing on smalltime developers makes me feel iffy.

Also, he writes like a 13-year-old.
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« Reply #4 on: February 08, 2010, 04:50:19 PM »

Yeah, the low level of maturity in the "criticism" doesn't really help the discussion.

Ultimately, if people are really "pretentious" (serious? self-absorbed?) about what they do, I don't think a couple blogs saying "shut up poopy pants!" will really make a difference. (whether that's a good thing or not)
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Zaphos
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« Reply #5 on: February 08, 2010, 04:53:15 PM »

Following the links back to destructoid, I'm not sure why Jim Sterling equates "acting like an indie game" to being an 'art game' ...

Anyway, yeah, there are plenty of (uh) non-'art game' games to play, for people who don't like 'art games'
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Stegersaurus
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« Reply #6 on: February 08, 2010, 04:54:46 PM »

I've been on the cusp of commenting about this since I saw the Destructoid article, and now with the third reference back to it I'm just going to go out on my rant now about it.

The creation of things like the Path and the Graveyard is fine. It's an artistic expression and I appreciate that people want to explore that. It's not a game though, it's an interactive application with the intent of an artistic message. Or perhaps more precisely, it's interactive "high art". It's quite unfortunate that we can't seem to separate technology or medium from creative intent. A painting is art, a film is art, a program is art. If an individual doesn't like the painting that is splatters of paint, or the movie that is a camera panning around a cup of coffee as is slowly gets cold, but prefers the painting of a beach and the blockbuster action movie than that's their choice. I don't go and say that all content on a canvas made with pigmented inks is a landscape do I? A bar graph is not a landscape, and the Path is not a video game.

I'm not really a "high art" kind of person, much like a lot of modern society. If you are like me and experience the Path based on its goal-driven systems you are in for a world of tedium and frustration. My belief is that Tale of Tales hammered gamer-familiar control mechanisms into what should have effectively been a much shorter animation driven piece of high art. The interactive elements feel like they are to get more attention by being in a field that wasn't already overburdened with "artsy" expressions. The major aspects of the experience are told through cutscenes I can watch online, and their impact I don't think are weakened to me by being separated from the aimless interactive components, though they are restricted in visual fidelity by using the same technology as games instead of those from movies. I felt once we strip away the useless interactive components, it was a somewhat hollow message and did not provide the same insight to me as other more traditional animations. I much preferred the experience of watching Elephant's Dream than I did watching what happened to each girl on The Path, and it was done in a much more condensed and purposeful fashion. Why should I be impressed by two mediums being put together in a way that doesn't represent either in a strong fashion?


PS. it was hard to keep referring back to The Path in this post without using the word "game". So yes, even I have trouble separating creative intent from medium
« Last Edit: February 08, 2010, 04:58:27 PM by Stegersaurus » Logged

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« Reply #7 on: February 08, 2010, 05:02:18 PM »

I mean, I largely agree with both of these guys, even if they're being assholes about it. Like this:
Quote
So far most of what these wanna be arty games have been doing is draping themselves in the 'moody, heavy foggy atmospheric fx, sounds of wind and echoey laughing children in the distance' window dressing used by other mediums that HAVE made people feel and think (paintings, movies, novels). And once the games kind of look like these other mediums, the game makers shout really loud, "Look! We're art and important too cause we look/sound/feel just like all that other stuff". And lots of gamers and lots of journalist buy it hook, line, and sinker.

describes how I feel about Tale of Tales pretty well.

I don't want to make art games because I didn't fall in love with the medium playing art games. I want to play games with challenge and room for creativity and FUN, like the games I grew up with. Most people who play games do, that's why they play games.

It's totally justified to demand that of any product claiming to be a game as art. Games should be games, and not in a "it technically is a game because you control how fast your character moves through the cutscene" way, but in a "Hey, that looks fun, can I play?" way. And someone can march in here squawking about how some people want to play an extended interactive cutscene, but I don't care. Art games are niche, and I think niche games are a waste of time.

It kind of sucks that Sterling used the term "indie game" to mean "art game", though.
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« Reply #8 on: February 08, 2010, 05:04:38 PM »

IMO, the term "art game" doesn't really mean anything as I see all games as some form of "art".

But I also don't attribute any pretentious or overly magical meaning to word "art".

Ranted about it here: Why Art?

I think most of this depends on how each individual defines "art", and that seems to be a super subjective thing.

The really goofy thing is how angry people get about it. It's more of a labeling problem than anything.
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Zaphos
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« Reply #9 on: February 08, 2010, 05:06:31 PM »

Yeah 'art game' is just a label.

semantics
Okay.  I'm still going to call it a game though.

Why should I be impressed by two mediums being put together in a way that doesn't represent either in a strong fashion?
Do you feel anyone is requiring you to be impressed?  It is fine if you are not impressed.
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Eric McQuiggan
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« Reply #10 on: February 08, 2010, 05:13:40 PM »

I like art games, I didn't like the Tales of Tales games I've played. Somehow I've managed to avoid playing them or writing long winded expletive filled rants calling people charlatans. OR maybe I'm just crazy.

The only argument against all the talk about art games that gave me pause was something that Lurk had said many threads ago. In essence some people who would've made a more pallet-able regular game are now trying to chase after art games and the medium is worse for it. Most of what's left has been, paraphrasing: "I don't like/I don't understand art games, so shut the fuck up about them!"
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moi
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« Reply #11 on: February 08, 2010, 05:14:19 PM »

HERE WE GO AGAIN
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lelebęcülo
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« Reply #12 on: February 08, 2010, 05:15:38 PM »

HERE WE GO AGAIN

So far this thread seems to be a reasonable exchange of views and not people bashing each other over the head while screaming... Smiley
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TOM SENNETT
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« Reply #13 on: February 08, 2010, 05:18:39 PM »

HERE WE GO AGAIN

So far this thread seems to be a reasonable exchange of views and not people bashing each other over the head while screaming... Smiley

SHUT UP, THIS THREAD IS A TRAINWRECK
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Stegersaurus
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« Reply #14 on: February 08, 2010, 05:18:51 PM »

Okay.  I'm still going to call it a game though.

That's fine. The argument of "what is game" has been argued far too many times on these forums. I realize that "game" is the most convenient term to use so that people understand what kind of interactive environment you're talking about, and "art game" is much easier for me to use than "Interactive Entertainment"

Though, I did just go check out Tale of Tales website (bright pink background, really?)  and found it interesting that there seems to be a change in focus from staying with traditional gameplay mechanics and moving more towards what their works really intend. http://tale-of-tales.com/blog/2010/01/06/my-new-years-resolutions/

Do you feel anyone is requiring you to be impressed?  It is fine if you are not impressed.

Not at all. As I said, I'm not a "high art" appreciator in general, so even if being impressed isn't even what I should or shouldn't be, I don't feel compelled towards what the Path provides one way or another. I'll stick with Spelunky and Runman for my interactive entertainment needs.
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