Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

880186 Posts in 33024 Topics- by 24392 Members - Latest Member: mfroeschl

May 25, 2013, 11:38:04 PM
TIGSource ForumsDeveloperBusinesstime to rethink things?
Pages: 1 [2]
Print
Author Topic: time to rethink things?  (Read 3215 times)
Hajo
Level 5
*****

Dream Mechanic


View Profile
« Reply #15 on: January 18, 2010, 07:04:20 AM »

A 12 years indie project? man, I wanna see that Shocked

http://en.wikipedia.org/wiki/Simutrans
http://www.simutrans.com

I didn't even know that indie games exist when I started that Wink First i jsut wanted to do it as a training project for C++ and OOP, but it soon picked up interest by players, and so it grew bigger and bigger.

7 years were too long though. I should have left earlier, or at least reduced the amount of time that I spend on it. It's not been fun anymore in the end.
Logged

Per aspera ad astra
Ajene
Level 0
***


View Profile Email
« Reply #16 on: January 18, 2010, 08:02:13 AM »

dude 12 years that's fucking insane.  Beer!

For my team I was Pr, Marketing, Managing, Art, and helping with Programming. Spent most of my time talking with other groups trading info and learning, another half working on site, doing some art work and sketches, learning C++, and talking to members of the team to see if I could get something from them, or would I have to do it myself. most people stood around waiting for me to give them something, and they didn't spend a lot of time talking about the project.

I'm thinking of doing things for educational purposes and continue working on art and programming, this way I don't have to worry about everyone on the team. thinking of doing small projects with others soon too.
Logged

gangsta59
Level 0
*


View Profile Email
« Reply #17 on: February 17, 2010, 10:31:39 AM »

i wish  we have more indie guys for work together in turkey to
Logged
Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by panic