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879627 Posts in 32994 Topics- by 24374 Members - Latest Member: Krall

May 24, 2013, 01:25:11 PM
TIGSource ForumsPlayerGeneralModern games are better than retro games.
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Author Topic: Modern games are better than retro games.  (Read 11860 times)
Dexiro
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« Reply #150 on: February 15, 2010, 02:18:07 PM »

Some new games are better than some old games, some are worse. To say that all modern games are better than all retro games is a massive generalization.

I still think that Doom is the best fps and there's no nostalgia involved there. The first time i played it was last year :p
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Gimym TILBERT
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« Reply #151 on: February 16, 2010, 03:01:59 PM »

The nintendo 64 was the playstation 3 of that era. A complicated powerful piece of hardward, except nintendo is an ass for third party. They had the stricter requirement of any platform holder and could slow release for their 1st party game. But nintendo is strong in term of business and their innovation during that time helpt the entire game market.

Wacky controller? they were pretty standard for me, as different as any console's one. The N64 brought analog to the mass and the game cube was just a dual shock with better analog placement (m$ stole the lay out for the better). The gamecube was a decent piece of hardware with a "shader" (really a texture mixer with a twist) ahead of his time. A lot of game are still prettier on GC than on PS2. Plus it was easy to develop for (except everybody was sold to sony easier requirement and previous domination). Do people the playsation was actually the idea of nintendo? It was an extension of the snes at the time, it was also in the continuity of the super fx dsp and partenario with sony with their music chip.

Cartridge was not a good move but 8mm disc does not change anything since any disc had his own burn format. If they incompatible with everything else what's the deal of a more convenient sized one?
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C.A. Sinner
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« Reply #152 on: February 16, 2010, 04:07:40 PM »

The nintendo 64 was the playstation 3 of that era. A complicated powerful piece of hardward, except nintendo is an ass for third party.
Interestingly, I use the exact same analogy when I talk about the PS3 to people, even though it's a bit off because the PS3 has lots of multiplatform games, whereas hardly any PS1 games were ported to the N64 or vice versa. Oh and by the way, I prefer both the N64 over the PS1 and the PS3 over the 360.  Cheesy

Quote
Do people the playsation was actually the idea of nintendo? It was an extension of the snes at the time, it was also in the continuity of the super fx dsp and partenario with sony with their music chip.
Also, the original PS1 controller had more or less the same button layout as the SNES (so has the 360 BTW), plus two additional shoulder buttons. The Dualshock added sticks to it. I guess the PS1 was what a lot of people were expecting Nintendo to do at the time, which explains why so many "jumped ship".

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Cartridge was not a good move but 8mm disc does not change anything since any disc had his own burn format. If they incompatible with everything else what's the deal of a more convenient sized one?
Two reasons: Piracy prevention (you had to jump through quite a few hoops to get a pirated GC game actually running) and not having to pay money to the DVD board. The Wii also uses its own format of "Not-DVDs", for the same reasons, even though it's a lot easier to pirate a Wii game.
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Paul Eres
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« Reply #153 on: February 16, 2010, 04:22:52 PM »

its carts were almost as big as cds, too -- its largest size cart was 512mb, and a cd is like 640mb
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Eric McQuiggan
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« Reply #154 on: February 16, 2010, 04:44:35 PM »

True, but every MB in a cart cost money. CD's had cheap near limitless space. Have you felt a 512 cart? I think you could kill someone with it haha.

Jokes aside, I used to exclusively play Nintendo games, because they had the best local multiplayer, I bought my first PS2 after I bought my Wii.
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Gimym TILBERT
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« Reply #155 on: February 16, 2010, 04:51:38 PM »

its carts were almost as big as cds, too -- its largest size cart was 512mb, and a cd is like 640mb

That's not true, the biggest cart was 32mb and was RE2, mario was 8mb. In fact i don't remember which unit they use back at the time. The number you give are right except not the same metrics.

...

After some google brain:

Quote
Games cartridge capacities are often misquoted. Although the 1990s practice of citing ROM capacity in 'megs'—deliberately not drawing the distinction between megabits and megabytes—has now disappeared, game software cartridges are still often described as '512 megabit' instead of the more widely understood '64 megabyte', for example.

from: http://en.wikipedia.org/wiki/ROM_cartridge
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C.A. Sinner
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« Reply #156 on: February 16, 2010, 05:00:59 PM »

That's not true, the biggest cart was 32mb and was RE2, mario was 8mb. In fact i don't remember which unit they use back at the time. The number you give are right except not the same metrics.
Yeah those were Megabits, not Megabytes, not sure why they used that naming convention. Maybe they wanted to make it look like more on paper?  Cheesy
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