Well, I heard somewhere that in the debug mode there's an option called "air dodge special".. referencing to wavedashing. Physics side-effect or intentional gameplay mechanic aside, wavedashing IS in melee, it speeds up the gameplay, doesn't break it, and makes things more interesting. The fact that wavedashing, l-cancelling and dash-dancing is out doesn't bother me (ok, lag-cancelling should be in. come on
What bothers me is there's no apparent NEW techniques to trick your opponents out.. whenever we played Brawl, we had all read the "brawl advanced techniques" thread on smashboards.. and most of them are dead useless (like reverse grabbing). Run > back-airs look alright.
My enjoyment of wd, l-cancel and dash-dancing is simply that they make the fighting more dynamic. All of us who played are fairly experienced Melee players -- no one's pro but none of us suck (a few of us took stocks off Ken's Marth in money matches a few months ago. I didn't bother MM him haha). Most of us there have played other fighting games and are at least decent at them, we are all skilled learners/gamers etc. My point is, lack of fake-out, cancels and empty links (doing an automatic combo without hitting, like marth's side-b), COMBINED with very definite SLOWER gameplay, means that whenever someone does an attack, it is much more static on what will happen next compared to the dynamic Melee. The game's half-"fun" IMO. But less dynamic combat sucks, really.
Thanks for clearing that up about the random tripping. That's pretty gay. It happened to me 4 times that I can remember and I just ate forward-smashes each time..
(ok to be technical some characters can dash dance but they get no movement out of it so it's completely useless).
As another point, SFIITurbo doesn't have any complicated cancels or momentum-reversals. Normal>Supers and pixel-dancing (moving forward/back repeatedly). So why didn't it suck? Because it was damn fast. Brawl lacks speed and opportunities to reverse or change what you are doing.
Oh, and serious business IS fun.