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878807 Posts in 32937 Topics- by 24348 Members - Latest Member: PenicillinGamez

May 22, 2013, 05:15:33 PM
TIGSource ForumsPlayerGeneralSuper Smash Brothers Brawl: The Beatdown
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Author Topic: Super Smash Brothers Brawl: The Beatdown  (Read 5275 times)
Montoli
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« Reply #15 on: February 21, 2008, 03:43:16 PM »

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IMO, I think it's too early to dismiss the lack of melee's features as a negative for brawl.  After all, if the same tricks worked in brawl as they did in melee, why play brawl?  Give it time.  I'm sure people would figure out other advanced techniques for competitive play.

This is an excellent point - it DID take a while for Melee to reach the level of play that it is currently at.  Wave dashing, and other strange things were almost certainly not part of the original design, and were (as far as I could tell) an interesting application of how game systems interacted.  As they close that one, new ones will doubtlessly be discovered.


Side note:  I  know this may not be the most popular of opinions, but I feel like trying to expect Smash Bros to be a tournament fighter is sort of like trying to use Mario Kart as a competitive racer.  It's a testament to both games that you can make it work, but it seems (to me, at least) like both games were designed more as "fun multiplayer chaos" than as a serious 1v1 test of skill.  Random events like items seem specifically included (in both games) as a way to give even less skilled people a chance to influence the game's outcome in a meaningful way.  Good people still tend to win more than worse people, but they introduce enough deliberate noise into the system that upsets, where worse players best better players, are still possible.


Either way, got to play it at GDC, and this has only whetted my appetite.  Can't wait for March 9!
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Movius
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« Reply #16 on: February 21, 2008, 08:16:58 PM »

What, they're making the game fun? instead of deadly serious business? UNHEARD OF!
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MekanikDestructiwKommando
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« Reply #17 on: February 22, 2008, 12:00:31 AM »

Well, I heard somewhere that in the debug mode there's an option called "air dodge special".. referencing to wavedashing. Physics side-effect or intentional gameplay mechanic aside, wavedashing IS in melee, it speeds up the gameplay, doesn't break it, and makes things more interesting. The fact that wavedashing, l-cancelling and dash-dancing is out doesn't bother me (ok, lag-cancelling should be in. come on  Wink )
What bothers me is there's no apparent NEW techniques to trick your opponents out.. whenever we played Brawl, we had all read the "brawl advanced techniques" thread on smashboards.. and most of them are dead useless (like reverse grabbing). Run > back-airs look alright.

My enjoyment of wd, l-cancel and dash-dancing is simply that they make the fighting more dynamic. All of us who played are fairly experienced Melee players -- no one's pro but none of us suck (a few of us took stocks off Ken's Marth in money matches a few months ago. I didn't bother MM him haha). Most of us there have played other fighting games and are at least decent at them, we are all skilled learners/gamers etc. My point is, lack of fake-out, cancels and empty links (doing an automatic combo without hitting, like marth's side-b), COMBINED with very definite SLOWER gameplay, means that whenever someone does an attack, it is much more static on what will happen next compared to the dynamic Melee. The game's half-"fun" IMO. But less dynamic combat sucks, really.

Thanks for clearing that up about the random tripping. That's pretty gay. It happened to me 4 times that I can remember and I just ate forward-smashes each time..

(ok to be technical some characters can dash dance but they get no movement out of it so it's completely useless).

As another point, SFIITurbo doesn't have any complicated cancels or momentum-reversals. Normal>Supers and pixel-dancing (moving forward/back repeatedly). So why didn't it suck? Because it was damn fast. Brawl lacks speed and opportunities to reverse or change what you are doing.

Oh, and serious business IS fun.  Cool
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There have always been interactive experiences that go beyond entertainment.  For example, if mafia games are too fun for you, then you can always join the mafia.
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« Reply #18 on: February 22, 2008, 06:52:49 PM »

Meh. To me, the whole serious business stuff in it is the cancer that kills the experience for me. I'd just want to play it to have fun, and not care so much over every single little thing in an attempt to win no matter what.

If you just care too much about the serious business, then thats your choice, but for gods sake just try playing it to have fun.
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Stij
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« Reply #19 on: February 22, 2008, 08:46:19 PM »

Meh. To me, the whole serious business stuff in it is the cancer that kills the experience for me. I'd just want to play it to have fun, and not care so much over every single little thing in an attempt to win no matter what.

If you just care too much about the serious business, then thats your choice, but for gods sake just try playing it to have fun.
I couldn't agree more. I've never really understood the SRS BIZ people...some of them are pretty normal, but a lot of them are super uptight and consider "casual" to be a deadly insult. SSB was never meant to be a hardcore fighting series, IMO, but more of a platformer-styled party game that's easy to jump into.
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Blademasterbobo
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« Reply #20 on: March 02, 2008, 10:00:24 PM »

Only one more week!  Shocked

So far the list looks like:
idiotmeat
skaldicpoet9
spellcaster
Montoli

We need more people!
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« Reply #21 on: March 03, 2008, 07:36:15 AM »

I keep reading the topic as The Meatdown, which seems a wholly different experience. Is it like a hoedown?
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RadRuss
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« Reply #22 on: March 03, 2008, 09:36:39 AM »

Only one more week!  Shocked

So far the list looks like:
idiotmeat
skaldicpoet9
spellcaster
Montoli

We need more people!

Sign me up!  So we will need to get friend codes and all that nonsense up here or what?
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Blademasterbobo
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« Reply #23 on: March 03, 2008, 11:58:15 AM »

Probably. Maybe we should all meet up in the IRC? That way people can just keep coming in and join the fights whenever?
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AdamAtomic
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« Reply #24 on: March 03, 2008, 02:55:10 PM »

Ok, got my pre-order, picking it up saturday midnight!!
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« Reply #25 on: March 04, 2008, 05:39:29 PM »

Probably. Maybe we should all meet up in the IRC? That way people can just keep coming in and join the fights whenever?

Definitely.

All your asses are belong to me :D
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« Reply #26 on: March 04, 2008, 08:57:41 PM »

Ok, got my pre-order, picking it up saturday midnight!!

Where can you do this wonderful thing?  I will preorder RIGHT NOW!
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AdamAtomic
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« Reply #27 on: March 04, 2008, 09:27:08 PM »

the gamestop by my house!  i hear other gamestops are doing this too though...
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RadRuss
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« Reply #28 on: March 04, 2008, 10:48:57 PM »

I am so there.  That's like a whole extra day of Brawl before I have to work Monday.
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xerus
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« Reply #29 on: March 05, 2008, 11:27:22 PM »

If I have a copy on sunday, then I'll play.
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