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deathtotheweird
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« Reply #1 on: March 12, 2010, 06:45:17 AM » |
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Seems kinda advertise-y but I'll excuse it because the game looks awesome, and based on Hamlet which is also cool. I liked the music in the trailer, and the style of the artwork.
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mif2000
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« Reply #2 on: March 12, 2010, 06:54:59 AM » |
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Seems kinda advertise-y but I'll excuse it because the game looks awesome, and based on Hamlet which is also cool. I liked the music in the trailer, and the style of the artwork.
I have made this game alone.
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agj
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« Reply #3 on: March 13, 2010, 09:50:55 PM » |
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Oddest idea. It's like Hamlet in picture-book land. Seems cool enough.
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Noyb
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« Reply #4 on: March 13, 2010, 10:22:26 PM » |
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Interesting style. Looking forward to seeing how it plays. - The first indie game in the world based on Shakespeare's "Hamlet".
After a five second google search, I found this. Sorry.
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mif2000
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« Reply #5 on: March 14, 2010, 02:59:03 AM » |
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- The first indie game in the world based on Shakespeare's "Hamlet".
After a five second google search, I found this. Sorry. The first indie-shareware-with graphics and sounds-from Russia-developed by mif2000-PC-game in the world based on Shakespeare's "Hamlet". Is it correctly now?
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hyperduck
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« Reply #6 on: March 14, 2010, 09:39:06 AM » |
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Impressive! You made this all on your own as well, double impressive! Will be interested to buy this and get my gamelet on. What VSTs did you use to make the music? Rather incredible samples, sounds like a lot of EastWest magic! I am probably wrong though!
Power to you, it's always tougher to work with people who are awesome at everything hehe, since.. well, they've got all the bases covered! And that you have mate. Tis a seriously great talent.
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mif2000
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« Reply #7 on: March 14, 2010, 10:04:01 AM » |
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Impressive! You made this all on your own as well, double impressive! Will be interested to buy this and get my gamelet on. What VSTs did you use to make the music? Rather incredible samples, sounds like a lot of EastWest magic! I am probably wrong though!
Power to you, it's always tougher to work with people who are awesome at everything hehe, since.. well, they've got all the bases covered! And that you have mate. Tis a seriously great talent.
I don't use music into game levels, only ambients. I use sounds and music from www.soundsnap.com
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hyperduck
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« Reply #8 on: March 14, 2010, 01:21:21 PM » |
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Ah cool ok, thought the music from the trailer was in the game! No worries though, still looking forward to it.
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mif2000
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« Reply #9 on: March 19, 2010, 05:32:20 AM » |
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Working title "Gamelet" has been changed to "Hamlet". So full game title is now "Hamlet or last game without MMORPG elements, shaders and product placement". Short game title is "Hamlet" or "mif2000's Hamlet".
Release date - 8 April 2010
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mif2000
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« Reply #10 on: March 19, 2010, 11:10:02 PM » |
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Cagey
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« Reply #11 on: March 20, 2010, 02:12:15 PM » |
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Just saw the trailer. I want to give you all my money.
This looks so cool.
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mif2000
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« Reply #12 on: April 07, 2010, 11:16:34 PM » |
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Noyb
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« Reply #13 on: April 09, 2010, 01:35:32 AM » |
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Played the demo. Brief impressions below. Highlight the black areas to show spoilers.
Made it to the locked door in Claudius' throne room in Act IV or V (right after the Where's Waldo puzzle) in 53 minutes before giving up for the night. Only used hints in that one puzzle (and was disappointed that after waiting for a second hint, I just received the first one again. (Something to do with seeing cross-sections of 3d characters but no idea what it was referring to. Couldn't find any hotspots besides the four code entry panels on the door.) I guess you should be relieved I didn't finish the game in the demo time limit, although making it so far is making me a bit hesitant to purchase the full version, since it feels like I'm close to the end.
Some nice puzzles. I particularly liked the chemical symbol one and the sun lock emoticon one. A few were annoying due to the lack of highlighted hotspots (especially not knowing I could walk on top of the crate in the second silhoutted puzzle), but I can see that this might have been to make puzzles like the Where's Waldo one less trivial. A few of the puzzles dealing with taking away control felt really contrived, like the octopus eyeball one, and the time window for clicking Claudius' notes in the first fight was a bit irritating. Oh, and using the crab from the time traveler's thought bubble was a real groaner of a solution that I only found funny in retrospect.
Really charming art, animation, and sound all throughout. Nicely done!
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mif2000
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« Reply #14 on: April 13, 2010, 02:30:52 AM » |
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If you have problems at the level with notes (Claudius playing guitar) you can download new version of the game ( http://www.alawar.com/game/hamlet/ ). Now after you use the Hint at that level the puzzle with notes will become easier.
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mif2000
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« Reply #15 on: May 22, 2010, 11:06:06 PM » |
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mif2000
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« Reply #16 on: January 21, 2011, 01:11:47 AM » |
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Now available on iPad and iPhone
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