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879316 Posts in 32975 Topics- by 24362 Members - Latest Member: Zokk

May 23, 2013, 07:28:06 PM
TIGSource ForumsDeveloperCreativeDesignEssay Attack: Great Game Designers are Great Teachers
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Author Topic: Essay Attack: Great Game Designers are Great Teachers  (Read 2040 times)
agj
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« Reply #15 on: March 19, 2010, 02:54:51 PM »

Fallacy in Zenorf's logical arguments: indie game development is most often not all about efficiency. It is not about the easiest/fastest way to reach 'gold status', it is about making the game you want to make.
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Paul Eres
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« Reply #16 on: March 19, 2010, 04:18:26 PM »

i don't think he was saying that indie games should be efficient, just taking issue with something the OP said (that he works alone because it's most efficient).
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Zenorf
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« Reply #17 on: March 19, 2010, 11:10:22 PM »

Fallacy in Zenorf's logical arguments: indie game development is most often not all about efficiency. It is not about the easiest/fastest way to reach 'gold status', it is about making the game you want to make.

Yarrrrrrrr. Eres be right lad.
I did listed many a reason why he might choose to be working on his lonesome.

End pirate mode.

We just got a bit sidetracked on the efficiency argument that has bugger all to do with the topic of the thread. My bad.
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Alex Vostrov
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« Reply #18 on: March 22, 2010, 10:35:56 PM »

Looks like nobody cares about my pontificating.  Wink

What I meant by efficiency is that there's a giant difference between 1 and 2.  I know exactly what I want.  I don't have to write design documents or convince myself.  A Designer-Programmer can iterate way,way faster then Designer + Programmer.  Then there's the added bonus of inventing new game features through program exploration.

Can't comment on the art side.  If I was a competent artist, maybe I'd be able to dig up synergies there too.  I wonder if Phil Fish has observations there.
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