Despite being angry that I wasted 400 dollars on a unity3d iOS licence that I could have got for free I was inspired this week by getting the android license of unity3d for free!
Since I have an android phone I wanted to try and make a game really quickly to put on said phone.
My game design is pretty much 'Helicopter' where the player flies through an endless tunnel trying not to hit stuff by raising and lowering, the difference is that it's in 3D and also involves gliding physics
I want some encouragement as well as any feedback that you might have to make the game more fun
If the game is already a lot like something that already exists please don't tell me, I want to just get through making this without being crushed
Here is the first build (prototype) for playing; http://dl.dropbox.com/u/1542202/LittleDragon_Builds/1/WebPlayer/WebPlayer.html
CONTROLS:Click with mouse in the bottom left of the screen
(pretend there is a virtual thumb-stick there) - Pitch/YawW
- Flap wingsS
- Close wings (increases fall rate and other things)
DevLog - http://forums.tigsource.com/index.php?topic=25234.0