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Melly
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« Reply #15 on: March 18, 2010, 02:11:55 PM » |
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Having the rendering and logic code mixed together is a very bad decision.
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drChengele
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« Reply #17 on: March 18, 2010, 02:33:14 PM » |
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Stop it, Derek, you're making the rest of us look bad. 
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PraetorCurrently working on : tactical battles.
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Hangedman
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« Reply #18 on: March 18, 2010, 03:24:50 PM » |
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Here you go, folks, a Rogue tileset.  The walls aren't ASCII, I know, but that's because in a square format nothing really works. I also don't know if the backgrounds are over-contrasted for the later levels because... I haven't unlocked them  Feel free to fix it if so. Sorry about the megaupload but I don't know where else to stick it that doesn't require me to download something. EDIT: FIXED AS BELOW, NEW LINK HERE. http://www.megaupload.com/?d=CP78QWCT
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« Last Edit: March 29, 2010, 04:57:28 PM by Hangedman »
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Derek
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« Reply #19 on: March 18, 2010, 04:18:04 PM » |
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Walls should be #, imo. Otherwise, looks good!
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TheDustin
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« Reply #20 on: March 18, 2010, 04:31:28 PM » |
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If you change the walls to "#" it'll please all of the Methusaluh-old gamers here.
I just dove into the .51 release and I'm loving it; your tileset is way cool Derek.
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C.A. Sinner
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« Reply #22 on: March 20, 2010, 04:06:41 AM » |
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Desktop Dungeons is my new roguelike obsession. A programmer with the necessary skills should hook up with the original developer and make an iPhone port.
Also, I really like the Dragon Questy looks of the Fighter sprite in your tileset, Derek, brings back good memories. I'm currently thinking of whipping up a monochromatic lo-fi tileset, but I'm too busy with other stuff at the moment.
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Hangedman
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« Reply #23 on: March 20, 2010, 09:17:20 AM » |
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Indies and gentlemen, the Oryx tileset. http://www.megaupload.com/?d=WWVE75FPI know some of the bigger enemies are not doubled and may look a little incongruous next to the smaller ones, but they look so much better. Also, sorry for the terrible image quality, don't know why it does that.  Was also going to do the 1-bit version but I got lazy.
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« Last Edit: March 20, 2010, 09:23:37 AM by Hangedman »
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LFF
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« Reply #24 on: March 20, 2010, 09:34:17 AM » |
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I've tried making some new tiles and enemies, but the ones I've edited are just showing up blank when I switch to my theme. The names are correct, they're PNGs and they're 20x20. Anyone else having this problem?
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Hangedman
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« Reply #25 on: March 20, 2010, 09:59:21 AM » |
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I just duped the default directory and overwrote every tile, rather than making them manually, and had no issues... make sure to get the name capitalization right, and the folder structure.
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LFF
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« Reply #26 on: March 20, 2010, 10:02:31 AM » |
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That's what I've been doing. I made a copy of 'default', opened each tile in paint.NET, and saved it once I finished. Nothing should have changed.
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Ninja Disguise
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« Reply #27 on: March 21, 2010, 08:25:08 PM » |
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They need to have an alpha channel, or else they won't work.
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paxed
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« Reply #28 on: March 21, 2010, 11:54:57 PM » |
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Dang you're good, Derek! I wish I was good enough at pixel gfx to do my own tileset (though I'd do one for NetHack...)
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