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Jrsquee
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« Reply #400 on: March 31, 2011, 06:06:17 PM » |
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it wouldn't work, due to the narrow 'sweet spot' of the 3D effect, but it's totally doable in 2d mode. There was actually a game for the DSi that did that. I forget what it was called though - it was some picture hunting puzzle game thing.
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Kramlack
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« Reply #401 on: March 31, 2011, 10:31:57 PM » |
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Μarkham
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« Reply #402 on: March 31, 2011, 10:38:48 PM » |
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Theoretically, with how the screen is set up, it should work for tilting the screen up and down, just not left and right or rotationally. I haven't seen a 3DS, so I haven't been able to test this.
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Gimym JIMBERT
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« Reply #403 on: April 01, 2011, 06:57:09 AM » |
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The 3D is 3DS is physically constrain by the way parallax barrier works, you can't go around this fact.
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 ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss) ! GЮЯЦ TФ ДЯSTӨTZҚД! sonic the heidegger (Überall Geschwindigkeit)
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Hangedman
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« Reply #404 on: April 01, 2011, 08:13:03 AM » |
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Theoretically, with how the screen is set up, it should work for tilting the screen up and down, just not left and right or rotationally. I haven't seen a 3DS, so I haven't been able to test this.
Actually, you're right. On mine, tilting up and down looks just fine (except at extreme angles, but by then you can barely see the screen anyway). It's left and right that you really can't tilt it at all. But honestly, it only takes a moment to find the spot and then you'll naturally fix it in place without thinking.
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Kramlack
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« Reply #405 on: April 02, 2011, 12:18:34 PM » |
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So imagine my surprise when my dad came to visit out of the blue, 3DS box in hand. I've gotta say, it's a lot better than I thought it'd be, but also a lot worse too in some cases.
The 'sweet spot' for the 3D is very sweet indeed, and I often notice the screen flicker, not like flicker on and off, but if I move my head too much, a dark'ish shadow goes across the screen, due to the 3D effect. With that said, I can see why people say they play it with 3D off, a lot. When the 3D is working well though, it's really fantastic. I remember turning it on for the first time to see the 3DS Logo example, and was just jaw dropped by how well it worked.
Moving on, I got Super Street Fighter IV, since it's really the only game that I'm familiar/interested with, and it's very well done. The graphics are superb, given some of the cuts they had to make (sprite based background characters).
AR Games didn't even work remotely close to how well I'd hoped they would, so that was a major disappointment for me.
All in all it's a great little device, and I look forward to seeing the library over the next few years.
EDIT: I completely forgot to mention the actual hardware. The hinges are superb, at the very least, better than my DSi was when I got it, and no death screen yet, but I'll inform you guys if it happens. Happy gaming!
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Glyph
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« Reply #406 on: April 02, 2011, 06:01:22 PM » |
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I got a 3DS because my old DS Lite was totally busted. Despite the high cost, I have to say I don't have any regrets about it. Although, I'm sad because the people online on SSFIV are too good  Relating to what Kramlack said, AR Games are really hard to get right. Ideally, you'd get a round, smallish table that goes to your shoulders with no obstructions around then move around that. That never happens, though. I ended up kneeling next to a desk with the card on it and uncomfortably crawling around it. Well, it was a nice idea.
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 Try out my games!
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Adamski
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« Reply #407 on: April 03, 2011, 01:26:25 AM » |
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"Ideally, you'd get a round, smallish table that goes to your shoulders with no obstructions around then move around that."
Why is everyone going on about moving around things? I sit at my coffee table to play, I dont have actually get up to move anywhere.
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Nick
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« Reply #408 on: April 03, 2011, 01:38:21 AM » |
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Relating to what Kramlack said, AR Games are really hard to get right. Ideally, you'd get a round, smallish table that goes to your shoulders with no obstructions around then move around that. That never happens, though. I ended up kneeling next to a desk with the card on it and uncomfortably crawling around it. I found the best method was to put the card on a coaster and spin the coaster around so that it was facing the right direction rather than actually moving. When I moved i couldn't actually see the 3D due to looking at it from an angle.
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Kramlack
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« Reply #409 on: April 03, 2011, 04:55:46 AM » |
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"Ideally, you'd get a round, smallish table that goes to your shoulders with no obstructions around then move around that."
Why is everyone going on about moving around things? I sit at my coffee table to play, I dont have actually get up to move anywhere.
The first game you unlock (the billiards thing) requires you move around a lot. Also the arrow shooting game has a fair amount of moving around, I don't see how anyone can possibly play them without moving around.
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Hangedman
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« Reply #410 on: April 03, 2011, 05:51:40 AM » |
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I don't see what the problem is. Most of the time you can just place it on any table and bend over a bit. And walk around as much as you like. Is everyone's table jammed into a small corner?
And you can see most of the targets etc just by leaning over far enough.
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Adamski
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« Reply #411 on: April 03, 2011, 05:28:13 PM » |
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Relating to what Kramlack said, AR Games are really hard to get right. Ideally, you'd get a round, smallish table that goes to your shoulders with no obstructions around then move around that. That never happens, though. I ended up kneeling next to a desk with the card on it and uncomfortably crawling around it. I found the best method was to put the card on a coaster and spin the coaster around so that it was facing the right direction rather than actually moving. When I moved i couldn't actually see the 3D due to looking at it from an angle. I don't even notice the 3D so much in the AR cards 
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Ishi
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« Reply #412 on: April 04, 2011, 11:10:08 AM » |
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Pilowings Resort feels more "Resort" than "Pilotwings" in that it's more of an extension of the plane stuff in Wii Sports Resort. Same plane physics, same location, Miis, and the free-flight mode is basically the same information point hunt. The jet pack and hang glider are fun though, and the missions are interesting (though I hear there aren't an enormous number of them). Luckily I knew all this before getting the game so I'm not disappointed. It has what I wanted - blue sky, excellent music, and it's all really polished, including some nice uses of 3D in the UI. Looking forward to all games following suit (most launch games are a bit clunky with the menus and stuff).
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MrMog
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« Reply #413 on: April 05, 2011, 12:35:17 AM » |
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The staggered release dates of some of Nintendo's own launch titles (Pilot wings and Steel Diver come over here in Australia around mid May) has me worried that we'll be seeing once again Nintendo's habit of releasing games in PAL territories months or even years after it's initial NA release. Made even worse with the region lockouts. Is it that hard for a company of their size to do day and date or at least within a few weeks?
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Richard Kain
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« Reply #414 on: April 05, 2011, 06:51:02 AM » |
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Made even worse with the region lockouts. Is it that hard for a company of their size to do day and date or at least within a few weeks?
To be fair, that probably isn't entirely on Nintendo's head. The common delays for Australia could be due to the approval process your government has for games. Whenever you put a government body in charge of something like this, you have to expect delays. Economic pressures will insure that an industry-regulated rating system will at least be timely. When you slather the process in red tape delays are almost inevitable.
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Ishi
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« Reply #415 on: April 05, 2011, 11:31:56 AM » |
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Finished the Zelda and Kirby StreetPass panels today - well worth the effort. Looking forward to seeing the other two finished, and hopefully they'll add more in the future.
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RaidenMKII
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« Reply #416 on: April 05, 2011, 11:54:26 AM » |
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I've been lucky to put a few hours into my friends 3DS, it's a really interesting direction for handhelds. I love portables, and in 3d it was intuitive to fly in pilotwings but took me a while to adjust. I'll keep my eye on the future of this technology, I think there's room for ideas in 3d
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« Reply #417 on: April 07, 2011, 07:28:57 AM » |
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I had a dream that I got a 3DS. It was awful. :<
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Richard Kain
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« Reply #418 on: April 08, 2011, 03:21:12 PM » |
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I acquired some screen protectors yesterday. (along with a few extra stylus, a cleaning cloth, and some game cases, standard starter package) I just finished applying them. Now my 3DS's shiny new screens won't ever have to be scratched or smudged directly. My original grey-brick DS still has pristine screens thanks to the protectors I got for it.
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Glaiel-Gamer
One Epic Motherfucker
Level 10
Stoleurface!
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« Reply #419 on: April 08, 2011, 03:29:14 PM » |
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I loathe screen protectors. There's always a bubble or a piece of dust stuck under them that you cant get out no matter how hard you try, and then you end up just scratching/smudging up the screen protector instead. If you take them off to replace when they get scratched, there's a bunch of goo now on the actual screen that you have to clean anyway.
I've not had a problem with scratching a screen on my ipod or phone, so why get a screen protector?
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