IN OTHER NEWS: All the Aliens films are the same movie.
A bit of a simplification. But I do see your point.
Ripley realizes that something is wrong, no one listens to her, the established authority attempts to "acquire" the Alien, the Alien eats someone, and they spend the rest of the movie trying to get rid of the Alien.
They differ in the fine details but yeah...every Alien movie. I'm really hoping they manage to do something different with the new film they're working on. No one needs to see the same bloody story over and over again.
Actually, I was just using regular ol' sarcasm. The four movies differ immensely; one's a horror movie, one's a war movie, one's a kind of shit thriller, one's a really shit thriller. (And the new one doesn't have Ripley in it at all (it's set before she's even born), which is
something different, but those films are not about the gribbly dribblers to me; they're about her
My point was that the Mario (and Zelda) franchises get a lot of undeserved shit for being "the same game", which is patently fucking ridiculous if you've actually played
any of them. They've got the same dude in them, and broadly similar mechanics (there are platforms! Mario jumps on bad guys! This is bad for the bad guys, and they dislike it!). Discounting the original Japanese SMB2 that was released as The Lost Levels over here, every Mario title has been a distinct, clearly-delineated entity when compared to its predecessor.
ANYWAY. As someone who hasn't owned a handheld console since, shit, probably the Game Gear, I'm severely tempted to pick one of these up once the price drops a bit. 3D Mario Kart could be bunches
of fun, and that over-the-shoulder view for SSFIV is the most deliciously bonkers application of the tech I've heard of. It'll doubtless be a little while before developers start using the capabilities of the hardware in less gimmicky ways and start exploring the potential gameplay
applications of the tech, but no console has or will ever launch with the strongest games it'll ever have, you know?