I'm not sure what you mean by that.
Like, when you imput a move while you're blocking an attack and it comes out as soon as the blockstun is over.
Pretty much every move in Indie Brawl works like that, so blocking will work the same way.
And it's going to be a blanket two frames for every move? With all the long, pretty animation, I reckon that everything blocked will equal a free jab/grab. And with how strong jabs are in this game...
No, it will have to vary from one attack to another. I was using 2 frames as a reference point.
Edit: I play Smash Bros on the computers at school all the time and no one has problems with 8 button layouts (Directions, A, B, Z, and R).
Adding an extra button complicates things a little, but a shield button should be pretty intuitive. I'm more worried about the keyboard locking up when more than 1 player is playing.
I don't like down arrow for blocking. It's a more minimalistic control scheme but not necessarily the simpler. It would be really awkward to block in the air or right after running. Also, can you go from guarding to VS or VA instantaneously? If not that would be even more awkward since you'd have to release the down button to press again to do a VS.
Anyways, does guarding have endlag? Like, any at all when you release the block button?
If down was used for blocking, you wouldn't be able to block in the air, and you could go to vS and vA straight from blocking.
I imagine guarding would have a small amount of endlag, which would vary from one character to another.