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878452 Posts in 32924 Topics- by 24334 Members - Latest Member: zexyu

May 21, 2013, 11:13:21 PM
TIGSource ForumsPlayerGamesNicalis
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moi
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« Reply #120 on: March 25, 2010, 06:04:11 PM »

Just for the record, my comments are not made out of anger or passion, I genuinely don't care about la mulana wii or cave story or whatever.
I am a capitalist and if Nicalis screws devs over, Good for them! Enough of this indie adulation crap.
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« Reply #121 on: March 25, 2010, 06:16:45 PM »

Wait, if I remember correctly I read in an Indie Brawl topic it was Pixel and Nigoro that didn't want their characters in the game, not Nicalis. In fact, Tyrone even SUGGESTED movesets for some of the Cave Story characters for Indie Brawl.

On the topic of the "Wii-exclusive" chit-chats: It does take quite a bit of money to develop both for the Wii and the PC at the same time, but on the Wii it can reach a broader audience, beyond our nice little indie group. Probably why Pixel and Nifflas decided to agree to this.
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Paul Eres
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« Reply #122 on: March 25, 2010, 06:19:52 PM »

The thing with this thread is that there isn't a single legitimate criticism made, only the obsessive rambling of those still pissed off about being cockblocked with Indie Brawl.

In fact, any links to anything resembling reality are tenuous at best. I'm not exagerrating when I say that these are the sorts of leaps of logic made by Moon-Hoaxers or 9/11 'truthers' (met 2 of these last week, good times.)

This entire conspiracy theory relies on the assumption that Pixel and Nifflas are simultaneously creative geniuses, who have made some of the great works of our time, and at the same time drooling simpletons incapable of signing and understanding a contract or making even the simplest of business decisions that any rational adult makes every day.

i think nicalis evading the question of why they decided to make night game wii exclusive after promising it for the pc as well is the most important single legitimate criticism. if it's for piracy, or lack of funds, why not just say that? it's not very good PR to ignore questions from your core fans / community. it's bad even as a business decision.

the rest of the criticisms (trying to get let's plays removed from youtube, not letting the game in indie brawl, etc.) are expected from a publisher. and cave story having bad music and a few bugs is expected from any new developer (it was their first wiiware game, right?). they can always patch it and improve it later.
« Last Edit: March 25, 2010, 06:34:39 PM by Paul Eres » Logged

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« Reply #123 on: March 25, 2010, 06:31:17 PM »

Wait, if I remember correctly I read in an Indie Brawl topic it was Pixel and Nigoro that didn't want their characters in the game, not Nicalis. In fact, Tyrone even SUGGESTED movesets for some of the Cave Story characters for Indie Brawl.

Now that's weird. Maybe Pixel did this because he thought that's what Nicalis expected him to do.

He only stopped allowing ports after Nicalis contacted him, right?
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« Reply #124 on: March 25, 2010, 06:49:17 PM »

Wait, if I remember correctly I read in an Indie Brawl topic it was Pixel and Nigoro that didn't want their characters in the game, not Nicalis. In fact, Tyrone even SUGGESTED movesets for some of the Cave Story characters for Indie Brawl.

Now that's weird. Maybe Pixel did this because he thought that's what Nicalis expected him to do.

He only stopped allowing ports after Nicalis contacted him, right?

Pixel has never commented on the matter, so it's possible that Pixel was never even asked about the fan project stuff.
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BoydTheMilkman
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« Reply #125 on: March 25, 2010, 07:10:35 PM »

Wait, if I remember correctly I read in an Indie Brawl topic it was Pixel and Nigoro that didn't want their characters in the game, not Nicalis. In fact, Tyrone even SUGGESTED movesets for some of the Cave Story characters for Indie Brawl.

Now that's weird. Maybe Pixel did this because he thought that's what Nicalis expected him to do.

He only stopped allowing ports after Nicalis contacted him, right?
Or maybe he didn't really trust a group of not really well-known indie developers? Who knows? Maybe if someone goes undercover and exposes Nicalis should we judge them, but not now.
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TwilightVulpine
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« Reply #126 on: March 25, 2010, 07:16:25 PM »

Or maybe he didn't really trust a group of not really well-known indie developers? Who knows? Maybe if someone goes undercover and exposes Nicalis should we judge them, but not now.
"Who was right? Who was wrong? I don't know. Maybe I will never know." Noir
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« Reply #127 on: March 26, 2010, 08:17:49 AM »

i think nicalis evading the question of why they decided to make night game wii exclusive after promising it for the pc as well is the most important single legitimate criticism. if it's for piracy, or lack of funds, why not just say that? it's not very good PR to ignore questions from your core fans / community. it's bad even as a business decision.

the rest of the criticisms (trying to get let's plays removed from youtube, not letting the game in indie brawl, etc.) are expected from a publisher. and cave story having bad music and a few bugs is expected from any new developer (it was their first wiiware game, right?). they can always patch it and improve it later.
Perhaps a foolish move on Nicalis behalf. But theres still nothing that would be suspicious to anyone not starting with the assumption of a secret Nicalis conpiracy to screw over developers and force them into silence and then working backwards hunting for anomalies.

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« Reply #128 on: March 26, 2010, 12:24:32 PM »

Pixel has never commented on the matter, so it's possible that Pixel was never even asked about the fan project stuff.

IIRC this is perfectly accurate. Unless I've forgotten what went on to an utterly absurd degree, it was Nicalis who sent the email stating that permission for Quote was not granted. To the best of my knowledge there was never any suggestion that Pixel himself had made any decisions in that regard.

Of course, that's a little confused by the fact that very few IB-contributors speak Japanese but I don't remember hearing any quote that even claimed to be from Pixel himself...

Anyway! The other thing I wanted to mention was that Goog hasn't had even the slightest involvement in IB, damnit! To the best of my knowledge he's not even made a post in the relevant subforum....  Lips Sealed

Eugh... P.S.: FWIW I still think the whole drama here is that indie-developers (through ignorance or active choice) have made deals with a publisher. It might upset people but it's not wrong when judged by the information I (we, maybe aswell?) have available...
« Last Edit: March 26, 2010, 12:29:08 PM by Widget » Logged
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« Reply #129 on: March 26, 2010, 12:56:23 PM »


i think nicalis evading the question of why they decided to make night game wii exclusive after promising it for the pc as well is the most important single legitimate criticism. if it's for piracy, or lack of funds, why not just say that? it's not very good PR to ignore questions from your core fans / community. it's bad even as a business decision.


 Facepalm

What else is there to say when forum goers know more about business decisions and PR than the dudes running their publishing companies...
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Valter
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« Reply #130 on: March 26, 2010, 01:13:07 PM »

Quote
What was your most favorite part for making the WiiWare version of Cave Story?

I really like that the music and art was remade.

This irony is straight up killing me.
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TwilightVulpine
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« Reply #131 on: March 26, 2010, 01:36:50 PM »

Quote
What was your most favorite part for making the WiiWare version of Cave Story?

I really like that the music and art was remade.

This irony is straight up killing me.

The graphics are surely awesome. The music may not fit very well(don't know, didn't play), but there is a clear reason why he likes it:

Quote from: Pixel
Going back to the original Cave Story, by the time it was completed I had listened to the background music enough times to hate it, so it's fun to play it with new music.
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Melly
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« Reply #132 on: March 26, 2010, 03:09:56 PM »

I don't know where to put this since the Cave Story thread was closed.
Here is a little interview with Pixel revealing A LOT OF STUFF (and talking about sequels, inspirations etc.)

http://www.destructoid.com/cave-story-creator-talks-inspirations-sequel-and-more-168541.phtml

Sorry if it's not relevant to the thread or whatever  Huh?

That thread seemed to be going nowhere, but I will reopen it if you post that there.
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« Reply #133 on: March 27, 2010, 07:40:49 PM »

The biggest issue with Nicalis I see is that the wiiware version of Cave Story was in development for quite a while, and that bug with the music got in. As far as I can tell from the song samples posted on the site what I hear ingame if I select "new" music isn't NEARLY what it's supposed to actually be. The new music on the site is still way worse than the original, like they wanted the game to feel more NES than SNES, but ingame it's far less detailed with what feels like most of the track just completely missing, and it sounds like a cheap gameboy game. Even with original music it's still kinda buggy, with bad loops and restarts when you collect an item, and awful changed sound effects.
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Paul Eres
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« Reply #134 on: March 27, 2010, 08:03:08 PM »


i think nicalis evading the question of why they decided to make night game wii exclusive after promising it for the pc as well is the most important single legitimate criticism. if it's for piracy, or lack of funds, why not just say that? it's not very good PR to ignore questions from your core fans / community. it's bad even as a business decision.


 Facepalm

What else is there to say when forum goers know more about business decisions and PR than the dudes running their publishing companies...

hey, i run a business too, i'm not just a forum-goer Smiley -- in my experience running an indie game business, i think maintaining a good connection between fans and the people who make the games is crucial. i'd never evade a question from someone about one of my games or my decisions with my games.
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