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880199 Posts in 33024 Topics- by 24392 Members - Latest Member: mfroeschl

May 26, 2013, 12:47:43 AM
TIGSource ForumsCommunityAnnouncementsCeramic Shooter: Electronic Poem
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Author Topic: Ceramic Shooter: Electronic Poem  (Read 4979 times)
Theta
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« on: March 25, 2010, 06:03:38 PM »

I would like to present the sequel to Ceramic Shooter:

Ceramic Shooter
Electronic Poem



Download from Host-A

Download from Mediafire

YoYo Games



Overview:

Like the original Ceramic Shooter, Electronic Poem begins with a similar gameplay mechanic:  the goal is to damage as little as possible (by shooting and/or crashing).  There are many improvements, though, including a better damage system, synchronization of the game's events to the background music, and a drastic gameplay twist about two-thirds into the game.  

You pilot a ship with a malfunctioning cannon, receiving specific instructions from your superior to not destroy anything.  Throughout most of the game, you are innocently trying to get through the strange city of Teslagrad (and its surrounding countryside).   Be sure to read the in-game text, as it conveys important storyline elements and thematic ideas, as well as provides important instructions for the last third of the game!

The game in whole lasts about ten minutes, as it was designed to accompany the self-composed background music (i.e. the music's "high" and "low" points, as well as important beats, match with what is occurring in the game).  In general, a lot of thought went into this; I wanted to create a cohesive artistic experience, in addition to a fun game.  The game's title is a reference to the Edgard Varese piece "Poeme Electronique."

The ship is controlled with the Arrow Keys.


Screenshots:








Playthrough Video (Spoiler Alert!)
Thanks to ortoslon, for posting this.

Specifications:

Title: Ceramic Shooter:  Electronic Poem
Download Size: 14.3 MB zipped
File Type: A '.zip' archive that contains the main executable, README.txt, a folder containing the game music, and two DLL's used to play the Ogg Vorbis music.
Version: 1.0
Written In: GM8 Registered
« Last Edit: March 25, 2010, 08:31:48 PM by Theta » Logged

ortoslon
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« Reply #1 on: March 25, 2010, 08:00:25 PM »

playthrough http://www.youtube.com/watch?v=09ER5Ub_Oz8
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Theta
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« Reply #2 on: March 25, 2010, 08:34:13 PM »

Thanks for making that video, ortoslon.  What did you think of the game?
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ortoslon
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« Reply #3 on: March 25, 2010, 08:43:58 PM »

nothing. i enjoyed playing it but i don't have any opinion on it, neither do i see how it could be improved
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Oliver
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« Reply #4 on: March 26, 2010, 04:01:56 AM »

i just DL'd it, looks good in the vid.

I'll let u know what i think.
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FreelancePolice
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« Reply #5 on: March 26, 2010, 04:53:03 PM »

Wow, having just watched the vid, I think you knocked it out of the park as far as the audio and visuals go. Major kudos.
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Theta
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« Reply #6 on: March 27, 2010, 08:39:47 AM »

Synchronization to the music is definitely an important part of this game - Thanks!
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necromian
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« Reply #7 on: March 27, 2010, 08:58:04 AM »

This is really cool. I feel like this is the sort of game that's better watched than played, since when you're playing, it's difficult to focus on what the text is actually saying and appreciate how the music syncs up with the story. I like it  Hand Thumbs Up Right
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Theta
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« Reply #8 on: March 28, 2010, 07:30:28 AM »

I see what you mean, necromian - I realize that it probably isn't possible to get everything while playing, at least for the first two times or so.  My idea was that as people became more proficient with the game, they could take the time to read some of the text, or otherwise appreciate how the whole style fits together (at this point, they wouldn't have to focus entirely on dodging and not shooting stuff).
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ortoslon
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« Reply #9 on: March 28, 2010, 07:34:13 AM »

on my first try, i was able to read all text except thick text walls near the end
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Theta
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« Reply #10 on: March 28, 2010, 10:56:08 AM »

Those huge walls of text towards the end are not all that important to the storyline of the game.  Basically, it is just the General ranting.
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Soulliard
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« Reply #11 on: March 28, 2010, 01:15:07 PM »

Gameplay-wise, I thought this was much improved over the original. And it had a sweet story, too.
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Theta
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« Reply #12 on: March 29, 2010, 05:01:29 PM »

Thanks!  I think it is an improvement over the original as well.
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Theta
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« Reply #13 on: April 10, 2010, 06:41:17 AM »

Does anyone else have commentary on this?  A lot of work and thought was put into this, especially with regard to the game's themes.
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agj
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« Reply #14 on: April 12, 2010, 06:44:38 PM »

This is totally fantastic. I loved it. Really like what you did with the rather surreal narrative here.
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