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878133 Posts in 32907 Topics- by 24328 Members - Latest Member: Pl4n3

May 21, 2013, 08:35:03 AM
TIGSource ForumsPlayerGeneralBig game companies that don't suck??
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Author Topic: Big game companies that don't suck??  (Read 4384 times)
SidM
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« Reply #45 on: March 26, 2010, 05:24:21 PM »

- Firaxis
- Stardock
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Cokho
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« Reply #46 on: March 26, 2010, 10:20:03 PM »

I have to agree with capcom beeing the good one. I think they try to inovate and at the same time keep the spirit of old games (Megaman serie comes to mind).
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Melly
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« Reply #47 on: March 26, 2010, 10:56:44 PM »

- lionhead: i wasn't particularly astounded by fable2 but i think they're one of the few mainstream game companies trying new things; fable3 sounds interesting and they have a long history (and bullfrog before them) of innovative games; they're a good example of a western mainstream developer that doesn't just make nothing but fps's or third person shooters.

They just need Molyneux to stop hyping his games to the freaking moon.

Either that or he should get nuttier. Like Richard Garriot nutty. Then I'd be able to watch his videos showing off his games without losing my patience.

I must admit I greatly enjoy how Atlus brings these games that would probably never be made in the current american game industry to the west. Currently enjoying Demon's Souls, and Persona has this unique style to it, even though the gameplay got in my nerves.
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« Reply #48 on: March 27, 2010, 12:10:05 AM »

This is a very AAA thread
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Alex Vostrov
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« Reply #49 on: March 27, 2010, 12:40:57 PM »

- lionhead: i wasn't particularly astounded by fable2 but i think they're one of the few mainstream game companies trying new things; fable3 sounds interesting and they have a long history (and bullfrog before them) of innovative games; they're a good example of a western mainstream developer that doesn't just make nothing but fps's or third person shooters.

They just need Molyneux to stop hyping his games to the freaking moon.

Either that or he should get nuttier. Like Richard Garriot nutty. Then I'd be able to watch his videos showing off his games without losing my patience.

I must admit I greatly enjoy how Atlus brings these games that would probably never be made in the current american game industry to the west. Currently enjoying Demon's Souls, and Persona has this unique style to it, even though the gameplay got in my nerves.

Molyneux is a PR genius!  If you're a journalist, who would you rather interview, Molyneux or someone who reads off a script?

Of course, there's the problem that every serious gamer has stopped believing him.
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« Reply #50 on: March 27, 2010, 01:07:05 PM »

- Firaxis
Sid Meier is one of the coolest game designers out there.
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Jolli
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« Reply #51 on: March 27, 2010, 03:54:31 PM »

when i hear something from molyneux, i take it as what he wants to do as a designer... not a "pr guy" ...
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Melly
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« Reply #52 on: March 27, 2010, 05:52:54 PM »

Molyneux is a PR genius!  If you're a journalist, who would you rather interview, Molyneux or someone who reads off a script?

Of course, there's the problem that every serious gamer has stopped believing him.

Which is why he should start talking like Garriot, who last I heard had bought a stupidly expensive moon rover, and when the thing stalled there he claims he has ownership of all the regions the vehicle 'saw' during its trek.

It's seriously like he never fully accepted how we're not in the middle ages anymore.
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« Reply #53 on: March 28, 2010, 10:35:00 AM »

Insomniac Games is pretty cool.
Plus they made crash bandicoot.
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SirNiko
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« Reply #54 on: March 28, 2010, 11:15:11 AM »

I don't think studio size really has much of anything to do with game quality. Big corporate studios can manage to make a brilliant hit, and little indie studios can make derivative shit. The big studios, especially, can have several teams working on different games, so even though two games might have the Electronic Arts logo on them, they were made by totally different teams and can be drastically different in quality. SquareEnix is a big example of this, with different Final Fantasy games made by different teams, so you can love some and hate some based on which group made it, not just the parent company.

I recently noted I've been picking up a lot of Atlus games. I finished Ogre Battle 64 and Metal Saga very recently and enjoyed both thoroughly, even if Metal Saga felt a little unpolished and rough towards the end. I'm eagerly anticipating the next Trauma Center Wii game, as it looks like they're making efforts to differentiate it from the first few games, which is good.

Insomniac has a few really fun series (I love Ratchet and Clank), but they did not make Crash Bandicoot. You're thinking of Naughty Dog. Naughty Dog and Insomniac were working in the same building for a time, and they frequently let each other cameo their characters in each other's games, which is the reason why you'd associate them with each other. The more you know.

Sucker Punch is one of my favorite mini studios. They did Rocket: Robot on Wheels for the N64 and the Sly Cooper games on the PS2. Both games show a lot of attention to detailed settings and exploration, and are great if you're a fan of Super Mario 64 style collection platformers. Rocket also boasts a great physics engine, and has a puzzle where you cheat at tic-tac-toe by throwing rocks at your opponent when he's making his move. Brilliant stuff.

-SirNiko
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« Reply #55 on: March 28, 2010, 01:43:55 PM »

Insomniac has a few really fun series (I love Ratchet and Clank), but they did not make Crash Bandicoot. You're thinking of Naughty Dog. Naughty Dog and Insomniac were working in the same building for a time, and they frequently let each other cameo their characters in each other's games, which is the reason why you'd associate them with each other. The more you know.
Oh sorry I meant they made spyro lol.
I was originally going to write naughty dog instead of insomniac and... ah whatever. you get the point.
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« Reply #56 on: March 28, 2010, 02:12:04 PM »

double fyyyyyyynnne!!!!
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Melly
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« Reply #57 on: March 28, 2010, 05:29:13 PM »

I wonder what it's like to work with Tim Schafer.
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