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878532 Posts in 32925 Topics- by 24337 Members - Latest Member: kellerx25

May 22, 2013, 05:22:21 AM
TIGSource ForumsDeveloperFeedbackA Flash Technology Test
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Author Topic: A Flash Technology Test  (Read 6088 times)
Sos
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« Reply #30 on: April 02, 2010, 12:48:59 AM »

Core2Quad @ 2.6G
60fps with around hundred enemies onscreen.
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William Broom
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« Reply #31 on: April 02, 2010, 01:05:22 AM »

3ghz, Chrome, 1gb RAM. Average 21 fps. Seems slower than what I should be getting based on other people's results, I wonder why?

Still playable though, and it looks really promising.
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Randomasta
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« Reply #32 on: April 02, 2010, 04:16:41 AM »

Core2Duo @2.16 GHz, 2 GB RAM, XP SP3, latest firefox+flash
Average of 16 fps, regardless of how many enemies I spawn
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mike
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« Reply #33 on: April 02, 2010, 04:37:11 AM »

Average: 60fps
CPU: Core i5-750 (2.66GHz x4 core)
RAM: 8GB
OS: Win7
Browser: Chrome (v4.1.249.1045)
Flash: 10.0.45.2

Nice tech demo. Don't know how useful my stats will be for you though. ;-)
« Last Edit: April 02, 2010, 04:40:13 AM by mike » Logged
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« Reply #34 on: April 02, 2010, 06:21:37 AM »



The results so far.

Within each number of cores category, the points are arranged from lowest to highest clock speed.  Of course there's a lot more to CPU performance than core number and clock speed, but I'm not putting all that on a graph.

Red marks are Linux, light blue Mac OS, dark blue are the various forms of Windows (and anyone that didn't state OS)

Those two low outliers in Dual Core are mjau (which I'm putting down to the unfathomable mysteries of Flash on Linux) and Randomasta (which I don't have a good explanation for at all.)

Again thank you for the delicious data, and thank you for saying nice things about the lighting effect too!
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Randomasta
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« Reply #35 on: April 02, 2010, 06:47:15 AM »

Ugh, sorry about that last test. I thought that having 6 other tabs opened won't affect the performance very much. Now with only 2 other tabs open, it runs at 38 fps, down to 34 with thousands of enemies. Lookng forward the game  Beer!
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« Reply #36 on: April 02, 2010, 08:33:58 AM »

First: Awesome.

Something strange with this, the first time I tried this it worked fine. I don't remember how many FPS but it was certainly playable (I'm using single core Sempron 3000+ or something close, flash player 10, linux)

However, now every time I try to play this it closes the browser! It basically gets to where it's on LOADIN' for a few seconds, and then everything just closes.

Stwaaange! I wonder if flash has cached something that when it loads causes crashing? Sorry I can't be more help, is there some other test I can do for you?
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AndyWiltshireBPA
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« Reply #37 on: April 03, 2010, 12:04:02 PM »

60fps
Intel Core 2 Duo @ 2Ghz
4Gb Ram
Windows 7 32-bit
Firefox 3.6.3
Flash Player 10,0,45,2

I was surprised that I could spawn as many enemies as I want and it only dropped to 59fps...
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« Reply #38 on: April 03, 2010, 03:06:56 PM »

EEE 900: Celeron M, 900 MHz, 2GB RAM, Windows 7, Firefox 3.6.3, Flash player 10,0,45,2

17 fps avg, 16 /w lots of enemies, min 14 if I hammer it with shooting action. Took probably 10-14 seconds to load. I cannot fit the entire game onscreen even after making the browser go fullscreen, because you gave it a huge vertical res. A lot of Flash games perform about as well on this computer, simply because they're disgustingly unoptimized. I went out of my way to optimize Deep Sea Descent for this box, and it manages to hover in the 30-45FPS range most of the time(I cap at 45; I used per-frame timing, which I'm regretting a bit) - but it chokes up anyway when I draw huge sprites.

Anyway, it looks really awesome. I'd still hesitate a bit on using this in a finished game - consider that there's going to be more collision tests, AI, particles, sound, HUD elements, and a bunch of stupid cpu-drainer ads running in the background. Also consider that your target audience is a larger audience than TIGS and will probably have more single-core users. I wasn't even sure whether to do the simple static lights in DSD, because they made for long loading times on this machine, while being nearly instant on recent-vintage desktops.

But it's a cool effect and doesn't feel "wrong" like simpler tile-based dynamic lights - which I've considered but rejected, since I'd rather not deal with the ugly artifacts of those systems.
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« Reply #39 on: April 04, 2010, 09:52:43 AM »

Using chrome 4.1.249.1045,
My i5(quad core) and gtx275 got me 60 fps average after holding space bar for 5 minutes straight. The fps never faltered off of 60, even with all the enemy's and firing at walls.
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Destral
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« Reply #40 on: April 04, 2010, 10:37:35 AM »

Core 2 Quad @2.5Ghz
Chrome
Average 59 FPS
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FishyBoy
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« Reply #41 on: April 04, 2010, 11:34:50 AM »

Intel Core i7

Windows 7 64 bit

Ran at 57 fps

Looks beautiful, by the way, like real time pixel art.
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« Reply #42 on: April 04, 2010, 02:54:22 PM »

Windows Vista 64-bit
Firefox 3.6
Intel Core2 @ 1.86 Ghz
2 GB RAM

Ran smoothly at 55-57 FPS average.
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« Reply #43 on: April 04, 2010, 10:35:29 PM »

firefox 3.6.3 crashed on first click...

But in IE it was really quite hard to drop it below 60fps, even after spawning triangles for ages... Intel Core 2 Q9450 here (2.66GHz quad core).
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« Reply #44 on: April 04, 2010, 10:45:42 PM »

1.7 ghz EEE pc (intel atom), 1 gb RAM, XP

Got 18 fps average but utterly unplayable control lag, and the same issues with vertical screen res.

No huge deal, since I don't use this for gaming (not even flash games, usually) but it's worth noting that there's going to be serious performance issues from X percentage of users.
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