|
PGGB
|
 |
« Reply #120 on: April 10, 2010, 05:45:53 AM » |
|
Adventure mode is really uncomplete at the moment. It's mostly used to visit abandoned fortresses from previous plays. You should really play Fortress mode.
Bronze colossus are almost invincible in this release.
|
|
|
|
|
Logged
|
|
|
|
|
Movius
|
 |
« Reply #121 on: April 10, 2010, 06:26:32 AM » |
|
So, I've played The Adventure mode for the first time today. It seems to be really easy, as I can hack my way through every humanoid civilization I have encountered so far with every combat-capable character I've created. So, I thought it would be a good idea to try kill a bronze colossus.
The problem was that the colossus seemed to be totally invulnerable to my engraved deadly bronze sword. Every single one of my attacks and throws glanced away, and all my attempts at wrestling failed (the colossus would break my grip before I could do anything, and I am a legendary wrestler). After a long, boring duel with me trying to break his skin and him trying to attack me (he always missed), I ran away. It seemed I would need better weapons. However, I haven't been able to find any in the towns I've visited. Also, it is strange that in my current situation I am capable of utterly destroying everything but the bronze colossus. How do I find weapons/armor made of different minerals? And how do I kill a bronze colossus? And why is the mode so easy? Should I try an earlier version?
Bronze Colossi can basically only be killed by decapitation at the moment, so you'll need a sword or axe. This is due to issues with the new body parts system (some lesser creatures are invincible as a result. Most notably anything undead.) Despite the many, many, many bugs. Adventure mode is showing signs of improvement. Theres already much more life in the world when roaming around, and you get a bit of variation in the "KILL THIS THING" quests.
|
|
|
|
|
Logged
|
|
|
|
|
C.A. Sinner
|
 |
« Reply #122 on: April 10, 2010, 08:12:10 AM » |
|
@Valter: I think player strategies change more than enough without chance. You devise a strategy, your opponent devises a counter-strategy which may force you to alter your own strategy and so forth. It's usually not like you just make a plan and see it through till the bitter end, with random events being the only thing capable of throwing you off your premeditated path.
In chess, an entirely chance-less game, you have to constantly think ahead and consider the possibilities, Wesnoth on the other hand removes some of the "burden" of thinking ahead from the players because you can't really predict the result of a die roll, and comparably simple, short-term planning is usually enough.
So yeah, I think in the case of Wesnoth, chance makes the game more "fun" and varied but certainly not more strategic.
|
|
|
|
|
Logged
|
|
|
|
Vanguard
Level 6
|
 |
« Reply #123 on: April 10, 2010, 11:59:38 AM » |
|
How do I find weapons/armor made of different minerals? Making them in a fort and then going there as an adventurer is your best bet, but that's both a hassle and kind of a lame way to become powerful. And how do I kill a bronze colossus? You have to take its head off or cut it in half. Most weapons are flat out not capable of doing this. And why is the mode so easy? The newest version made it so adventurers have near-perfect physical attributes, so with good equipment you can roll over almost anything. Should I try an earlier version? The last version doesn't have superpowered player characters, but bronze colossi are also less immortal, so yeah, that might be a good idea.
|
|
|
|
|
Logged
|
|
|
|
|
Nikica
|
 |
« Reply #124 on: April 13, 2010, 04:27:24 AM » |
|
New version arrived.
04/12/2010: Released Dwarf Fortress 0.31.03
All hail Toady!
|
|
|
|
|
Logged
|
|
|
|
|
Melly
|
 |
« Reply #125 on: April 13, 2010, 10:20:22 AM » |
|
It's significantly more ridiculous to expect that every battle will have the exact same result every single time. I'm sorry your pikeman missed, Melly, maybe you'll actually have to think about what you're doing now!
You can sound like a real douche when you want to, did you know that? What I'm saying is that what you said actually improves the game for me lessens its strategic appeal. When playing through some of the single player missions, where you have units that you cannot let die, having those dice rolls can cause for too much aggravation. So my unit was on superior ground for its type, but managed to miss two attacks in a row, while the enemy hit twice, killing it. It makes you feel like you're not in control of the situation, that the gods of luck laugh at you as you try to gain terrain and devise clever tactics only to break your knees when the dwarf rifleman that has literally 50/50 chance to hit anything gets a lucky shot and deal ridiculous damage to one of your key units. A bit of luck can spice a game with a few interesting unpredictable events, but when every single action in the game (that I remember at least) requires a dice roll with chance for complete failure, then it feels like the game should feature in a casino. But we've taken this tangent far enough as it is. If someone makes a Wesnoth thread I'll continue elaborating.
|
|
|
|
|
Logged
|
|
|
|
|
C.A. Sinner
|
 |
« Reply #126 on: April 13, 2010, 12:14:29 PM » |
|
But we've taken this tangent far enough as it is. If someone makes a Wesnoth thread I'll continue elaborating.
Did it. But in a board more fit for such discussions.
|
|
|
|
|
Logged
|
|
|
|
|
Nikica
|
 |
« Reply #127 on: April 16, 2010, 05:25:42 AM » |
|
|
|
|
|
|
Logged
|
|
|
|
|
Hangedman
|
 |
« Reply #128 on: April 16, 2010, 05:34:23 AM » |
|
Yup. Attempted to read the thread about it and gave up.
Someone also made a working calculator too.
|
|
|
|
|
Logged
|
|
|
|
|
Fegon
|
 |
« Reply #129 on: February 14, 2012, 03:15:56 AM » |
|
..dump, new version out 
|
|
|
|
|
Logged
|
|
|
|
|
C.A. Sinner
|
 |
« Reply #130 on: February 14, 2012, 03:36:10 AM » |
|
FINALLY!
|
|
|
|
|
Logged
|
|
|
|
|
Yougiedeggs
|
 |
« Reply #131 on: February 14, 2012, 03:52:00 AM » |
|
Nooo why must I have a test to study for?
|
|
|
|
|
Logged
|
|
|
|
|
Fegon
|
 |
« Reply #132 on: February 14, 2012, 04:15:19 AM » |
|
Nooo why must I have a test to study for?
You and me pal. Well at least I created a new world.. and the party Sacks of Liberty just struck earth. The legend of Daggerlocked begins..
|
|
|
|
|
Logged
|
|
|
|
|
C.A. Sinner
|
 |
« Reply #133 on: February 14, 2012, 04:18:16 AM » |
|
i actually started my first df2012 game in adventure mode seeing as most of the changes affect that.
EDIT: game just crashed when i tried to talk to an npc lol
|
|
|
|
« Last Edit: February 14, 2012, 04:23:39 AM by C.A. Sinclair »
|
Logged
|
|
|
|
|
Aik
|
 |
« Reply #134 on: February 14, 2012, 06:39:10 AM » |
|
Well, that was a brief game. My first fortress of the new version was totally overrun by zombies - mostly zombies that were ex-members of my expedition, or just zombie-parts of them anyway.
|
|
|
|
|
Logged
|
|
|
|
|