Conveyer speed should be much slower or even stopped when editing since the chevrons show direction. Watching the moving conveyers makes my eyes water after a while.
But they're so pretty! (Yeah, the chevrons make them much more...
aggressive towards the eyes. I'll think about reducing the visual noise a bit.)
You increase conveyer speed when I increase play speed, but you don't decrease it again when I slow it down.
Haha, I was wondering when someone would notice that! Your description of the bug isn't quite right - the conveyors slow down eventually, they just take their time about it - but it's been there for a while.
As far as I can tell, it's a bug in Flixel, not in my own code... not an excuse, mind, just makes it a bit tougher to track down...
Oh, hey. There it is.
Fixed.
Also, play speed shouldn't be a toggle. There should be three buttons. I don't want to move through 60x speed as an intermediate step to slowing things down.
Probably! The problem is finding space. I'll look into it.
Please make delete a tool and have the default be to drag around individual components. There have been a number of times when I thought I was selecting but ended up smearing deletes over my machine. Would be nice to more explicitly do that. And of course, dragging an individual component off the map could be a delete.
I've thought about this before (and discussed it in this thread; page 6 or 7, maybe?). I concluded that delete seems like a more useful default in general than selection. But I sympathize with your woes! (I've done that too.)
By the same token, it would be nice to be able to drag to pick up a component and then use hotkeys to reorient it.
I had a functionality for this, many many builds ago. Shift picked things up, and then you could re-orient them and put them back down again and so on. I ended up taking it out, because no-one used it. The thing is - why bother to pick up and reorient a component, when you can just hotkey-select, orient, and place a new one just as easily?
Judiciary is strictly harder than Malakhim. Might want to swap them.
Malakhim's a tutorial for the multicolor-levels. It's supposed to be easy.
Also, the first bonus level doesn't unlock the second bonus level until reload.
Still? ...heh, you're right. Fixed, hopefully for good this time.
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Gotta head off - will finish replies and so on when I get back. Thanks for all the suggestions / feedback! Brings warmth to this old, blackened heart of mine.