adding lots of things to the input is slow; would it be possible to have a "fastmode" checkbox which skips/speeds-up the animations and adds as fast as possible? Or a "add 5 blues" button
UPGRADE UNLOCKED: The symbol-adder is now four times faster!
maximum string length; not a massive issue, but it means some bad versions of androids can't be broken since the overflow they have is so massive. A minor issue, but the good practise side of me wants to make them break!
Yeah, Androids particularly is vulnerable to that 'exploit' (I've lost count of how many variations of it have been posted in this thread), but... with the queue/tape-machine as it is, I'm not sure how I'd make more space. Add a scrollbar...?
Ignoring this, it seems to still keep trying to write once it reaches the end of the string.
Feature! (It has to do
something. So it just overwrites the last symbol.)
The delete seems a little bugged visually. It offsets things vertically a little bit...
Ugh. Fixed.
The colour of the in and out labels (bottom right corner) seems the wrong way round; I assume every time that the white is selected and the grey is not, and its the other way round. Could the currently selected option be highlighted in some way by an underline or similar?
I've reversed them! Not sure why I had things that way in the first place.
One more thing - an easy way of saving machines or restoring ones which work. nothing is more annoying than pasting in a friends machine to look at and then accidentally losing the one you had before! A quicksave slot (which swaps the current display with the stored one) for each level would be /so/ useful!
I've added a toggle, instead. (It was simpler.) Let me know what you think!
Another minor personal request - when you set a new record for least time/parts, could the previous best be displayed?
Hm. I'll think about it!
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Loving the game... reached a point of not being able to do the next one, so I've been going over the solutions to the past ones and applying all the little tricks you figure out in later levels to make them as fast as I can. Is there anywhere (official or otherwise) to compare notes on that kind of stuff? It'd be quite a long post to put in here with everything else.
There should be! Do you think it'd be worth setting up a forum? (Not for that specifically, for the game generally. But also for that.)
The sandbox links don't seem to be working for me (I click them, they load the level select screen, had to copy the component codes from the URL onto an empty level)
Sandbox links? Do you mean links to custom levels? That sounds...
incorrect.
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Oh, hi, Wyrm ^_^
The main load screen doesn't work for me - when I click the spanner it brings up a screen like the following:
-snip-
I'm using Flash player 10, but on Linux.
When I go to run the thing, the game grid doesn't show. When I then try to test the machine, again it doesn't show and when it fails, the symbols are grey!
Looks like a broken custom-level-code that I'm not handling very gracefully. That specific level isn't going to work no matter what, mind you, but I'll look into it.