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Matt Thorson
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« Reply #75 on: December 14, 2011, 01:59:32 PM » |
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That looks amazing Alec  Also I figured out your non-default size crash. I'll upload a new version sometime tonight and incorporate some of Chevy's feedback too.
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« Last Edit: December 14, 2011, 02:08:27 PM by Matt Thorson »
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Alec S.
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« Reply #76 on: December 14, 2011, 02:22:42 PM » |
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That looks amazing Alec  Thanks! One of the things that's really great about the new editor is that it makes it much easier to block out levels. I can use the rectangle tool to quickly plan out areas of ground, cliff, water, ect... and then fill in the details with the line and pen tools. Plus, I can have the edges of the levels look however I want, and have it follow through to the next screen by copy-pasting the edge. Before I just had a default level template with room entrances and exits at the center of each side.
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Matt Thorson
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« Reply #77 on: December 14, 2011, 03:38:09 PM » |
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Decided to just upload 2.0.0.15 with a few changes: - No longer crashes when loading levels with non-default size
- Editing grid draws at all zoom levels now (and looks way better at higher zoom levels)
I'll get through the rest of your feedback tomorrow Chevy
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Matt Thorson
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« Reply #78 on: December 15, 2011, 05:17:14 PM » |
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2.0.0.16 in time for Ludum Dare! - Layers now write their export mode to level files, so if you switch export modes later it will still be able to load old levels.
- Redid the entity window, it's much easier to find the stuff you want now (thanks for the suggestions Chevy)
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ffjboy
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« Reply #79 on: December 18, 2011, 05:24:24 AM » |
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Hey! Great job on the second beta. There's all this buzz about it an I loved the first Ogmo, but I can't run the second one. I've run as admin, downloaded .NET etc, nothing is working I don't even get an error, it just doesn't run at all. Double click >load > nothing. I'm using 32 Bit windows 7, I've tried running in comparability of other OSs, but nothing. thanks.
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zine92
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« Reply #81 on: December 20, 2011, 09:21:39 PM » |
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Anyways i just realized for people using integrated graphics card might crash. I had a "Could not find a graphics device that supports the XNA Framework HiDef profile." error when i tried to run it on my laptop which supports dual graphics card. When i ran it with my intel graphics, it crashed and when i switch to the dedicated graphics (AMD), it runs with no problem. But thanks finally got it to work on my computer.
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pgil
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« Reply #82 on: December 21, 2011, 04:55:43 AM » |
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I can't get this to run at all. I've installed .net 4 and all the XNA updates, but I just get a generic windows error report when I start the editor. I'm using windows xp which probably doesn't help.
I'm not totally sure I understand how xna updates work... Do I need to install each version separately? I did that, but some versions had a "refresh" that I didn't download.
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knight
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« Reply #83 on: December 21, 2011, 06:53:17 AM » |
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Anyways i just realized for people using integrated graphics card might crash. I had a "Could not find a graphics device that supports the XNA Framework HiDef profile."
You should compile this for the reach profile so more people can use it. I doubt you need any hidef features since the editor seems to be 2d oriented.
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moi
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« Reply #84 on: December 21, 2011, 07:00:13 AM » |
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yeah Hidef is useless if you're using 2D. It will lock out a lot of graphic cards as well as windows XP (another shit move from micro$$$haft)
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lelebęcülo
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Matt Thorson
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« Reply #85 on: December 21, 2011, 03:22:36 PM » |
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There was a reason I had to use HiDef, something about texture sizes for tile layers. I'll see if I can work around that though.
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Matt Thorson
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« Reply #86 on: December 21, 2011, 04:46:40 PM » |
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Okay yeah, I figured it out  Just uploaded 2.0.0.17. Think it's almost stable... - Switched to XNA Reach for better compatibility
- Project files with errors (like broken paths to image files) will now report the errors and load straight into the project editor so you can fix them with the UI
- Fixed the tab key behaving wrong in most of the project editor pages
- Save level as image now defaults to the level's filename (+.png)
- Fixed a crash with pressing some hotkeys before a project is opened
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ffjboy
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« Reply #87 on: December 23, 2011, 06:59:26 AM » |
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ITS SO GREAT!!!!
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pgil
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« Reply #88 on: December 23, 2011, 08:39:38 AM » |
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New version runs on my computer  I noticed it's pretty heavy on the cpu (dual core AMD Athlon 64). There's a big spike once the level editor opens. Also, when I try to change a layer's type to "Entity" I get a crash with this message: "Object reference not set to an instance of an object."
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Matt Thorson
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« Reply #89 on: December 23, 2011, 02:02:53 PM » |
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Whoa that was a huge oversight on my part. I just uploaded 2.0.0.18 which fixes the entity layer crash bug.
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