You take the role of a struggling writer fresh out of a small liberal arts college in the midwestern United States. He has always wanted to write the next great American novel, but never quite found the time to do so. There were always distractions during NaNoWriMo, midterms, parties, movies. When asked, he can't quite remember the specifics, but he's sure he was too busy to write in the past. Struggling to find any sort of paying job, his mind returns to that old dream of writing a successful novel. It can't be that hard. Look at Dan Brown or Stephanie Meyers.
However, every time he sits down to write, he gets distracted by the wealth of information and panoply of interesting people on the internet. At first he calls the time he spends online "research," but as his savings slowly dwindles, it becomes clear that he hasn't written a single good paragraph in months. Here's where the player comes in. It's the player's goal to take control of this sad artist and get him to have new experiences in order to cure his writer's block. Drag him outside his bedroom. Take him to a club. Check out an interesting library book. Go see an experimental play. Talk to a stranger on the bus. Get him to eat at a new restaurant. Of course, each of these actions would earn points. At the end of the game, the man may become inspired by his life experiences to start writing again, perhaps after meeting a wonderful muse. He may even discover that his lack of enthusiasm was a sign that he never really wanted to be a writer anyway, but this isn't necessarily a "bad ending." The only way to really lose is to leave the game alone and do nothing until time runs out.
Actually, noyb, I want an top-down adventure game (But no weapons, and it's not point'n click, like a maze game with enemies.)