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879379 Posts in 32976 Topics- by 24363 Members - Latest Member: Renegade_Region

May 23, 2013, 11:41:17 PM
TIGSource ForumsDeveloperFeedbackDevLogs(untitled)
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InhumanUndeadGames
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« on: April 16, 2010, 06:26:41 PM »

I've halted all other development for this game. I had an idea. The idea was to have the community make the story.  Hand Metal Left Mock Anger Hand Metal Right GIVE ME YOUR IDEAS PEOPLE! I'm just the guy programming it!
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Quicksand-T
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« Reply #1 on: April 16, 2010, 07:32:40 PM »

The amputee ghost-veterans of a future war come back in time to steal the resources of the past in a desperate effort to salvage their terrible future from the after-effects of sexotoxic weaponry.
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Kevin
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I am the reinforcements.


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« Reply #2 on: April 16, 2010, 09:37:22 PM »

The amputee ghost-veterans of a future war come back in time to steal the resources of the past in a desperate effort to salvage their terrible future from the after-effects of sexotoxic weaponry.

Hand ClapShocked
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Xion
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« Reply #3 on: April 16, 2010, 10:03:00 PM »

there is a man who is a hero but he hates the fame and wants to go back to being a nobody. Can he resist the temptation of being the savior of all the damsels in distress on his journey as he flees the places where his is a household name? He will have to if he hopes to successfully fade into obscurity.
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I_smell
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« Reply #4 on: April 17, 2010, 07:10:17 AM »

You are a little man at home on a laptop, doin some stuff when suddenly you bust in through the door with a metalic cyclops visor on and shout I AM YOU FROM THE FUTURE AND I'VE COME BACK IN TIME TO SAVE THE PAST, DON'T ASK QUESTIONS THERE'S NO TIME JUST TAKE THIS SHOTGUN AND STOP THE then a giant crab claw smashes through the side of the house and grabs future-you [the camera starts vibrating and the music from Contra starts playing] AAAAUUUUURRGGHHHH IT'S TOO LATE N-OOOOHHH GOD NOooooo!!! and the crab retracts. The rest of the game is an action platformer where you run forwards and shoot aliens.

At the end of the game you jump into a time portal and it starts again.
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moi
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« Reply #5 on: April 17, 2010, 07:37:00 AM »

I wouldn't jump in the portal, knowing I 'd be clawed to death by a crab.
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lelebęcülo
Noyb
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« Reply #6 on: April 17, 2010, 08:00:23 AM »

You take the role of a struggling writer fresh out of a small liberal arts college in the midwestern United States. He has always wanted to write the next great American novel, but never quite found the time to do so. There were always distractions during NaNoWriMo, midterms, parties, movies. When asked, he can't quite remember the specifics, but he's sure he was too busy to write in the past. Struggling to find any sort of paying job, his mind returns to that old dream of writing a successful novel. It can't be that hard. Look at Dan Brown or Stephanie Meyers.

However, every time he sits down to write, he gets distracted by the wealth of information and panoply of interesting people on the internet. At first he calls the time he spends online "research," but as his savings slowly dwindles, it becomes clear that he hasn't written a single good paragraph in months. Here's where the player comes in. It's the player's goal to take control of this sad artist and get him to have new experiences in order to cure his writer's block. Drag him outside his bedroom. Take him to a club. Check out an interesting library book. Go see an experimental play. Talk to a stranger on the bus. Get him to eat at a new restaurant. Of course, each of these actions would earn points. At the end of the game, the man may become inspired by his life experiences to start writing again, perhaps after meeting a wonderful muse. He may even discover that his lack of enthusiasm was a sign that he never really wanted to be a writer anyway, but this isn't necessarily a "bad ending." The only way to really lose is to leave the game alone and do nothing until time runs out.
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shig
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« Reply #7 on: April 17, 2010, 08:06:56 AM »

TITLE: chew bubble gam

arrow keys - movement

z - chews stuff

x - makes bubbles

chew soap to replenish your bubble bar. chewing other stuff depletes your bubble bar. enemies are easily killed by chewing but you might need bubbles to do some other stuff. you can also kill enemies by stomping or trapping them in bubbles
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Xion
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« Reply #8 on: April 17, 2010, 12:19:46 PM »

Building on Noyb's idea, kind of:

it'd be neat if you weren't actually the guy, but someone else, who has to convince or otherwise coerce the dude into socialness. On that note, I'd like to play a game where you don't save the world directly, but have to convince the person(s) who can to do so. Maybe they're antisocial, or not confident, or just assholes. There wouldn't be much in the way of direct fighty fighty but it would mostly be like, conversations and doing stuff to convince them that saving the world is the right thing to do/they can do it/benefits them or whatever.
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InhumanUndeadGames
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« Reply #9 on: April 23, 2010, 02:34:30 PM »

You take the role of a struggling writer fresh out of a small liberal arts college in the midwestern United States. He has always wanted to write the next great American novel, but never quite found the time to do so. There were always distractions during NaNoWriMo, midterms, parties, movies. When asked, he can't quite remember the specifics, but he's sure he was too busy to write in the past. Struggling to find any sort of paying job, his mind returns to that old dream of writing a successful novel. It can't be that hard. Look at Dan Brown or Stephanie Meyers.

However, every time he sits down to write, he gets distracted by the wealth of information and panoply of interesting people on the internet. At first he calls the time he spends online "research," but as his savings slowly dwindles, it becomes clear that he hasn't written a single good paragraph in months. Here's where the player comes in. It's the player's goal to take control of this sad artist and get him to have new experiences in order to cure his writer's block. Drag him outside his bedroom. Take him to a club. Check out an interesting library book. Go see an experimental play. Talk to a stranger on the bus. Get him to eat at a new restaurant. Of course, each of these actions would earn points. At the end of the game, the man may become inspired by his life experiences to start writing again, perhaps after meeting a wonderful muse. He may even discover that his lack of enthusiasm was a sign that he never really wanted to be a writer anyway, but this isn't necessarily a "bad ending." The only way to really lose is to leave the game alone and do nothing until time runs out.

Actually, noyb, I want an top-down adventure game (But no weapons, and it's not point'n click, like a maze game with enemies.)
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